If we knew we’d be able to keep the entire game within the 4gb .apk limit, the port would be no problem. Since we’re almost certain to go above that (And not too far in the future either) we have to future proof it up front so that it can load exterior asset bundles without making your phone explode.Yeah, I don't blame you one whit, and I'd do the same if I was creating games. It would just be nice if the SDKs didn't suck. Android is basically a Linux distro, and yet it's a beast to get stuff ported to it.