We need a heroTropicali's out on Patreon![]()
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The last time something like that happened, there was polite disapproval. No dice.We need a hero![]()
Help's when you've got a team working on it, not just a one man project. Chaen's done magic with the UI and Aeon's animations have me salivating at the thought of what he'll be making for OoT.The last time something like that happened, there was polite disapproval. No dice.
... on that note, this so-called free time project is better put together than most of the sandboxes on here.
Oh yeah, that's one smexy UI.Help's when you've got a team working on it, not just a one man project. Chaen's done magic with the UI and Aeon's animations have me salivating at the thought of what he'll be making for OoT.
I think Anon's said on discord that we'll see his eyes several times in the full version, but not in the demo.Also if I were to guess, no visible eyes is likely a way to convey the more soulless actions Fernando is capable of compared to CJ.
Because Tropicali is a coomer gameI'm curious, why is Tropicali made in Ren'py and not the OoT Engine or whatever it's called?
OoT needed Unity for the combat system, Tropicali doesn't have that.I'm curious, why is Tropicali made in Ren'py and not the OoT Engine or whatever it's called?
Right, but if you've got a custom-built engine ready to go, why not just use that even if you don't need the extra features? Seems like it would be exhausting to maintain two different workflows.OoT needed Unity for the combat system, Tropicali doesn't have that.
Kind of, but not really.Right, but if you've got a custom-built engine ready to go, why not just use that even if you don't need the extra features? Seems like it would be exhausting to maintain two different workflows.
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Yeah the vaporwave is, that's the entire point. It's a vaporwave game.Some of is wonderfully deep-fried. Enough to notice.