if i remenber correctly you need to use either bleech or rescue someone who is trapped nearbyHow do you get to other side? I can't find the way
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Bleach not work and there is no where else to go.if i remenber correctly you need to use either bleech or rescue someone who is trapped nearby
there will be one final update.This is final version ?
you need the plant heart to go through any further, you can get it inside the building at the right if where you enter Downtown you will need to use bleach to release a captive woman and get the heart. (if you don't have any bleach there is some right before you enter the area with the captive.)Bleach not work and there is no where else to go.
I got it. Thank you!you need the plant heart to go through any further, you can get it inside the building at the right if where you enter Downtown you will need to use bleach to release a captive woman and get the heart. (if you don't have any bleach there is some right before you enter the area with the captive.)
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Here's a video if you're still having trouble.
No new endings, just CGs i thinkAre they still putting a new ending?
can we even get those cgÉNo new endings, just CGs i think
Someone shared the sneak peeks in their patreon here, you Just have to search previous posts.can we even get those cgÉ
Information taken from:Need a little help. So what are the endings and their completion requirements? Brief summary will do since i want to see the CGs.
Looking at the changelog and the discussion in the thread, this note is outdated and the game is fully complete with all planned content implemented. Is that correct?Developer's note:
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Great news for me!Patreon post:
Content
Hello O:G fans! It's been awhile since Juno adventure came to an end! I've received so many messages from players who finished the game telling me how much they liked it and how they hope we'll return to Juno somehow even though the game is complete! ... Well! have I got good news for you!
Overgrown: Genesis has been updated from 1.00 to 1.01, featuring our promised endgame content! Available here:
VERSION 1.01.1:
DOWNLOAD LINK (WINDOWS)
These form the first part of our final edition updates for Overgrown: Genesis, following the end of which we will, sadly, close development on O:G for good. But all good things must come to an end, and we hope these final edition updates will fully polish up the game and bring the closure and additions that players wished for! We tried to cater to everyone and everything within reason, and hope that shines through!
The plan is as follows:
CURRENT -> 1.01 - Endgame content for the 'base girls' (Natasha + Rebecca, Sofia, and Cassie). Code and plugins total overhaul, mainly fixing and final upgrades to our real-time ABS (Action Battle System). Tweaked the "dark" maps (ie. Cold Pines) in terms of difficulty, general layout, and, well, darkness (more light sources, reduced tint).
1.02 - Scene with Eva Hawke (Ending E). Scene with Zara x Dryad on top of existing pixel animation. Scene for Infection gameovers. Bugfixing from 1.01 (if any).
1.03 - Expanded role for Barton + scenes. Update and expansion on Cold Pines map + one more doggo scene (Kerry). Update and expansion on Downtown map + new character (Thompson Taylor) + scenes. Bugfixing from 1.02 (if any).
Oh and as usual, you will find the full changelog below!
---
CHANGELOG (1.01.1)
* The promised ‘endgame’ reward scenes are now here! These are detailed, comprehensive ‘happy ending’ scenes for Natasha + Rebecca, Sofia, AND Cassie (via Ending/Epilogues “D” and “E”)! These were written with the canon that you actually participated in the consensual scenes in Fort Patton and are a continuation of that. We have done our best to really create scenes we felt rewarded players for all their efforts in obtaining the ‘better’ endings and hope you all enjoy! This is the only first part of our final edition updates, which only affects the endings, so there is no need to start a new game (yet!) just load into your ending rooms and these scenes will be available (again, “D” and “E” only!).
* Adding in a much-requested alternate movement, the WASD keys, which can be used alongside arrow keys or left mouse click!
* Heavily overhauled and improved our real-time action battle system! Added actual collision physics for sight and projectiles, meaning enemies will now only be able to detect Juno with a clear line of sight (basically they can no longer see Juno through walls, but can still see her through obstacles like fallen chairs). Additionally, this also affects Juno, as she can no longer shoot through walls now with long-ranged weapons like the rifles. We also improved enemy detection by adding peripheral vision for them (it was a bit silly when Juno is standing right beside them but they don’t detect her), so now their alert proc will trigger if you are beside them, not just right in front. Enemies that are hit by projectiles will now also be temporarily stunned for 0.5 seconds and execute a mini jump animation, which prevents enemies from relentlessly coming forward while Juno is shooting or attacking.
* "Dark" maps difficulty has been lowered with the addition of multiple lightsources, lessened tint, and general better navigability in those maps.
"Overgrown: Genesis" at "*************" ("Windows"):Patreon post:
Content
Hello O:G fans! It's been awhile since Juno adventure came to an end! I've received so many messages from players who finished the game telling me how much they liked it and how they hope we'll return to Juno somehow even though the game is complete! ... Well! have I got good news for you!
Overgrown: Genesis has been updated from 1.00 to 1.01, featuring our promised endgame content! Available here:
VERSION 1.01.1:
DOWNLOAD LINK (WINDOWS)
These form the first part of our final edition updates for Overgrown: Genesis, following the end of which we will, sadly, close development on O:G for good. But all good things must come to an end, and we hope these final edition updates will fully polish up the game and bring the closure and additions that players wished for! We tried to cater to everyone and everything within reason, and hope that shines through!
The plan is as follows:
CURRENT -> 1.01 - Endgame content for the 'base girls' (Natasha + Rebecca, Sofia, and Cassie). Code and plugins total overhaul, mainly fixing and final upgrades to our real-time ABS (Action Battle System). Tweaked the "dark" maps (ie. Cold Pines) in terms of difficulty, general layout, and, well, darkness (more light sources, reduced tint).
1.02 - Scene with Eva Hawke (Ending E). Scene with Zara x Dryad on top of existing pixel animation. Scene for Infection gameovers. Bugfixing from 1.01 (if any).
1.03 - Expanded role for Barton + scenes. Update and expansion on Cold Pines map + one more doggo scene (Kerry). Update and expansion on Downtown map + new character (Thompson Taylor) + scenes. Bugfixing from 1.02 (if any).
Oh and as usual, you will find the full changelog below!
---
CHANGELOG (1.01.1)
* The promised ‘endgame’ reward scenes are now here! These are detailed, comprehensive ‘happy ending’ scenes for Natasha + Rebecca, Sofia, AND Cassie (via Ending/Epilogues “D” and “E”)! These were written with the canon that you actually participated in the consensual scenes in Fort Patton and are a continuation of that. We have done our best to really create scenes we felt rewarded players for all their efforts in obtaining the ‘better’ endings and hope you all enjoy! This is the only first part of our final edition updates, which only affects the endings, so there is no need to start a new game (yet!) just load into your ending rooms and these scenes will be available (again, “D” and “E” only!).
* Adding in a much-requested alternate movement, the WASD keys, which can be used alongside arrow keys or left mouse click!
* Heavily overhauled and improved our real-time action battle system! Added actual collision physics for sight and projectiles, meaning enemies will now only be able to detect Juno with a clear line of sight (basically they can no longer see Juno through walls, but can still see her through obstacles like fallen chairs). Additionally, this also affects Juno, as she can no longer shoot through walls now with long-ranged weapons like the rifles. We also improved enemy detection by adding peripheral vision for them (it was a bit silly when Juno is standing right beside them but they don’t detect her), so now their alert proc will trigger if you are beside them, not just right in front. Enemies that are hit by projectiles will now also be temporarily stunned for 0.5 seconds and execute a mini jump animation, which prevents enemies from relentlessly coming forward while Juno is shooting or attacking.
* "Dark" maps difficulty has been lowered with the addition of multiple lightsources, lessened tint, and general better navigability in those maps.