New update: As mentioned some time back, I've finally finished all the documents and started production (Although some characters were made before that), so from this point on, while suggestions will always be welcome, there's no way for me to integrate anything too big if it conflicts with all the rest, so thank you everyone for participating in this thread and offering valuable feedback and suggestions.
This thread will continue to exist for me to post previews and occasional updates to let everyone know about the progresses made, while you're welcome to join my Patreon, no Overlord updates will be posted there until the project launches... So if you're interested solely on this, just watch/follow this thread.
However, this time around I've created a public poll which will affect my future projects (including this one), so hearing your feedback would be helpful:
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The poll also includes a preview of some finalized assets (Albedo).
On other news, after almost seven years (in 24 days!) of making games, I've launched my first project on Steam:
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If you want to support me, just wishlisting the game would help me a lot. It's free to wishlist, but it boosts the visibility and reach of my game, so I'd be really grateful if you could wishlist it.
Regardless of how Steam goes, this will always be a hobby first for me, that's why in these past few weeks I have considered the idea of beginning these projects (once ready) before Vox Gremory is completed.
While it's not an announcement/final, at the very least I'm confident I can handle multiple projects (As I have with Entwined Roots, or even
Overlord H which began as a side project for me to learn Ren'Py).
If we consider how lengthy Vox Gremory will be, as much as it's impossible for me to burn out, I'd enjoy working on multiple things I like (And I think it's also fair to the people waiting for this).
However, it's also true that during the development of Vox Gremory, I've made mistakes that made me glad I didn't have any other ongoing project on the side which would have had the same exact issues.

So, while I'm still unsure, at the very least I'd like to wait until Vox Gremory feels stable and refined, and more importantly, I'd like to wait and see if an official Rubedo design will be released, as I remember that would have been helpful early on during Overlord H.
Anyway, enough ranting for now. I'll continue to think whether it's a good idea or not while I continue working on Vox Gremory and creating the assets for this game since I need them either way.
Thank you for reading this far, and if you decide to vote on the poll and wishlist my steam game!