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Winterfire

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My only request is freedom of choice, more options, more alternatives. In the previous game, the restrictions were a pain in the neck, even if they were “canonical.” I don't care if the alternate routes are more complicated or difficult, as long as they are possible. I'm quite a fan of management and strategy games, so having lots of options at my fingertips is more of a personal preference.
I always consider requests and take feedback, so if you want some specific choices, if you have ideas or things you'd like to see, just let me know anywhere (My discord server has a channel for that, but you can also dm here, write here, or whatever).

Outside of that, some years ago I had made a development thread where a lot of people pitched in what they'd like to see.
The game will definitely have more choices from the get-go, even existing choices in the original game will have more.

-Edit-
I also hold polls where people can decide for stuff on my Patreon/SS.
 

AronsKets

New Member
Jun 5, 2022
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Oh, this is that cool game I played years ago. Looks great. I remember there were some plans for a sequel back then, but from what I’m reading here, this is a remake of the original + some of the sequel ideas mixed into one game instead of being separate, right?

You could do that in the previous game as well, but it was much harder to save ring charges, do the right events at the right time, while learning when and how to recharge the ring. This game will be less confusing, and easier to play and enjoy, so that'll be possible.
This would be great. I never really bothered figuring out how to recharge the ring while also not missing those scenes that only showed up on one specific day (unless I’m misremembering), so I just edited my save file to always have three charges available. I’m hoping this version won’t have that issue, or at least won’t lock anything out.

Another idea: maybe you could add a setting that highlights Fire Point objects when you hover over them? I like poking around each screen for lore bits, but having to spam-click everywhere just to make sure I didn’t miss something isn’t great. It’d be nice to just move the mouse around and see what’s actually interactable.
 
Dec 13, 2018
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Winterfire just wondering if your going to add a lot more tags in the game, because so far there's only groping and Teasing. For instance are you going to add Vaginal, Anal, harem, and maybe pregnancy. Maybe a lot more.
 

Winterfire

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Oh, this is that cool game I played years ago. Looks great. I remember there were some plans for a sequel back then, but from what I’m reading here, this is a remake of the original + some of the sequel ideas mixed into one game instead of being separate, right?
Yes, but not just that. It'll have more choices, and the existing choices it had back then will have more to choose from.
A quick example would be when you're stepping out of Nazarick for the first time, in this remake you'll be able to choose to bring CZ or other women that weren't available for some reason in the previous one, or even accept the guards that Narberal had prepared for you.



Another idea: maybe you could add a setting that highlights Fire Point objects when you hover over them? I like poking around each screen for lore bits, but having to spam-click everywhere just to make sure I didn’t miss something isn’t great. It’d be nice to just move the mouse around and see what’s actually interactable.
The cursor highlights when you hover something you can interact, be that UI, a character, or an interactable on the map.



Winterfire just wondering if your going to add a lot more tags in the game, because so far there's only groping and Teasing. For instance are you going to add Vaginal, Anal, harem, and maybe pregnancy. Maybe a lot more.
There are only few tags because that's the current existing content in the game. It's not allowed to add tags that aren't featured in the game yet.

The content (in terms of tags) will be pretty much the same as the previous one.
 

Yotetar

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May 23, 2020
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Well I am a bit skeptical since I played the other Overlord.
The developer is making other games so, I assume that the attention(time) will be divided between projects.
For what I see in this game it promises diferent routes and the developer said there will be more choices of companions at least on the first act.
That's cool on first sight, but in the first Overlord, you could only get a satisfying experience with the companion you choose and the rest of characters were treated more as a side characters.So for example, if you choose Narberal to be your companion you could not have a good and proper experience with other characters like Albedo, Shalltear and so on.
Also, the more routes you have, the more time and resources you need to spend on each one of them and then combine all those routes into a node, and that node will have different outcomes depending on each character. And in the first game it made sense and was connected but it wasn't satisfactory, and sometimes ended into "cluster fuck". Hope that changes.

In this remake I could see an upgrade of visuals and graphics but not much in mechanics, just a point and click to ger FP points.
What mechanics we should expect on the game? Economy management? Management of a kingdom, construction and so on? Management of war?Dating Sim?Rpg system? Maybe exploration to get relics? Or just plain visual novel like the older one?

Would you spend more resources to make the harem more satisfactory for the player or like the first one it will be more satisfactory with one choice?

The end was abrupt and not very good,will you change that? What will be the length or the sdtory, to where you plan to extent the game? Because the original opus is not finished. I think the last volume was 16.

In the older game we have repetable scenes,will that change? Some mmm "non-canon" scenes that supporters wanted were added, that will be added too, or cut?

Will you break some taboos in pos for some spectators or for freedom?

What's more we should expect that is not mentioned above?

Is it true that you like Penne All' Arrabbiata?

Something you want to say to skeptical people like me, or other indecisive people?

Will we have a wonderfull WAAAGH?

All too calm, you hide yourself from reality
Do you call it solitude? Do you call it liberty?
Whel all the world turns away to leave you lonely

Best of luck, and I hope it brings you some fruits of your labor.

Pd: True, I didn't make a recomendation, so here is one: "pubes".
 
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Winterfire

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Sep 27, 2018
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Well I am a bit skeptical since I played the other Overlord.
The developer is making other games so, I assume that the attention(time) will be divided between projects.
For what I see in this game it promises diferent routes and the developer said there will be more choices of companions at least on the first act.
That's cool on first sight, but in the first Overlord, you could only get a satisfying experience with the companion you choose and the rest of characters were treated more as a side characters.So for example, if you choose Narberal to be your companion you could not have a good and proper experience with other characters like Albedo, Shalltear and so on.
Also, the more routes you have, the more time and resources you need to spend on each one of them and then combine all those routes into a node, and that node will have different outcomes depending on each character. And in the first game it made sense and was connected but it wasn't satisfactory, and sometimes ended into "cluster fuck". Hope that changes.
If you choose Narberal to accompany you during your Momon adventures, then it's pretty much final.
If you choose to bring someone in Carne Village at the beginning, that won't influence your future choices (although said choice will at least be kept for some stuff like flavor text or alt scenes), but if you pick a character to be your only wife, then it's normal the game will continue to show only scenes with said characters - If you want them all, then you need to pursue the harem route.



In this remake I could see an upgrade of visuals and graphics but not much in mechanics, just a point and click to ger FP points.
What mechanics we should expect on the game? Economy management? Management of a kingdom, construction and so on? Management of war?Dating Sim?Rpg system? Maybe exploration to get relics? Or just plain visual novel like the older one?

Would you spend more resources to make the harem more satisfactory for the player or like the first one it will be more satisfactory with one choice?
It'll be a pure Visual Novel, with "point and click" type of exploration to gain FPs and some trivia/easter eggs. Those FPs can then be converted into collectibles and extra scenes, in short, it'll be a reskin of a feature that other similar VNs offer, however rather than putting collectibles to find on the map, you can just decide what you want to get with your FPs instead on a separate menu.

Yes, the game will feature a harem.



The end was abrupt and not very good,will you change that? What will be the length or the sdtory, to where you plan to extent the game? Because the original opus is not finished. I think the last volume was 16.
The ending hinted at a sequel, which was planned but then discarded, in favor of another project that will come after Vox Gremory. I could either use the material I had for the sequel, or just use the last volumes that hopefully will come before I reach that point, or maybe even mix both if possible and make it depend on the choices made.



In the older game we have repetable scenes,will that change? Some mmm "non-canon" scenes that supporters wanted were added, that will be added too, or cut?
I don't remember the old game having repeatable scenes, I thought the only repeatable scenes I've ever included are on Vox Gremory, but I'm not completely sure.
I always try my best to accept or at least loosely fit the ideas of anyone. People usually give me good ideas, so I don't restrict that to supporters, anyone is always free to suggest anything.



Will you break some taboos in pos for some spectators or for freedom?
Already done that a couple of times in this first release, also, the game won't have mirror events anymore and instead those extra scenes will play naturally as part of the story's flow, so it won't always be fully from the player's perspective.



What's more we should expect that is not mentioned above?
Lots of scenes to make Peperoncino's blush

Who the fuck is "Peperoncino"?
Which is Shalltear's creator, but I believe all players of this games are a little bit Peperoncino. Even Yotetar or you could be a bit Peperoncino.



Is it true that you like Penne All' Arrabbiata?
No, I don't like spicy food



Something you want to say to skeptical people like me, or other indecisive people?
If you're skeptical, just don't be, duh



Will we have a wonderfull WAAAGH?
a what



All too calm, you hide yourself from reality
Do you call it solitude? Do you call it liberty?
Whel all the world turns away to leave you lonely
this looks like a speech you'd do before going atomic, pls dont



Best of luck, and I hope it brings you some fruits of your labor.
ty



Pd: True, I didn't make a recomendation, so here is one: "pubes".
you can have it back
 
Sep 23, 2020
37
59
69
Well I am a bit skeptical since I played the other Overlord.
The developer is making other games so, I assume that the attention(time) will be divided between projects.
For what I see in this game it promises diferent routes and the developer said there will be more choices of companions at least on the first act.
That's cool on first sight, but in the first Overlord, you could only get a satisfying experience with the companion you choose and the rest of characters were treated more as a side characters.So for example, if you choose Narberal to be your companion you could not have a good and proper experience with other characters like Albedo, Shalltear and so on.
Also, the more routes you have, the more time and resources you need to spend on each one of them and then combine all those routes into a node, and that node will have different outcomes depending on each character. And in the first game it made sense and was connected but it wasn't satisfactory, and sometimes ended into "cluster fuck". Hope that changes.

In this remake I could see an upgrade of visuals and graphics but not much in mechanics, just a point and click to ger FP points.
What mechanics we should expect on the game? Economy management? Management of a kingdom, construction and so on? Management of war?Dating Sim?Rpg system? Maybe exploration to get relics? Or just plain visual novel like the older one?

Would you spend more resources to make the harem more satisfactory for the player or like the first one it will be more satisfactory with one choice?

The end was abrupt and not very good,will you change that? What will be the length or the sdtory, to where you plan to extent the game? Because the original opus is not finished. I think the last volume was 16.

In the older game we have repetable scenes,will that change? Some mmm "non-canon" scenes that supporters wanted were added, that will be added too, or cut?

Will you break some taboos in pos for some spectators or for freedom?

What's more we should expect that is not mentioned above?

Is it true that you like Penne All' Arrabbiata?

Something you want to say to skeptical people like me, or other indecisive people?

Will we have a wonderfull WAAAGH?

All too calm, you hide yourself from reality
Do you call it solitude? Do you call it liberty?
Whel all the world turns away to leave you lonely

Best of luck, and I hope it brings you some fruits of your labor.

Pd: True, I didn't make a recomendation, so here is one: "pubes".
I second that! body hair would be an awesome option to have! <3
 
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Winterfire

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I second that! body hair would be an awesome option to have! <3
Oh, so that's what he meant.

Yes, some characters will have that, and some scenes will feature other characters having them.
You can roleplay that as them shaving occasionally, and other times growing them.

People have asked that of me in the past, so ever since that time, I try to put them at least occasionally.