OH! There's like another 200 responses? Yeah, so, I'm not gonna be reading this entire thread before giving my own response. Sorry if I repeat stuff!
I like the presentation of Luna's quasi-paranoia about her problem. That is totally how it feels to have something one's been made to feel shame for and be worried people will find out about, especially when a person is young and feeling embarassed or humiliated is such a strong fear. (I'm 43 now, and I already hardly give a shit what people think of me
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, but I remember what it was like.)
I totally relate to poor Isaac.
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I've never been dumb enough to say it in conversation like he tried to, but that "isn't NOT being an aggressive a-hole what people WANT from me?!" feeling is so felt. All of the characters feel like real people, perhaps with a touch of dramatic exaggeration, but hey that's what art's for right?
I've only rarely seen the giant-cock style futa paired with a realistic art style. It's an interesting look and a solid combo of metaphor being placed in an otherwise realistic setting. I'm glad to finally be seeing it in a game. (On the porn side, I'm really hoping that size shows itself when in use. I much prefer a cartoonish stomach bulge on the receiver than a magically disappearing Megalodong.)
The art is great. The animations are borderline too great for my poor old wheezing computer (that pan up the mom was like a series of jerky images for me rather than a smooth video, but I can see from other commenters that that's just me.)
The only thing I would want to see change is the highlighting on choices, especially if the game will have separate paths worth exploring. I save while the mouse is hovering over the choice I plan to make, so that I can see on the save screen which choice I made on that playthrough, and it's a little hard to make out currently.
Love the game overall. Can't wait for me! You do you! (See my signature? That.)
("Megalodong" copyright Lockheart games)