- Dec 8, 2017
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You've got three updates worth. Depending on the branches you are on or how thorough, that may be quite a bit.Haha I was starting to think this game was really long for 4 chapters lol. Thanks
You've got three updates worth. Depending on the branches you are on or how thorough, that may be quite a bit.Haha I was starting to think this game was really long for 4 chapters lol. Thanks
Oh! I’m on the mod so I pretty much should have every option still available I guessYou've got three updates worth. Depending on the branches you are on or how thorough, that may be quite a bit.
Well, I said "dark grey areas" and "light grey area". Even when Edwin tries to "help" them, nonetheless his actions and the benefit he gets are questionable, to say the least.I disagree, clearly from the first moment we can be sons of bitches taking advantage of women in a vulnerable situation, letting all the sadistic instincts of the MC come out or trying to help them cope with their difficult situation by supporting them in whatever way we can.
And this is not only with the carnations, but also several characters like Mina, Hana or Killian and some more secondary characters.
Stay tuned for our next project.Huh?!? I couldn't find it... "No results found": where is it?
Man, sorry to hear that. My father is the person closest to me and I don't know if my stepmom would stick around if he died. Knowing he works on roofs setting up solar panels and had an injury because of careless coworkers, one can't help but be worried when I think about it.
It does (subjectively) confirm that deaths of beloved characters in games aren't really doing the players any favor.
Thank you both. I'd also like to clarify: I don't mean to say that watching characters in fiction die or experience illness or loss can't be cathartic, or can't help us explore these tough emotions in "safer" ways. I think both of those things can and do happen! Nobody would read or write poetry or make art or really do anything else creative if it didn't help us process our emotions and connect with other people. And certainly creating fiction in which characters have to deal with situations like mine is one way that creators can process their emotions. One example that comes to mind is the developer of Come Home has been open about her game being one way in which she has processed a loss. I guess the distinction I'm making here (and maybe it only exists for me!) is that these things aren't very useful as preparation, but as a coping or healing mechanism they can indeed be helpful.I'm really sorry for your loss; I know what it's like. When you're so close, there are just so many things that bring your mind back to grief. Things you did together, watched, things they liked, the phrases people use. In time though, it's not so bad being reminded of them. With luck, some of those those things become life affirming. Something that brings back good memories.
My dad and I used to watch Mythbusters and Dirty Jobs together. Those shows are really special now.
It can be helpful, especially if you have a tight lid on your emotions. Fiction can help someone process real life experiences and a sad moment can act as a release valve for tightly-wound feelings.
But it can also do you no favors. Just a matter of person, perspective, and the story in question. After all, it is not like anyone is seeking that out from something like Sister Sim Sleep Fucker 4.
So will your next project be Sister Sim Sleep Fucker and like Star Wars will it start with the Episode 4?Stay tuned for our next project.
Assuming you're not on mobile, pop the attached gui.rpy file in the \PaleCarnations-Ch4Up4-pc\game folder. In almost all cases, Renpy loads the file outside the archive instead of the archived version, so the following should work.is there a way to edit the font used? It's hard to read.
## The font used for in-game text.
define gui.text_font = "gui/fonts/Tellural.ttf"
## The size of normal dialogue text.
define gui.text_size = 27
if you ever think about making a new project or another game set in this same game universeStay tuned for our next project.
I hope it will be simpler and will not bring up such deep topics.Stay tuned for our next project.
renpy does also have some accessibility controls which I use in situations like this. Shift-A and you can make some basic font face and size overrides. I generally find just adjusting the size is enough even on tougher fonts for me to be happy and it's much quicker than editing the game scripts. It does occasionally mean longer strings don't fit in the text box, but that's a small price to pay for being able to enjoy the game.is there a way to edit the font used? It's hard to read.
Clarification: It's a nice looking font, but the horizontal spacing is too tight. My eyes are going past the text intead of reading it unless I'm really focused on the text(like squinting), and that's tiring. I need to change the font or be able to alter the spacing.
Edit: Okay, I changed def register_mudgefont's default kern to 2 in font.py, and that seems to have helped.
Is it known if it will have a female or male protagonist or both?Stay tuned for our next project.
Sister Sim Sleep Fucker 4? Name implies it will be a male protagonistIs it known if it will have a female or male protagonist or both?
He made a good point, and its you I disagree with.I disagree, clearly from the first moment we can be sons of bitches taking advantage of women in a vulnerable situation, letting all the sadistic instincts of the MC come out or trying to help them cope with their difficult situation by supporting them in whatever way we can.
And this is not only with the carnations, but also several characters like Mina, Hana or Killian and some more secondary characters.
Or does it? Maybe the protagonist is a futa, uses a strap-on or even just her fingers to fuck her sister in her sleep.Sister Sim Sleep Fucker 4? Name implies it will be a male protagonist