Ottoeight

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Mar 13, 2021
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i think the better question is what happened to the previous carnations AFTER the events
so far all we have seen are hints about the last years winner becoming a successful movie star but nobody not even ian or hana mentions what happened to the previous losers
1) Hana and Ian never mentioned any former carnation anyways;

2) the movie star is mentioned by Kathleen while speaking with the police chief;

3) Hana never met the movie star - it happened before she joined:

4) Ian doesn't give a damn about house girls and Carnations - he talked about Darius and Isla only because Edwin questioned him.
 

Drearash

Member
Jan 21, 2022
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i think the better question is what happened to the previous carnations AFTER the events
so far all we have seen are hints about the last years winner becoming a successful movie star but nobody not even ian or hana mentions what happened to the previous losers
*crowd chants* Fireball! Fireball! Fireball!
 

The Senior Perv

Well-Known Member
May 4, 2022
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Dev Diary 88.jpg

Dev Diary 88

Hello all, TD here. It's been awhile since I've said that!

After some careful planning (and a bit of holiday malaise), I'm happy to announce that we have broken ground on the "do quantifiable shit" portion of development. Starting on January 13th, Ch4Up6 currently sits at 36 static images, 12 animations (GILs been working ahead), and 702 words. Normally we don’t report animations until they get slotted into the script, but we want some credit here otherwise it would be a meager report for 5 days time.

Anyway, a lot of energy has gone into planning this one.

This being an exhibition update, along with Ch4Up5’s smoldering climax, it is especially paramount we dot our i's and cross out t's. There's a lot of important character moments (w/ Vicky, Grace, Ian, Hana, the Carnations, the owners, Abel and Sophia) that we need to layer into the night’s timeline in a sensical and well-paced way. On top of that, we need to do exhibition 3 justice. It’s been way too long since the last one yet it was the seed that started the scenario. Exhibition 2 hit the broad plot points I needed it to, but I do feel like there was some wasted potential there in hindsight. There always is with any update, but these are the tentpoles the weekly schedules are built around.

What I’m getting at is we aim to be tactical by measuring thrice and cutting once. The exhibition event needs to be constructed in a way that they are a worthy spectacle that hits the character development we need it to, satisfy the people who enjoy playing them (me included), and stop it from running way from us.

That last part has especially weighed on my mind. Avoiding *needless* complication has been my missive when planning it all out. It is very easy for these things to become multi-tiered monsters: games on top of games that builds off the last game. However, I think the scenario can be constructed in a way that feels big and important, but doesn’t devolve into a myriad of branching side paths and outcomes that pidgeon hole the next step of the scene. My goal is to have the bulk of development time to be shown on screen for any single play through, while still retaining the magic feeling of CYOA.

What choices there are to be had, what guidance Edwin has over the events, they need to be sniper headshots. It’s a tall order, but that is also what keeps this fun.

With dev talk out of the way, I just want to say thank you from the bottom of our hearts. The reception and support of the last update was better than I dreamed. To be honest, I was worried that we had spent so long on a “side girl” update. We called it the “Victoria update” in our personal chats, but refrained from designated it that officially as that obviously doesn’t get most people going in the same way as something like the “Hana update” would. To have kept people’s excitement after the fact is reaffirming as an author. Five years ago I was afraid to have people read my work, but now it the single individual part of the creative process that I look forward to the most.

An adult power point slide show made with a third party doujin software as we are, this wouldn’t be the magic it is without you.

P.S. Hana GF havers and Sophia enjoyers… I see you. You’re seen.
 

masiex

Member
Mar 28, 2020
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Seriously though is there a way to save edit for the "fullest deal" with Rose? From what I seen I have to do a lot of specific things in the past for that, that I had no idea I needed to do, I tend to not replay games for one scene.
 

ffive

Devoted Member
Jun 19, 2022
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Seriously though is there a way to save edit for the "fullest deal" with Rose? From what I seen I have to do a lot of specific things in the past for that, that I had no idea I needed to do, I tend to not replay games for one scene.
If you mean the "full deal" scene in the last update, then there's two simple ways:
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Ottoeight

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Mar 13, 2021
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Dev Diary 88

[...]

This being an exhibition update, along with Ch4Up5’s smoldering climax, it is especially paramount we dot our i's and cross out t's. There's a lot of important character moments (w/ Vicky, Grace, Ian, Hana, the Carnations, the owners, Abel and Sophia) that we need to layer into the night’s timeline in a sensical and well-paced way.
Well, I've just jizzed in my pants...


P.S. Hana GF havers and Sophia enjoyers… I see you. You’re seen.
...twice. :D
 

ename144

Engaged Member
Sep 20, 2018
3,738
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View attachment 4461217

Dev Diary 88

Hello all, TD here. It's been awhile since I've said that!

After some careful planning (and a bit of holiday malaise), I'm happy to announce that we have broken ground on the "do quantifiable shit" portion of development. Starting on January 13th, Ch4Up6 currently sits at 36 static images, 12 animations (GILs been working ahead), and 702 words. Normally we don’t report animations until they get slotted into the script, but we want some credit here otherwise it would be a meager report for 5 days time.

Anyway, a lot of energy has gone into planning this one.

This being an exhibition update, along with Ch4Up5’s smoldering climax, it is especially paramount we dot our i's and cross out t's. There's a lot of important character moments (w/ Vicky, Grace, Ian, Hana, the Carnations, the owners, Abel and Sophia) that we need to layer into the night’s timeline in a sensical and well-paced way. On top of that, we need to do exhibition 3 justice. It’s been way too long since the last one yet it was the seed that started the scenario. Exhibition 2 hit the broad plot points I needed it to, but I do feel like there was some wasted potential there in hindsight. There always is with any update, but these are the tentpoles the weekly schedules are built around.

What I’m getting at is we aim to be tactical by measuring thrice and cutting once. The exhibition event needs to be constructed in a way that they are a worthy spectacle that hits the character development we need it to, satisfy the people who enjoy playing them (me included), and stop it from running way from us.

That last part has especially weighed on my mind. Avoiding *needless* complication has been my missive when planning it all out. It is very easy for these things to become multi-tiered monsters: games on top of games that builds off the last game. However, I think the scenario can be constructed in a way that feels big and important, but doesn’t devolve into a myriad of branching side paths and outcomes that pidgeon hole the next step of the scene. My goal is to have the bulk of development time to be shown on screen for any single play through, while still retaining the magic feeling of CYOA.

What choices there are to be had, what guidance Edwin has over the events, they need to be sniper headshots. It’s a tall order, but that is also what keeps this fun.

With dev talk out of the way, I just want to say thank you from the bottom of our hearts. The reception and support of the last update was better than I dreamed. To be honest, I was worried that we had spent so long on a “side girl” update. We called it the “Victoria update” in our personal chats, but refrained from designated it that officially as that obviously doesn’t get most people going in the same way as something like the “Hana update” would. To have kept people’s excitement after the fact is reaffirming as an author. Five years ago I was afraid to have people read my work, but now it the single individual part of the creative process that I look forward to the most.

An adult power point slide show made with a third party doujin software as we are, this wouldn’t be the magic it is without you.

P.S. Hana GF havers and Sophia enjoyers… I see you. You’re seen.
Woohoo, we're under way again! In the six calendar days since work on Chapter 4 Update 6 officially began, TD and GIL have achieved an average of 42 static images, 14 animations, and 819 words per week. By some strange coincidence, that's also their overall average on the new update! Here are the charts for Week 1:
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We're definitely starting strong in animations; just look at that chart soar! I wonder if that's TD and GIL planning ahead to work on material from later in the day's schedule, or if there's going to be an unexpectedly dynamic scene early in the update? From what TD was saying about carefully constructing the Exhibition I guess the latter is more likely, but it's hard to be certain. Either way, I'm definitely all in favor of the deliberative approach here. There's a lot of ground to cover and a lot of potential payouts that need to deliver, so making sure all the Is are dotted and Ts crossed is the right move. This is likely to be a long cycle, but I expect the wait will be well worth it in the end.

So on that note: thanks to you, too, TD and GIL! This has been a great ride so far, and I'm glad you guys have found it as rewarding as we do!
 

ffive

Devoted Member
Jun 19, 2022
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Can anyone help me with the timing of the Vicky interview with Donovan? Are there any clues?
Not really, i think. We know Victoria recorded the first or so movie in 2009, and after doing 4 of them total she started to look for a less seedy option and ended up at Donovan's studio. So i think it would be a reasonable guess that it'd be during the same year or in 2010.
 

Thor875

Newbie
Jan 8, 2019
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Not really, i think. We know Victoria recorded the first or so movie in 2009, and after doing 4 of them total she started to look for a less seedy option and ended up at Donovan's studio. So i think it would be a reasonable guess that it'd be during the same year or in 2010.
Is the man in the 2010 Film Donovan ?
 
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