- Jun 22, 2018
- 325
- 295
nop still buggedI don't have a save on that part, but could you test this .dll?
Maybe fix that
You can change characters in bed but I don't remember when this change is enabledHow do you switch between characters?
It's enabled after TuNa calls you fat. The problem was that the game told me that I played through all the content before that happened, so I didn't even realize there was more stuff to do.You can change characters in bed but I don't remember when this change is enabled
float smooth_pose = 0f;
float.TryParse(this.different_animation_smooth[this.character][this.different_animation_smooth[this.character].IndexOf(pose) + 1], out smooth_pose);
return smooth_pose;
hey, can u crack Android version?View attachment 1798895
Overview:
A Terran girl named Casey just lost her job and needs to find a way to get back on her feet.
She finds no better job than starting as a waitress at bar Vault and promises bar owner Dave,
to do anything to make this place popular and profitable.
How far will Casey go to keep her promise?
Thread Updated: 2024-06-03
Release Date: 2024-05-31
Developer: Leave2getherYou must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Censored: No
Version: 0.6.7 Cracked
OS: Windows, Linux, Mac, Android
Language: English, Russian, Spanish, Portuguese
Other Games: Panthea Act 1
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Crack Instructions
DOWNLOAD
Win:You must be registered to see the links- MEGA -You must be registered to see the links- PIXELDRAIN - WORKUPLOAD
Linux (uncracked v0.6.6):You must be registered to see the links- MEGA -You must be registered to see the links- PIXELDRAIN - WORKUPLOAD
Mac (uncracked):You must be registered to see the links- MEGA -You must be registered to see the links- PIXELDRAIN - WORKUPLOAD
Android:You must be registered to see the links- MEGA -You must be registered to see the links- PIXELDRAIN - WORKUPLOAD
Old Linux/Mac
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Gundamu0079 & 0xKnelt thanks for the link and crack
View attachment 2390256 View attachment 1503919 View attachment 844113 View attachment 844115 View attachment 844116 View attachment 1503913
View attachment 1503918 View attachment 2390253 View attachment 2390254 View attachment 2390255 View attachment 2390257 View attachment 1503916
False positive?Here's a dirty fix for the Lana squat scene not working (I also changed so that sleeping removes 5 sleepiness since I ended up in a an evil circle where I couldn't remove it from normal sleep with both characters).
The change is done in SpineSceneVisual in method GetAnimationSmooth, I replaced the return float.Parse with the code below. The change is the safer version of parsing strings into floats, if the string can't be parsed into a float the variable is unchanged. Obviously the underlying error is still there, but at least you can play the scene with this change.
C:float smooth_pose = 0f; float.TryParse(this.different_animation_smooth[this.character][this.different_animation_smooth[this.character].IndexOf(pose) + 1], out smooth_pose); return smooth_pose;
It's just a warning from a single vendor and even then it's just heuristic generic one. But if you don't trust me you can download dnSpy or ILSpy and open "l2g_act2_Data\Managed\Assembly-CSharp.dll" in the games folder using one of those programs. Search for SpineSceneVisual and edit the GetAnimationSmooth method in said class and copy paste what I wrote in my earlier post.False positive?
I will trust you, what folder do I put it in? If it's in the Managed folder, it didn't work.Here's a dirty fix for the Lana squat scene not working (I also changed so that sleeping removes 5 sleepiness since I ended up in a an evil circle where I couldn't remove it from normal sleep with both characters).
The change is done in SpineSceneVisual in method GetAnimationSmooth, I replaced the return float.Parse with the code below. The change is the safer version of parsing strings into floats, if the string can't be parsed into a float the variable is unchanged. Obviously the underlying error is still there, but at least you can play the scene with this change.
C:float smooth_pose = 0f; float.TryParse(this.different_animation_smooth[this.character][this.different_animation_smooth[this.character].IndexOf(pose) + 1], out smooth_pose); return smooth_pose;
Yes, and you should be asked to replace the existing dll. Do note that it's a zipped file so you'll need to unzip it first.I will trust you, what folder do I put it in? If it's in the Managed folder, it didn't work.
I did exactly that, I placed the zip file in the managed folder and extracted it, replacing the file that was already there.Yes, and you should be asked to replace the existing dll. Do note that it's a zipped file so you'll need to unzip it first.
Huh, if you open player.log or player-prev.log in %userprofile%\appdata\locallow\leave2gether\l2g_act2 and scroll up past any ALLOC_TEMP_xxx messages, what errors is the last ones you see when you try to play the lana squat scene and alt+f4?I did exactly that, I placed the zip file in the managed folder and extracted it, replacing the file that was already there.
You are on 6.7 and on the windows version?I always get this error, but the game doesn't close.
View attachment 3770237
Weird, I never got that error. Mine just started playing but without characters and then froze.
Could it be the save? I took the last save posted here, as I had lost mine, could you send me yours so I can test it.Weird, I never got that error. Mine just started playing but without characters and then froze.
fixed for meHere's a dirty fix for the Lana squat scene not working (I also changed so that sleeping removes 5 sleepiness since I ended up in a an evil circle where I couldn't remove it from normal sleep with both characters).
The change is done in SpineSceneVisual in method GetAnimationSmooth, I replaced the return float.Parse with the code below. The change is the safer version of parsing strings into floats, if the string can't be parsed into a float the variable is unchanged. Obviously the underlying error is still there, but at least you can play the scene with this change.
C:float smooth_pose = 0f; float.TryParse(this.different_animation_smooth[this.character][this.different_animation_smooth[this.character].IndexOf(pose) + 1], out smooth_pose); return smooth_pose;