I am ESL. To me, what you are saying is the same thing.You're not wrong there, but it's a bit of an extreme take. Best of life to you big man. Sorry for asking a question and sewing doubt.
Just do understand that there's a difference between planning to do something and considering doing something. Planning to buy a car is intending to. Considering buying a car is weighing out your options and going from there.
It's the difference between not wanting to and wanting to not.I am ESL. To me, what you are saying is the same thing.
Sandbox isn't inherently bad, but it's seldom done well in the scope of a VN.My reasoning to block and ignore almost all Sandbox games is Story Fragmentation.
The difference between the two is that planning is looking into the necessary steps in order to do something with the intent to see if completed no matter what.I am ESL. To me, what you are saying is the same thing.
You are going to buy the car. Maybe what you are doing is choosing the color, or the financing.
Peace
I'm giving you my two cents before bed, so take whatever I say/typos with a grain of salt. As far as considering sandbox, you have to ask what is it really bringing to your game? I mean, as far I can see, your game is very narration/story driven. All of the consequences and plot are going to be driven by choices. So what becomes the purpose of a sandbox? Sure it gives you access to timed events, but in reality, you need the events that have to happen to push the plot forward happen. That becomes an exercise in frustration for players who "missed" the window, or can't find the proper sequence to trigger an event. Give someone the ability to do something, they will find a way to screw it up.The difference between the two is that planning is looking into the necessary steps in order to do something with the intent to see if completed no matter what.
Considering is weighing out the options and deciding if it's worth going down that route or not.
Considering is what you do before you start planning.
I've said multiple times. I'm not even sure if I'm going to do a sandbox or not. I've considered it, but I understand that many have very strong opinions on the situation. So I'm not sure if it's a smart decision for me to implement it or not. There are multiple factors to consider before committing to planning.
False agency most of the time. The issue is when you have something story/narrative driven by its core, there are some things that HAVE to happen. I honestly get annoyed seeing choices pop up in games that actually don't mean anything because its already been decided that only one actual answer is correct and will be forced anyway.Player agency.
It's a GAME, nothing in it is real. If you hate player choice so much, why not play KNs?False agency
If there's ever a requirement for a walkthrough mod, I'll sooner just implement descriptions into the choices and such so that you can just follow them. At this time, however, there's only a single option in the game that's purely for flavor alone.I like that Game a lot so far. Great work.
Will there be a Walktrough (mod) available?
I wouldn't say that Sorreah hates sandboxes. He's making fairly objective points regarding the issue.It's a GAME, nothing in it is real. If you hate player choice so much, why not play KNs?
What agency? Pressing room after room after room after room after room, over and over and over and over...Player agency.
Uh... I don't get that logic. Why not just load a save or use a gallery if you want to rewatch scenes?Yeah, you're not wrong there. I think it'll come down to some sort of balance. Personally, I can appreciate sandbox games to an extent as they let me repeat content that sometimes is just too good to play through only once.
All food for thought. Fear not, it'll be quite a while before I do sandbox stuff and IF I even do sandbox stuff at all.
Except they're not really anything to do with sandbox. probably 70% of all the choices on F95 are in one way or another not real choices at all. Either the same as the alternative or "you can't get through and decide to go the other way after all..."He's making fairly objective points regarding the issue.
Agreed. Sandbox is almost always done poorly in these games.What agency? Pressing room after room after room after room after room, over and over and over and over...
Is this what you call agency? Instead of a story, you have "events" that may even happen independently, disconnected, in no particular order... OR... you have to find the fucking things at the right time on the right room... OR ... you are late for the "event" and have to reload a save of 10 hours ago to be there at that specific time advancing the time to wait for it...
Is this what you call agency? Is there even a point in this exercise in frustration? Is this a story? All this for what? Repeat H scenes? Make a fucking gallery... done.
Sandbox is the stupidest way to tell a story. Now, if you are NOT interested anymore in telling a story, and all you want is to frustrate the hell out of everyone that was foolish enough to believe you were going to do that, then yes, move to a Sandbox.
I was one of those fools. Shame on me.
Peace