Got nothing for you bud. I've only got so much time in my day and only so much sanity at the end of it all. I have the need to unwind after a day of work and in general after pumping out renders for 12+ hours a day for weeks straight. I'll get faster at development and pushing updates, but that'll happen as my living situation allows for it and when not every dollar that I have is going towards keeping the ship from sinking.I like the game or i wouldn't be coming back, but your updates are short and it's taking forever to get anywhere. You can't do a slow burn game if your updates are only 10 mins long and 3-4 months apart. It's gonna take literal years to get anywhere. The game has been in development for nearly 2.5 YEARS, it's only like 1 hour of playtime and we've gotten a dream BJ and a HJ...both of which we're well over a year ago. Which wouldn't be too big of a deal if it actually felt like the story had progressed much at all, but i think between the last 2 updates we've played like 6 in-game hours, roughly 15 mins of actual playtime...a shopping trip for shoes and getting our phone fixed. That's like 6 months of dev time...maybe half an in game day...15 mins of real playtime. By the time this game has a full week of in-game time we're all gonna be grey haired old men.
There's also such things as writers block and hang-up points where assets needed for scenes/scenarios you want to do, simply don't exist yet. Look at other games made with Daz studio and you'll find games that rapidly shift environments without any transition or just straight up have holes trailing off into the never ending abyss. I'm not perfect and Daz Studio wasn't designed for this level of work load. It's a picture engine, not a game engine.
Go work a full time job, learn game dev, and develop your own game if you think you've got what it takes. Until then, don't tell me what game I can/can't do when I'm dedicating almost all of my waking free time towards putting out a product to you for free. Sure, it may take me 10 years to get anywhere, but I'd rather be happy with my product at the end of those 10 years than have sacrificed/rushed content or altered content for the sake of others. I think that the players playing the game 10 years from now will appreciate that sentiment as well.
I understand that your comment is out of a desire to see my game bear fruit and thrive amongst a sea of abandoned games. Trust me, I want that too, but not at the cost of my mental health or the standards by which I hold the game to.

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