The game's obviously in beta and still has ways to go, and perhaps some of these are already on your to-do list, but here're a few suggestions for improvement I have...
- The main way to advance in the game (at least for now) is to build all these new facilities, and it requires money, and the only way to acquire money (at least for now) seems to be to simply let the days pass by until you have the requisite amount. And since there was nothing in the quest log, I kept spamming the bed in Jack's room until I had the money required, so I ended up initially not triggering a bunch of night-time vidcalls that advance the story. So, something that encourages the player to keep advancing the day instead of simply skipping it altogether would be helpful. The easiest way to do this might be to disable the bed altogether, considering the UI already has a big honkin' button that pretty much achieves the same thing.
- Right now, there seems to be no way to change the names of some of the girls returning from PL1. Most notably Andrea, Cath, Gabby and Grace, since they all already feature pretty prominently in the story. It's evidently supposed to be done from the Contacts app in the phone, but the entries for various girls seem to be added only as the story advances. So maybe make all the PL1 familiars available in the Contacts app right from the start?
- Related to the above, it'd be cool to have full access to the phone before doing literally anything else (even the recap scene), so that we can set up our preferences from PL1 from the get-go. Right now, the earliest you can do it is after the first convo with Olga. Unless the "Check your data" option at the beginning is actually some kind of (not very well advertised) automated save import feature that's supposed to check for PL1 saves present on the hard drive? In which case, I should probably move some files.
- Minor narrative-related issue: In the scene you call Karen about the liquor delivery mix-up, she refers to Jenn as "Miss Martin", which was her surname way back when PL1 was in early beta. Shouldn't that be "Miss Miller"?
- Reaaaaally minor thing, like whatever... but seeing the modern-day pocket computer called a "Handphone" in the UI sort of throws me off, as I know no one who calls it that. It's either "cellphone" or "smartphone". But if that's common for you guys, I guess we'll chalk it up as one of those regional things.
Now, since I really dug what you guys did with PL1 (even though it taught me a thing or two about how Steam Family Sharing works; luckily no minors were exposed), and PL2 seems to be pretty much more of the same with a bunch of things streamlined, I'm a happy camper overall. Keep up the good work!