- Sep 6, 2019
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Just a suggestion,... Go ahead with Your Planned ones first, then add or change them 'as needed';Just a quick update. I am working on resolving a lot of the display issues. They seem to be stemming from the book being statically assigned. This has been changed. I am also trying to migrate from twine to Visual Studio Code at there are around 700 passages in the game believe it or not and twine is not liking it. So hopefully I will be getting out some quality of life updates in the near future to make all the work I have already done enjoyable Thanks for all the feedback. It definitely helps with what to work on.
Something I will note though, I do believe that a lot of branches are going to be a bit open ended for a while. By the nature of the game itself. Eventually, all the branches will lead back to nodes. I will probably be spending a little less time on singular possibilities despite having many of them planned. I knew this project would take a long time but it's been a fun ride so far.
That way Your Game Still remains Yours! (if you know what I mean).
- sometimes a Game with many changes Can 'take on a Life of its own', or wind up in a direction a DEV did not have planned and is no longer recognizable as their own.