No, but it seems to be egg laying or slugs.pregnancy a game over?
OMG! Thank you, dude!For those who have lag try this.
It just turns off KMS_Minimap which caused lag for me.
Backup the 'data' and 'js' folders in 'www'.
Just 'extract' the [Fix] file it into the 'www' folder.
P.S. It may cause issues that I have not encountered yet.
I started the game, strolled around aimlessly in a pitch dark laboratory where I couldn't do anything, and then gave up.Whether you're investigating or fucking
Shouldn't it at least make it possible to turn on the light?
Nope, I noticed that too. It was set like that in the original game (well, the revision that I was using to translate). Def wasn't a balance change for me, but it did make things easier to have it at 0, lol.Break restraint was set to 0 mp/stamina cost in the latest skills.json even tho it says it consumes 3 mp/stamina in-game so i set it to 3 myself. was it set to 0 purposefully as a balance change by emerald?
If you're talking about early on (and I'm gonna facepalm if so since that part's pretty easy and you're gonna have problems with the rest of the game if that's the case), then there's a power switch to the upper top of one of the rooms; IIRC, it's a bit hidden but it's also one of the easier "hidden" switches to find. However, since there are only like, two rooms at that point, it should be really easy to find with a bit of patient stumbling.So how do I open the door/are next to the main laboratory? The power is shut off
Thanks for the reply!If you're talking about the laboratory deep within the complex, that one's hard and I myself couldn't find out what to do there for a while when translating: There's a room in the sewer (you need to have the ability to jump) that you must backtrack to, accessed by a large sewer pipe. In that next room (with a bunch of bookshelves), use the explosives (C4, which you can find as general pickups or by defeating enemies later on) to destroy the damaged wall and proceed. That part of the story is frustrating because there's no text in-game to tell you to backtrack or to find that particular room - it's one of the more crucial changes I made to the game by writing in some hints in the laboratory on where to go and indicating the sewer pipe and damaged wall with sparkling indicators.
No problem. I know the game is definitely flawed, but I tried to add a bunch of things to make it easier to play. Still, the lack of help with navigation and story hints is REALLY frustrating, especially since the game is built like a maze. That and the flashlight/lighting causes a TON of bugs, slowdowns and crashes (as evidenced by all the complaining in this thread - didn't happen to me but I can empathize). There was also a bug regarding H-scenes with the spider that I personally didn't fix and left in there because it made the game easier to play but still ...Emerald_Gladiator
Thanks for putting all that effort into this game, making it able and enjoyable to play for us!
Oh well yeah, mid game and especially when I got the mini map, the game/my pc had lots of performance issues: framebreaks, freezing and even crashes due to missing image files. But worked throughit.No problem. I know the game is definitely flawed, but I tried to add a bunch of things to make it easier to play. Still, the lack of help with navigation and story hints is REALLY frustrating, especially since the game is built like a maze. That and the flashlight/lighting causes a TON of bugs, slowdowns and crashes (as evidenced by all the complaining in this thread - didn't happen to me but I can empathize). There was also a bug regarding H-scenes with the spider that I personally didn't fix and left in there because it made the game easier to play but still ...