Ok. I tried it.
Some settings are weird. Like, on medium or lower shadows, everything almost disappears, while on high or higher it's ok. It also has no audio settings (C'mon! Any shitty game has it! It must be easy to code it, isn't it?), and also no way to change the controls.
The textures are very weird. Specially on some places, like the exterior of the spaceships and alike, but also doors. Even the girl's main clothes are weird here (worse than in the screenshots, and my textures are on high).
I'm ok with AI use, including on voices, but it was far from 100% good here. The guy who talks with the captain, for example, is terrible, and I often see YT videos made by nobodies that have a better AI voice than it, showing more emotion even while explaining random science shit.
Just 1 save slot is dumb.
Being barefoot on such environment doesn't make sense. But maybe you are trying to please foot fetishists, so I won't judge.
Scene skip button would be good. And a tip: make the "sex part" and "story part" both separate parts that require 1 skip each (even if they are one after another). Not everyone who wants to skip the "story scene" wants to skip the "sex scene", and not everyone who wants to skip the "sex scene" wants to skip the "story scene". Also, a gallery for them would be welcome.
"Aiming" with the knife is stupid. And the very first enemy makes it very clear, being impossible to hit. Even when I was a 5 yo problematic kid I had better accuracy with knives, and my low amount of scars thanks to playing with knives supports it (this girl looks like she will die while holding a knife at any moment, and she indeed died while I was trying to hit the enemy).
Besides the classical "sexy clothes", some clothes that are "a little more realistic/formal/casual/whatever" would be cool for players who, during the gameplay, want to feel "more in it", "less distracted" or whatever.
In the end, yeah... It's just a Parasite Inside wannabe, but I don't really care about that, and more survival horror games is a good thing. So, I'm interested in it...
Parasite Inside? Now we have Parasite Echo. Next we'll have Parasite Next Door.
Let's not forget about the one who took us down, the Parasite City, where the monsters are green and the waifus are pretty, oh, won't you take me home?
"Demake" is a word/genre that exists, lol. It's about taking a game and making it worse. Sadly, it's often just "make it PS1", which gives me headaches nowadays (the shaking diagonals and all; why is it never PS2?), or "make it 8bit", which is an art style that i'm not a big fan (C'mon! Flash games had way more colors and pixels and they didn't have a motherfucking big Patreon).
But there are people who like it, and you may try some. Some examples: Bloodborne PSX, Dead Space Demake, Pixel: Force Halo, Low Mem Sky.
the game call parasite echo but does it really have parasite inside the game?
I see what you did there, lol.
I want the collectibles to maintain some cohesion with the environment. Adding images of Cira seems completely out of context, and you'll surely have plenty of other opportunities to see her in-game.
As for the clothing colors, I wouldn't rule it out, and it's relatively easy to implement, so I'll keep it in mind
It looks like the playable character has an ex who was in the ship. I don't know where the images come from (story wise), but her ex having 1 or 2 images of her would not be out of place.
As for colors, would hair and skin colors also be possible? I wouldn't change it, but some people may like it.
Nope, it would generate clipping in the animations
Damn! Not even making the breasts smaller? C'mon! There's not even the need for jiggle physics! Skinny women, besides being hotter, are so easier to work with that I don't understand why devs avoid them so much.