Thousands of Models Streaming Live — Join Free! Click Here!
x

Gintaka

Newbie
Sep 11, 2019
43
32
92
anyone got any news about dev? he has gone for 3 years now, didn't post any on his blog site anymore, at least just let me know if he still out there or not
 

Heidi420

New Member
Jun 3, 2022
11
11
47
Quick question, and i dont mean to be rude or anything.
What do the fan patches do? Do they add content or change stuff thats already there?
 

aefres

New Member
Apr 27, 2025
3
0
1
View attachment 630238

Overview:
Side Scrolling Indie Game / Survival Horror / Pixel Graphics

The city has become a breeding ground of horror.
Help the blonde escape!

This is the game that a hell of a lot of developers now copy, so you know it's fun.
Updated: Mar/10/2014
Developer:
Censorship: Yes
Version: 1.03
OS: Windows
Language: Japanese
Genre:
You don't have permission to view the spoiler content. Log in or register now.

Installation:
You don't have permission to view the spoiler content. Log in or register now.

Download:
Win: - MEGA - PIXELDRAIN - WORKUPLOAD -


Extras: Fan Art Thread

View attachment 3158 View attachment 3159 View attachment 3160
Very cool
 

_nlm_

New Member
May 11, 2025
5
53
13
Not to sound rude, but most of the fan made stuff looks kinda bad... Justman's fanmade project's sprites as well...

The main thing that makes this game stand out is the quality of hand drawn animation, which no other games of this genre has seen. If you cannot draw, let alone create animation loops, your art is not going to look good.

I am interested in trying to create some quality animation loops myself potentially to have them added to the game using the undertale mod. Would anyone at all be interested in sponsoring this animated sprites? Creating somethimg like this is time consuming, so ideally, I wouldn't want to be doing this just for fun, even though I kinda want to...

I have almost no experience with hand drawn 2D animation, but think I could pull off something similiar to the quality of the OG game.

I'd post a sketch of the animation loop before bringing up any compensation to see if it's even good enough to develop any further or not.
 
  • Like
Reactions: zommlander18

f9account

Engaged Member
Mar 20, 2020
2,415
2,293
399
You can extract them all yourself via UndertaleModTool.
You just need to open the data.win file of the game with it then go to Scripts > Resource Unpackers > ExportAllSprites.csx. It will ask if you want to export the sprites unpadded (I recommend choosing no since without the padding the images of the animations won't be aligned otherwise) and if you want to export them into subdirectories (each subdirectory will contain the images of the animation so that's nice to not feel too lost).
So it's possible to extract all sprites, edit them, and then put them back in?

How about changing the backgrounds and sound effects?
 

seva_morozow

Newbie
Sep 17, 2017
95
92
222
So it's possible to extract all sprites, edit them, and then put them back in?

How about changing the backgrounds and sound effects?
It's quite possible, takes some time, though. I may add or/and exchange sprites with edited ones. But I'm too lazy to edit them myself.
 

JoeTermin

Member
Dec 24, 2017
305
1,444
308
What tools would I need to:

1. Extract/replace sprites
2. Change backgrounds
3. Change SFX
UndertaleModTool definitely allows you to do all of that easily, although there are two minor asterisks:

1) If you have the original game, UMT will crash when you try to open it, you need a special patched version of the data.win to make it work. I don't remember where it was first shared but I think it was around pages 50-60 of this thread by user jerglekakan. Alternatively, all the mods in the thread are based on the patched version, so you could simply start from a modded data.win from one of the various mods here that will also work. Be aware in general it is hard to extract the changes from a data.win and merge with another one, so choose carefully the one you decide to start with, and try to always keep track of the changes you have rather than just rely on the data.win file. For example, sprites can be kept on disk and batch imported all at once in UMT, so if you keep track of your images in a folder, then that can easily be merged with other mods.

2) Editing sprites/backgrounds is definitely straightforward, but audio might be more complicated, it is possible nevertheless, you can ping me if you get crashes.
 
  • Like
Reactions: f9account

f9account

Engaged Member
Mar 20, 2020
2,415
2,293
399
UndertaleModTool definitely allows you to do all of that easily, although there are two minor asterisks:

1) If you have the original game, UMT will crash when you try to open it, you need a special patched version of the data.win to make it work. I don't remember where it was first shared but I think it was around pages 50-60 of this thread by user jerglekakan. Alternatively, all the mods in the thread are based on the patched version, so you could simply start from a modded data.win from one of the various mods here that will also work. Be aware in general it is hard to extract the changes from a data.win and merge with another one, so choose carefully the one you decide to start with, and try to always keep track of the changes you have rather than just rely on the data.win file. For example, sprites can be kept on disk and batch imported all at once in UMT, so if you keep track of your images in a folder, then that can easily be merged with other mods.

2) Editing sprites/backgrounds is definitely straightforward, but audio might be more complicated, it is possible nevertheless, you can ping me if you get crashes.
Sounds like it'd be easier to just make a fresh sidescroller than to modify this one.
 

JoeTermin

Member
Dec 24, 2017
305
1,444
308
Not to sound rude, but most of the fan made stuff looks kinda bad... Justman's fanmade project's sprites as well...

The main thing that makes this game stand out is the quality of hand drawn animation, which no other games of this genre has seen. If you cannot draw, let alone create animation loops, your art is not going to look good.

I am interested in trying to create some quality animation loops myself potentially to have them added to the game using the undertale mod. Would anyone at all be interested in sponsoring this animated sprites? Creating somethimg like this is time consuming, so ideally, I wouldn't want to be doing this just for fun, even though I kinda want to...

I have almost no experience with hand drawn 2D animation, but think I could pull off something similiar to the quality of the OG game.

I'd post a sketch of the animation loop before bringing up any compensation to see if it's even good enough to develop any further or not.
If you manage to draw decent sprites then I can offer to add them and write code in the game for you, at least. Sponsoring is not entirely out of the question but you will have to share some seriously good art first, keep in mind all modders in this thread do that as a hobby and get 0$ in return, so it is very unlikely that anybody would be willing to pay something, let alone pay something fair. Animations of this style are typically worth several hundreds $ per animation which I doubt anybody would offer.

The good news is that if you become able to replicate PIC's artstyle, then you will probably be able to live of your art anyway because this kind of artists are very rare. It seems like you're just starting though, so probably better to keep your hopes low. If I can give you one tip, I think nowadays artists don't draw that kind of animations by hand, they first render it in a 3d software like Blender, then pixelize it and manually edit it. Also forget about AI, it is both bad at replicating someone else's pixel art, and bad at animating it.
 
  • Like
Reactions: Obsceno

JoeTermin

Member
Dec 24, 2017
305
1,444
308
Sounds like it'd be easier to just make a fresh sidescroller than to modify this one.
Not sure where you got that impression. This game is easy to mod by most standards and is a good way to start. Download UMT, open any modded version of PIC, and import your sprite, that's it. Several people have made mods here adding new sprites. I shared a wave zombie mod with new weapon and sounds about 20 pages earlier.
 

f9account

Engaged Member
Mar 20, 2020
2,415
2,293
399
Not sure where you got that impression. This game is easy to mod by most standards and is a good way to start. Download UMT, open any modded version of PIC, and import your sprite, that's it. Several people have made mods here adding new sprites. I shared a wave zombie mod with new weapon and sounds about 20 pages earlier.
Thanks for that. But changing the backgrounds and SFX sound hard?
 

Gear Is Solid

Newbie
Jan 24, 2022
19
82
57
Thanks for that. But changing the backgrounds and SFX sound hard?
It’s really not. The backgrounds are in the sprite sheets, so you just need to export the sheets that contain the backgrounds you wanna edit, work on the extracted PNG file then reimport it back all with UMT. Same thing with the SFX too: extract, edit then reimport, or maybe just import directly without extracting if you already have something to replace it.

Now except if you’re looking to actually add things and not just change already existing stuff, then you might need to modify the code a bit (not really hard but that might scare beginners)
 
  • Like
Reactions: f9account

_nlm_

New Member
May 11, 2025
5
53
13
If you manage to draw decent sprites then I can offer to add them and write code in the game for you, at least. Sponsoring is not entirely out of the question but you will have to share some seriously good art first, keep in mind all modders in this thread do that as a hobby and get 0$ in return, so it is very unlikely that anybody would be willing to pay something, let alone pay something fair. Animations of this style are typically worth several hundreds $ per animation which I doubt anybody would offer.

The good news is that if you become able to replicate PIC's artstyle, then you will probably be able to live of your art anyway because this kind of artists are very rare. It seems like you're just starting though, so probably better to keep your hopes low. If I can give you one tip, I think nowadays artists don't draw that kind of animations by hand, they first render it in a 3d software like Blender, then pixelize it and manually edit it. Also forget about AI, it is both bad at replicating someone else's pixel art, and bad at animating it.
I want to give it a go.

I am not on the level of PIC's artwork, but reckon it is not impossible to create a few animation loops at the game's level of quality with the right setup and enough time.

I already tried setting up references in Poser and can export them into blender to get accurate lighting and shadows (I suspect Pixel Factory did something similiar with a 3D editor, as you pointed out, as their shadows are on point).

Once happy with the animation loop in 3D I will redraw the frames in Photoshop. The 3D models will serve as references, but, obviously, clothes, hair and other bits will be drawn from scratch. I've used this method before for digital art with results that would probably be decent enough for the low res sprites.

The most challenging bit will be the animation itself... A single animation loop in PIC is 4 frames, so it's not too massive of a commitment, but is going to take time and effort. I was thinking of trying a couple of animation loops but let's see how things go...


I have no interest in doing something like this professionally, just wanted to see what else can be accomplished with this animation style / method in a side scroller.

Regarding compensation, I was not expecting hundreds of $, just wondering whether anyone would offer amything, as from experience, doing this properly takes me ages... But I am OK with just trying it on my own. Will not be feeling any pressure from outside this way.

Here's a link to my old other Pixiv account. I haven't posted there in ages and ther's not much o there, but will give a rough general idea...







I was not planning on using AI for this, as I've never gotten round to learning the tools and just want to draw it all myself. It may actually be very beneficial if done properly and enable single perso projects of this calibre. But we're not there yet.
 
Last edited:
4.30 star(s) 39 Votes