amari17

New Member
Jan 17, 2018
1
1
excellent game with superb art and doable concept, complain same as others
Parkouring is a little bit nightmare, when jumping has very little forward force and mainly terrible forklift placement
Flashlight and interactable visual cues need more a little bit fleshed out
the only card im unable to get is yunsi card
 
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Oct 27, 2018
83
105
this game shows alot of promis.
the atmosphere and ambiance is great and the file size isnt even over a GB, so its not bloated.
really looking forward to more sex content and really hope the project doesn't end up abandond.

also the character model is really hot, especially in the stasis suit.
 
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DKOC

Active Member
Feb 1, 2019
838
898
Reasonably interesting title. Will keep an eye on it. Will update the review if any changes are done.
 

Kodman

Newbie
Game Developer
Nov 11, 2023
80
395
Reasonably interesting title. Will keep an eye on it. Will update the review if any changes are done.
I see that you rate almost all projects with 1 star. So I will count 2 stars in your review of my game as a positive one. :) Although there was not a single positive word there.

I'd like to thank you for the review, but unfortunately it was useless. Please do not think that I was offended by this and I do not want to be rude to you. It's just that most of the points in your review don't make sense and definitely don't help the developer improve the game.
Such things as character body physics, IK-rig, footstep sounds (depending on the shoes), etc. are in the game but you didn't notice it, or it was bugs that ONLY you have. Please write your computer settings.

To be clear, I'm not even going to try to change your opinion and review in any way. Just remember that for most solo developers, your 1-star rating can be a reason to abandon their project. Luckily for me, I don't take negative reviews seriously, but someone else might take it much more seriously, and that's one of the reasons why games are abandoned and there are so few of them in this genre.
This does not mean that the game does not need to be rated. However, constructive criticism is important for the developer and it is important to emphasize the good aspects of the project.
 

Kodman

Newbie
Game Developer
Nov 11, 2023
80
395
As for the content of the review, how is it useless? You are saying that all the listed points in it, aren't actual issues or that you don't intend to fix them, and thus its useless to bring them up?
Because most of the points are your vision of the game without trying to play by the rules that the developer came up with. Note that I'm not talking about technical or gameplay issues, but about the features of the game. For example, a flashlight that the main character uses as a livehack because the bioscanner was not intended for this, or the difficulty setting.

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1. You should check it again. The game has quite realistic physics of the main character's body.
2. I wouldn't compare the Wild Life sandbox to a story-based game. I don't think many people have a problem with the fact that there is no character customization in VN. That's not what this game is about. This is one of the rules of the game.
3. You are right about that. The new version of cut scenes is ready and will be added in the next version of the game. The player will be able to skip parts of the scene and a video gallery will be added.
4. I tested the game (the compiled build) on several computers and laptops, even without the GPU. I never noticed any problems with the main character's textures. Try changing the texture settings, maybe it will help somehow.
5. I don't understand what this paragraph is about. As in most games, there are three difficulties for all types of players. If you're expecting to customize every element of the game's difficulty like in Bannerlord, then I'm sorry, but that's not what the horror genre is about.
6. As I mentioned above, the bioscanner was not intended to be a lantern, so it does not shine like a beacon. But if you have a monitor with low brightness, then I understand you, the game may be dark. In the future, a brightness setting will be added.
7. You mentioned Dead Space above. I understand you, but it's a peculiarity of the genre. In the next updates, there will be quite tight locations and rooms and this will not seem like a problem.
8. Please check it again.
9. You are right. This mechanic may be outdated, but it's more of an individual difficulty. The pazzle tag is in the game for a reason. ;)
10. This could be combined with point 6.
11. While crawling, I turned off IK because it looked cringe-worthy on the hills, even for a horror game. But during movement or when the main character is standing, IK works.
12. I'm sorry, I couldn't resist.
13. It's more like an expectation than a feedback. Don't you think?
14. May I can ask? Are the soft animations in your review good or bad? I honestly don't fully understand.
15. My bad. English is not my native language, so I will fix it as best I can.
16. This is explained by the plot. But you can enter all doors if they are working (control panel glowing).
17. If you have problems with this, there is a wolktrhue.pdf in the game folder. This will help you find all 12 images.
18. It's a matter of convenience, I understand. This will be fixed in the next update.
19. The outfit without heels will be in the next update.
20. It's weird. Do you use headphones while playing?
21. Backtracking is part of the game, although yes, some may not like it.

I guess I wasn't entirely right in calling your review useless. Some points make sense. But they are already fixed in the working build.
 

DKOC

Active Member
Feb 1, 2019
838
898
You do realize that most people that bother to provide feedback, is based on their vision of how its supposed to play. Its impossible for players, playing something for the first time, to know if something is intentional, accidental, or a bug. Especially if its only an early prologue version. If I came off as harsh, I apologize, but I've played a lot of 3rd person exploration/combat games, and that is what I'm comparing a lot of things to.

Most dark games have a dedicated flashlight. Using a flashlight as a lifehack, is something like Doom 3 does; you have light or you have a gun. The bioscanner functions less like a flashlight and more like a held glowstick, because the light is always aimed downwards, rather than forwards, which is how most people use a flashlight. Now if we could "aim" the bioscanner light forward, then you could say we were using it like a flashlight.

If you want players to give feedback based on your vision of the game, then you should state somewhere what is your vision for the game. Otherwise, people like me have to guess, and get things wrong.

=====

1. Big breasted women or big butted women jiggle a whole lot more. If they had implants it would jiggle the way the game portrays. Try out Haydee for an example of big body physic jiggle. Or try out Beast in the Sun, another solo project.

2. This isn't a visual novel though. Visual novels are turn-based affairs, like most of those Renpy things. This is a 3rd-person, platformer, with shooting elements. Kind of like Tomb Raider or maybe System Shock. You don't have to give more customization, its just that it would be appreciated if you did.

3. Excellent.

4. Everything defaults to Very High. Does Ultra actually give better effects?

5. I know it is less common, but some games allow for individual difficulty settings. Like Shadow of the Tomb Raider, lets you make puzzles easy-hard, combat easy-hard, and platforming easy-hard. So you lmb the options you want active. Or take SurrounDead which fully lets you customize difficulty.

6. As I mentioned above, if we could manually aim the light, that would help immensely, rather than have it aim at our feet. So, say when you have no weapon equipped, and you hit RMB, you aim the light forward. Let go of RMB and it aims downward again.

7. I get that its a peculiarity of the genre, but usually running feels like a run, and not a light jog. In other horror based games like Alone in the Dark or Silent Hill, a run feels like a run. Also things tend to run out quickly but also recharge quickly, to allow for a short-term boost of speed, to be used as needed, rather than longterm. Like in Dark Souls, sprinting consumes stamina fast, but it also regenerates fast, but if you have no stamina, its pretty hard to fight too. So risk v reward.

And I have played older games where movement was more sluggish intentionally to build tension, like Project Eden, back in the day. But, if we are transverse huge levels or do a lot of backtracking, having slow movement extends a game unnecessarily.

8. If I jack up my speakers to 50%, I can barely hear the footsteps, however then the door opening sounds roar like a waterfall. If I play it at normal levels, around 10%, then I can't hear them. So technically you are right they are there, its just at normal audio settings and normal volume levels for my speakers, I can't hear them, so I apologize, its an issue on my end.

9. Yeah, except that in most 3rd person games like Silent Hill, Dead Space, Tomb Raider, Project Eden, etc... it displays current tasks. Doesn't necessarily explain how to accomplish them, but it gives a general idea. And Dead Space for one, if you held a button a holographic beacon would appear pointing you in the direction. Maybe build a function into the bioscanner telling you what your objective is.

Even games like Doom 3 had a rough objective of what to do somewhere on the UI.

10. Gamma / Brightness settings would help. Also if you have HDR active, it makes colors brighter and darks darker. So something to keep in mind.

11. I'll have to look again and take a screenshot. Maybe we are talking about IK rigs in a different meaning, and so we are missunderstanding eachother.

12. If platforming is a big thing, having platforming conveniences, like ledge grabs or big enough platforms for running jumps or no bouncing off crates, will help. Whether you look at something like Doom Eternal, Tomb Raider, or even Haydee, platforming conveniences really help. There is nothing more frustrating than knowing where to go, but you can't get there because the platforming is making it impossible to reach it.

13. Play something like Wh40k Space Marine or Gears of War or Dead Space for 3rd person gun controls. If the game is a slow paced shooter, like Resident Evil, no real issue. But if its a fast-paced third person shooter like Dead Space, highly responsive gun controls is necessary. So as there is no combat, I can't tell which it will be. If its slower, then probably no issue. Otherwise my expectation would be to improve it.

14. Bland animations reasoning:
-> No character feedback; like wet peckers, or grunting men, or ejaculation, or precumming.
-> No sounds; could be an issue like with footsteps, that they were there but the ambience was too loud.
-> No control over the scenes, and way too much waiting to get to the good parts. Having the ability to skip sections, rather than the entire animation be nice... like in Pure Onyx. Having the ability to go/forward, is something some porn things do like Girlfriends 4 Ever.
-> No moaning, no water splashing sounds, no flushing/blushing, in shower scenes. No washing off of grime/sweat/sludge.
-> No free camera, to watch from the angle I want to see, rather than what the game wants to show me.
-> No oral/anal, but I'm an oral/anal guy.
-> Just feels like all the little details to add life to it are missing. The overall animation, is well done, just everything else is a problem.

15. I'll try to put together a list, next time I play.

16/17. I did notice that after reading the walkthrough, that I missed quite a few doors and ways to open them, so that is on me for trying to play the game without the walkthrough.

18. Well, you could also make it so that for shafts that allow you to stand up a little, that you could jog in them. Some games allow for that, but you consume stamina at twice the normal rate.

19. Alternatively, if possible in outfits screen have the option of wearing heels with the outfit or not. So be nude with heels on.

20. I listened to that section of the video, and heard no scream. I heard something akin to metal on metal scrapping/screeching, but it didn't sound like a scream, muffled or otherwise. Dead space one has lots of good examples of muffled screams of isaac, if you need an example of that. I have a sound-speaker sound system, that has a bass booster, so normally I get great sound quality. Not sure why I had such issues here.

21. If backtracking is a major thing, will the game have elevators or ladder crawlshafts to get between floors quickly? ie a solo project game I liked to play CDF Ghostship, had major elevators for specific sections of the ship.

Also, I do like backtracking. Its just that I don't like moving at a crawl, when I am backtracking, because then it feels like a walking simulator.

=====

Anyway, if I came off as an ass, I apologize. It does look like you've put effort into a lot of things, and many of my issues come down to personal preferences or sound issues on my end. When the next update drops, I'll take the time to update the review accordingly.
 

KilljoyTRV

Member
Game Developer
Oct 24, 2018
467
456
You do realize that most people that bother to provide feedback, is based on their vision of how its supposed to play. Its impossible for players, playing something for the first time, to know if something is intentional, accidental, or a bug. Especially if its only an early prologue version. If I came off as harsh, I apologize, but I've played a lot of 3rd person exploration/combat games, and that is what I'm comparing a lot of things to.

Most dark games have a dedicated flashlight. Using a flashlight as a lifehack, is something like Doom 3 does; you have light or you have a gun. The bioscanner functions less like a flashlight and more like a held glowstick, because the light is always aimed downwards, rather than forwards, which is how most people use a flashlight. Now if we could "aim" the bioscanner light forward, then you could say we were using it like a flashlight.

If you want players to give feedback based on your vision of the game, then you should state somewhere what is your vision for the game. Otherwise, people like me have to guess, and get things wrong.

=====

1. Big breasted women or big butted women jiggle a whole lot more. If they had implants it would jiggle the way the game portrays. Try out Haydee for an example of big body physic jiggle. Or try out Beast in the Sun, another solo project.

2. This isn't a visual novel though. Visual novels are turn-based affairs, like most of those Renpy things. This is a 3rd-person, platformer, with shooting elements. Kind of like Tomb Raider or maybe System Shock. You don't have to give more customization, its just that it would be appreciated if you did.

3. Excellent.

4. Everything defaults to Very High. Does Ultra actually give better effects?

5. I know it is less common, but some games allow for individual difficulty settings. Like Shadow of the Tomb Raider, lets you make puzzles easy-hard, combat easy-hard, and platforming easy-hard. So you lmb the options you want active. Or take SurrounDead which fully lets you customize difficulty.

6. As I mentioned above, if we could manually aim the light, that would help immensely, rather than have it aim at our feet. So, say when you have no weapon equipped, and you hit RMB, you aim the light forward. Let go of RMB and it aims downward again.

7. I get that its a peculiarity of the genre, but usually running feels like a run, and not a light jog. In other horror based games like Alone in the Dark or Silent Hill, a run feels like a run. Also things tend to run out quickly but also recharge quickly, to allow for a short-term boost of speed, to be used as needed, rather than longterm. Like in Dark Souls, sprinting consumes stamina fast, but it also regenerates fast, but if you have no stamina, its pretty hard to fight too. So risk v reward.

And I have played older games where movement was more sluggish intentionally to build tension, like Project Eden, back in the day. But, if we are transverse huge levels or do a lot of backtracking, having slow movement extends a game unnecessarily.

8. If I jack up my speakers to 50%, I can barely hear the footsteps, however then the door opening sounds roar like a waterfall. If I play it at normal levels, around 10%, then I can't hear them. So technically you are right they are there, its just at normal audio settings and normal volume levels for my speakers, I can't hear them, so I apologize, its an issue on my end.

9. Yeah, except that in most 3rd person games like Silent Hill, Dead Space, Tomb Raider, Project Eden, etc... it displays current tasks. Doesn't necessarily explain how to accomplish them, but it gives a general idea. And Dead Space for one, if you held a button a holographic beacon would appear pointing you in the direction. Maybe build a function into the bioscanner telling you what your objective is.

Even games like Doom 3 had a rough objective of what to do somewhere on the UI.

10. Gamma / Brightness settings would help. Also if you have HDR active, it makes colors brighter and darks darker. So something to keep in mind.

11. I'll have to look again and take a screenshot. Maybe we are talking about IK rigs in a different meaning, and so we are missunderstanding eachother.

12. If platforming is a big thing, having platforming conveniences, like ledge grabs or big enough platforms for running jumps or no bouncing off crates, will help. Whether you look at something like Doom Eternal, Tomb Raider, or even Haydee, platforming conveniences really help. There is nothing more frustrating than knowing where to go, but you can't get there because the platforming is making it impossible to reach it.

13. Play something like Wh40k Space Marine or Gears of War or Dead Space for 3rd person gun controls. If the game is a slow paced shooter, like Resident Evil, no real issue. But if its a fast-paced third person shooter like Dead Space, highly responsive gun controls is necessary. So as there is no combat, I can't tell which it will be. If its slower, then probably no issue. Otherwise my expectation would be to improve it.

14. Bland animations reasoning:
-> No character feedback; like wet peckers, or grunting men, or ejaculation, or precumming.
-> No sounds; could be an issue like with footsteps, that they were there but the ambience was too loud.
-> No control over the scenes, and way too much waiting to get to the good parts. Having the ability to skip sections, rather than the entire animation be nice... like in Pure Onyx. Having the ability to go/forward, is something some porn things do like Girlfriends 4 Ever.
-> No moaning, no water splashing sounds, no flushing/blushing, in shower scenes. No washing off of grime/sweat/sludge.
-> No free camera, to watch from the angle I want to see, rather than what the game wants to show me.
-> No oral/anal, but I'm an oral/anal guy.
-> Just feels like all the little details to add life to it are missing. The overall animation, is well done, just everything else is a problem.

15. I'll try to put together a list, next time I play.

16/17. I did notice that after reading the walkthrough, that I missed quite a few doors and ways to open them, so that is on me for trying to play the game without the walkthrough.

18. Well, you could also make it so that for shafts that allow you to stand up a little, that you could jog in them. Some games allow for that, but you consume stamina at twice the normal rate.

19. Alternatively, if possible in outfits screen have the option of wearing heels with the outfit or not. So be nude with heels on.

20. I listened to that section of the video, and heard no scream. I heard something akin to metal on metal scrapping/screeching, but it didn't sound like a scream, muffled or otherwise. Dead space one has lots of good examples of muffled screams of isaac, if you need an example of that. I have a sound-speaker sound system, that has a bass booster, so normally I get great sound quality. Not sure why I had such issues here.

21. If backtracking is a major thing, will the game have elevators or ladder crawlshafts to get between floors quickly? ie a solo project game I liked to play CDF Ghostship, had major elevators for specific sections of the ship.

Also, I do like backtracking. Its just that I don't like moving at a crawl, when I am backtracking, because then it feels like a walking simulator.

=====

Anyway, if I came off as an ass, I apologize. It does look like you've put effort into a lot of things, and many of my issues come down to personal preferences or sound issues on my end. When the next update drops, I'll take the time to update the review accordingly.
Most things here ARE opinions on your end. The review system isn't for you to post your opinions, but rather review the actual mechanics, story, gameplay, etc. You 1* reviewing games just to spew your opinion proves you don't want it to improve, you just people to hear your opinion. Just stop. Talk to the dev (like you did here) and stop trying to push others away from the game (which the review system does with low scores) and leave if you don't like it. This is a 0.1 demo. Constructive criticism is useful, and smelly opinionated review is not.
 

DKOC

Active Member
Feb 1, 2019
838
898
Most things here ARE opinions on your end. The review system isn't for you to post your opinions, but rather review the actual mechanics, story, gameplay, etc. You 1* reviewing games just to spew your opinion proves you don't want it to improve, you just people to hear your opinion. Just stop. Talk to the dev (like you did here) and stop trying to push others away from the game (which the review system does with low scores) and leave if you don't like it. This is a 0.1 demo. Constructive criticism is useful, and smelly opinionated review is not.
Maybe read my reviews, rather than spew BS, troll. Blocked.
 
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Mordona

Confused Demoness
Donor
Dec 1, 2017
256
451
I don't know where some of these issues come from and likely some of this is your personal setup. I have no issues seeing with the light system and scanner and I use minimum brightness on my monitors due to a medical issue with my eyes, but I do agree, brightness setting should be there because of different setups. Footsteps are there and no issue hearing those. Lasty the jiggle physics I think are perfect. I hate to much, unless your naked. But clothing mutes and restricts a lot of jiggle.
 

DKOC

Active Member
Feb 1, 2019
838
898
I don't know where some of these issues come from and likely some of this is your personal setup. I have no issues seeing with the light system and scanner and I use minimum brightness on my monitors due to a medical issue with my eyes, but I do agree, brightness setting should be there because of different setups. Footsteps are there and no issue hearing those. Lasty the jiggle physics I think are perfect. I hate to much, unless your naked. But clothing mutes and restricts a lot of jiggle.
Its plausible some of it comes down to personal setup. However, next time I play, I'll take a screenshot of how dark it is and why I say I need brightness settings.

Its also plausible that the ambience is too loud for my setup, so I don't hear other things.

So you think Delta Zone is too much? Because it has significantly more jiggle even with clothes on. Now if there was a setting for users to set the jiggle to their preference here, that would solve things, but not sure how complicated that be to implement. I'm more of a jiggle guy, so I notice it when its not jiggly (imo).

Some clothing mutes it; ie a training bra. A loose shirt would barely have any effect. Armor on the other hand will mute it significantly, like a training bra might.

=====

Here I've redownloaded it and attach some screenshots of what I mean:

#1 = How dark the cryochamber is.
#2 = My video settings
#3 = Blurry shower scene
#4 = Blurry main character textures, but crisp environments.
#5 = Vent to dining hall.
#6 = Dining hall power room, without my light on.
#7 = Dining hall power room, with my light on.

=====

I hope these make my reasoning a bit clearer. Its oppressively dark for me, and the flashlight makes it somewhat better in some situations, and not really in others.
 
Last edited:

Rexx

New Member
Jul 6, 2017
7
9
I hope these make my reasoning a bit clearer. Its oppressively dark for me, and the flashlight makes it somewhat better in some situations, and not really in others.
Well, it's pretty dark for you.
 

Rexx

New Member
Jul 6, 2017
7
9
By the way, it would be very nice to improve the motion animations. To make them more feminine. For example, something like in Haydee.
 

KilljoyTRV

Member
Game Developer
Oct 24, 2018
467
456
Its plausible some of it comes down to personal setup. However, next time I play, I'll take a screenshot of how dark it is and why I say I need brightness settings.

Its also plausible that the ambience is too loud for my setup, so I don't hear other things.

So you think Delta Zone is too much? Because it has significantly more jiggle even with clothes on. Now if there was a setting for users to set the jiggle to their preference here, that would solve things, but not sure how complicated that be to implement. I'm more of a jiggle guy, so I notice it when its not jiggly (imo).

Some clothing mutes it; ie a training bra. A loose shirt would barely have any effect. Armor on the other hand will mute it significantly, like a training bra might.

=====

Here I've redownloaded it and attach some screenshots of what I mean:

#1 = How dark the cryochamber is.
#2 = My video settings
#3 = Blurry shower scene
#4 = Blurry main character textures, but crisp environments.
#5 = Vent to dining hall.
#6 = Dining hall power room, without my light on.
#7 = Dining hall power room, with my light on.

=====

I hope these make my reasoning a bit clearer. Its oppressively dark for me, and the flashlight makes it somewhat better in some situations, and not really in others.
The whole point is for it to be dark. This is an atmospheric horror game. NOT a jump-scare trash fest. The darkness is to make the atmosphere oppressive.
 

Kodman

Newbie
Game Developer
Nov 11, 2023
80
395
You do realize that most people that bother to provide feedback, is based on their vision of how its supposed to play. Its impossible for players, playing something for the first time, to know if something is intentional, accidental, or a bug. Especially if its only an early prologue version. If I came off as harsh, I apologize, but I've played a lot of 3rd person exploration/combat games, and that is what I'm comparing a lot of things to.

Most dark games have a dedicated flashlight. Using a flashlight as a lifehack, is something like Doom 3 does; you have light or you have a gun. The bioscanner functions less like a flashlight and more like a held glowstick, because the light is always aimed downwards, rather than forwards, which is how most people use a flashlight. Now if we could "aim" the bioscanner light forward, then you could say we were using it like a flashlight.

If you want players to give feedback based on your vision of the game, then you should state somewhere what is your vision for the game. Otherwise, people like me have to guess, and get things wrong.

=====

1. Big breasted women or big butted women jiggle a whole lot more. If they had implants it would jiggle the way the game portrays. Try out Haydee for an example of big body physic jiggle. Or try out Beast in the Sun, another solo project.

2. This isn't a visual novel though. Visual novels are turn-based affairs, like most of those Renpy things. This is a 3rd-person, platformer, with shooting elements. Kind of like Tomb Raider or maybe System Shock. You don't have to give more customization, its just that it would be appreciated if you did.

3. Excellent.

4. Everything defaults to Very High. Does Ultra actually give better effects?

5. I know it is less common, but some games allow for individual difficulty settings. Like Shadow of the Tomb Raider, lets you make puzzles easy-hard, combat easy-hard, and platforming easy-hard. So you lmb the options you want active. Or take SurrounDead which fully lets you customize difficulty.

6. As I mentioned above, if we could manually aim the light, that would help immensely, rather than have it aim at our feet. So, say when you have no weapon equipped, and you hit RMB, you aim the light forward. Let go of RMB and it aims downward again.

7. I get that its a peculiarity of the genre, but usually running feels like a run, and not a light jog. In other horror based games like Alone in the Dark or Silent Hill, a run feels like a run. Also things tend to run out quickly but also recharge quickly, to allow for a short-term boost of speed, to be used as needed, rather than longterm. Like in Dark Souls, sprinting consumes stamina fast, but it also regenerates fast, but if you have no stamina, its pretty hard to fight too. So risk v reward.

And I have played older games where movement was more sluggish intentionally to build tension, like Project Eden, back in the day. But, if we are transverse huge levels or do a lot of backtracking, having slow movement extends a game unnecessarily.

8. If I jack up my speakers to 50%, I can barely hear the footsteps, however then the door opening sounds roar like a waterfall. If I play it at normal levels, around 10%, then I can't hear them. So technically you are right they are there, its just at normal audio settings and normal volume levels for my speakers, I can't hear them, so I apologize, its an issue on my end.

9. Yeah, except that in most 3rd person games like Silent Hill, Dead Space, Tomb Raider, Project Eden, etc... it displays current tasks. Doesn't necessarily explain how to accomplish them, but it gives a general idea. And Dead Space for one, if you held a button a holographic beacon would appear pointing you in the direction. Maybe build a function into the bioscanner telling you what your objective is.

Even games like Doom 3 had a rough objective of what to do somewhere on the UI.

10. Gamma / Brightness settings would help. Also if you have HDR active, it makes colors brighter and darks darker. So something to keep in mind.

11. I'll have to look again and take a screenshot. Maybe we are talking about IK rigs in a different meaning, and so we are missunderstanding eachother.

12. If platforming is a big thing, having platforming conveniences, like ledge grabs or big enough platforms for running jumps or no bouncing off crates, will help. Whether you look at something like Doom Eternal, Tomb Raider, or even Haydee, platforming conveniences really help. There is nothing more frustrating than knowing where to go, but you can't get there because the platforming is making it impossible to reach it.

13. Play something like Wh40k Space Marine or Gears of War or Dead Space for 3rd person gun controls. If the game is a slow paced shooter, like Resident Evil, no real issue. But if its a fast-paced third person shooter like Dead Space, highly responsive gun controls is necessary. So as there is no combat, I can't tell which it will be. If its slower, then probably no issue. Otherwise my expectation would be to improve it.

14. Bland animations reasoning:
-> No character feedback; like wet peckers, or grunting men, or ejaculation, or precumming.
-> No sounds; could be an issue like with footsteps, that they were there but the ambience was too loud.
-> No control over the scenes, and way too much waiting to get to the good parts. Having the ability to skip sections, rather than the entire animation be nice... like in Pure Onyx. Having the ability to go/forward, is something some porn things do like Girlfriends 4 Ever.
-> No moaning, no water splashing sounds, no flushing/blushing, in shower scenes. No washing off of grime/sweat/sludge.
-> No free camera, to watch from the angle I want to see, rather than what the game wants to show me.
-> No oral/anal, but I'm an oral/anal guy.
-> Just feels like all the little details to add life to it are missing. The overall animation, is well done, just everything else is a problem.

15. I'll try to put together a list, next time I play.

16/17. I did notice that after reading the walkthrough, that I missed quite a few doors and ways to open them, so that is on me for trying to play the game without the walkthrough.

18. Well, you could also make it so that for shafts that allow you to stand up a little, that you could jog in them. Some games allow for that, but you consume stamina at twice the normal rate.

19. Alternatively, if possible in outfits screen have the option of wearing heels with the outfit or not. So be nude with heels on.

20. I listened to that section of the video, and heard no scream. I heard something akin to metal on metal scrapping/screeching, but it didn't sound like a scream, muffled or otherwise. Dead space one has lots of good examples of muffled screams of isaac, if you need an example of that. I have a sound-speaker sound system, that has a bass booster, so normally I get great sound quality. Not sure why I had such issues here.

21. If backtracking is a major thing, will the game have elevators or ladder crawlshafts to get between floors quickly? ie a solo project game I liked to play CDF Ghostship, had major elevators for specific sections of the ship.

Also, I do like backtracking. Its just that I don't like moving at a crawl, when I am backtracking, because then it feels like a walking simulator.

=====

Anyway, if I came off as an ass, I apologize. It does look like you've put effort into a lot of things, and many of my issues come down to personal preferences or sound issues on my end. When the next update drops, I'll take the time to update the review accordingly.
I understand your opinion and position on this subject. Everyone has the right to express their opinion, especially on the Internet. The only thing I would like to convey is that game reviews have their consequences, which few people think about. I mean the small number of NSFW projects that developers are abandoned. I wonder how many of them could have turned into something really good?
I've noticed that most people who rate games here, they almost never take into account the developer's resources, especially if they are a solo developer.
When young people draw something, few people in their right mind would tell them that their drawings look terrible. We appreciate the capabilities and experience of these people. I hope that you would tell them that their drawings are good and encourage them to develop their skills in this.
I see a similar situation with developers here. Most of them are solo developers with their first project in which they have invested effort, time and sometimes even money. They share their games and often don't even ask for any money for it.
Words of support can often become a cure for many problems for a developer and motivate them to develop and improve their skills. Negativity, on the contrary, can make problems worse.
I remembered the story of Stardew Valley, where only the support of the developer's wife made it possible to release a masterpiece in its genre.
Feedback and advice to developers is a very important thing, I agree, but if you do it, please be sure that you know how to do it correctly and constructively.

As for the last point: I'm a game developer myself.
I feel a little strange explaining this to a developer. Speaking of that, could you share your project? Without any negative intentions, I'm really curious to see a game that you think is worthy of 5 stars in the NSFW genre. For many developers, there are not many projects to look up to and be inspired by.

I understand that you won't change your mind, and that's fine. I did not set such a goal for myself. But if you think about it even for a second, that will be enough for me.
 
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3.70 star(s) 27 Votes