- Sep 23, 2018
- 65
- 82
here's my review:
good idea, good physic, good handling of the character, ambiance if great despite being too silent, more reaction from the protag would be great but overall it's fine.
now to the core of the problem. played 2 hours, spend 90% of the time wondering were i was supposed to go. that's not good.
by using tab we have access to a slim sense of direction "go to the elevator in the workshop area" welp, i've been in workshop area for a while and i've been lost through the whole process.
use the C scanner to indicate current direction, not current global objective, exemple:
objective: find the elevators in the workshop area
current: find a way through bullshit-room 9-2.
also add a marker of the map thingies that indicate what room we're supposed to go to.
and add a way to see Codes we read in notes earlier.
to that i'll add, too much fucking venting.
currently stuck with the ltw-9-2 room, i'm guessing the code is from that message talking about bob but i cant go back to the message to read it again because once you fit through the boxes you cant go back and the code is what i assume to be the only way forward. after 2h being lost, i cant be bothered loading a save to read that message again hoping it's the right next step so screw it.
godspeed dev, it is my sincere hope that you manage to make this labyrinth of a ship easier to navigate in the future.
i'll add: rebinding key is a good QOL feature.
good idea, good physic, good handling of the character, ambiance if great despite being too silent, more reaction from the protag would be great but overall it's fine.
now to the core of the problem. played 2 hours, spend 90% of the time wondering were i was supposed to go. that's not good.
by using tab we have access to a slim sense of direction "go to the elevator in the workshop area" welp, i've been in workshop area for a while and i've been lost through the whole process.
use the C scanner to indicate current direction, not current global objective, exemple:
objective: find the elevators in the workshop area
current: find a way through bullshit-room 9-2.
also add a marker of the map thingies that indicate what room we're supposed to go to.
and add a way to see Codes we read in notes earlier.
to that i'll add, too much fucking venting.
currently stuck with the ltw-9-2 room, i'm guessing the code is from that message talking about bob but i cant go back to the message to read it again because once you fit through the boxes you cant go back and the code is what i assume to be the only way forward. after 2h being lost, i cant be bothered loading a save to read that message again hoping it's the right next step so screw it.
godspeed dev, it is my sincere hope that you manage to make this labyrinth of a ship easier to navigate in the future.
i'll add: rebinding key is a good QOL feature.