mugijos95

Member
Jun 7, 2020
313
297
You should be fine, I played the game at 1080p (not native) at 60fps (with some drops here and there) with a 1050Ti on medium (and some options just turned off) which is MUCH weaker than the Titan (even the Titan X) BUT you might need to tweak some settings in the game .ini for a more stable experience like what I did for the 1050Ti, for example the game doesn't officially support resolution scaling but UE5 does but you need to enable it in the .ini, another thing, the game also doesn't have an option for render distance, but you can adjust that in the ini, which helped me a lot, my guess is that the game is rendering everything it can by default. In the end, the game looked completely fine to me (visually, I mean), but that differs from person to person.

TBH the Titan is much stronger than my old 1050TI, so you should be fine if you just set the game to medium without having to tweak the .ini, the game itself is not that heavy, so yeah.
Not my GPU though, that's DKOC's card, and yeah forcing games in DX11 is more often than not the solution, I'm lucky I'm runing an AMD card, but yeah when I played on the 1650 it was just a matter of tuning settings down a notch, but I did not consider the supported tech by the Titan, I went off by the raw performance that's why I was like "how can a Titan X run worse than my anemic 1650?". probs DKOC can force DX11 maybe?
 

BulHul

New Member
Nov 13, 2021
10
12
I'm a bit lost. I'm in the Warehouse 1 save room and now I have to go to sector 9, where do I go on the map?
 

Smopy

Member
Dec 22, 2017
184
239
Not my GPU though, that's DKOC's card, and yeah forcing games in DX11 is more often than not the solution
Oops, my bad, I didn't read the full discussion, but yes, you can force DX11 for the game, that was the first tweak I tried, it should improve performance a bit.

"how can a Titan X run worse than my anemic 1650?"
The Titan is not that far from 1650, but if it is 1650 Super then it should be stronger than Titan (not much, but it should be faster anyway), the thing is that both cards should work fine for this game when my ancient 1050 Ti can run it.
 

13Gatsu777

Active Member
Nov 6, 2019
631
1,173
I'm a bit lost. I'm in the Warehouse 1 save room and now I have to go to sector 9, where do I go on the map?
Inside the save room there is a small room that have an Electrical panel (for a shortcut) and a vent, go through the vent to progress

Capture d'écran 2025-05-15 215822.jpg

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Det.DanDMan

Newbie
Apr 5, 2018
16
38
As before, it's been about two weeks since it's release... So here's the April Dev report:

Hello dear supporters!

As usual, it’s the end of the month — which means it’s time for another dev report on Parasite Inside.

April was a month of strong progress, both in terms of content and collaboration. I’ve begun working with a professional level designer from a well-known AAA studio, whose advice is already helping improve both older and upcoming areas of the game. I'm also currently in talks with a freelance animator to help raise the quality of animations across the board. Meanwhile, the artist whose work you saw in the February Dev Report is hard at work redrawing and replacing the game's 2D art, and it's turning out great.

None of this would be possible without your continued support. Thank you for believing in this project and helping it grow!

Locations
In last month’s report, I mentioned that the AstroLink Section was nearly complete — but as often happens in game development, plans shift. While polishing the area, I introduced a new puzzle mechanic, which required expanding the location with a few new rooms.

I also added a shortcut between the Power Core and Main Laboratories to improve exploration flow and backtracking comfort.

New Puzzle Mechanic: FlashBox
The long-awaited FlashBox device is now complete. It will be used not only for progressing the main story, but also for unlocking optional loot containers and accessing restricted terminals. A dedicated post will be published soon with detailed info on how the system works and how to use it.

Loot Containers
To support the FlashBox mechanic, I’ve added a system of lockable loot boxes. These contain useful consumables — and possibly more in future updates. Accessing them adds an extra layer of decision-making and reward to exploration.

Camera Focus System
One of the features I’ve wanted since the early days of development is finally here — camera focus triggers. This allows the camera to subtly guide the player’s attention toward key objects or events during gameplay or after cutscenes. It improves the experience without breaking immersion, and adds a more cinematic feel.

New 3D Characters
I won’t spoil anything — but those of you who follow the devlogs and lore closely will probably recognize a few hints from the new character models.

New Outfit: AstroForge ERT Light
The new suit for Oni is finished. It maintains freedom of movement while emphasizing her figure — sleek, efficient, and stylish. Just what you’d expect from ERT personnel.

New VFXs
Since the AstroLink section is a technical facility, it only makes sense that it's full of sparks, electrical surges, and environmental hazards. I've started adding more dynamic elements to the environment — without compromising performance.

Cutscenes
I’m nearly done with the core cutscenes for the next story segment. Only a few scenes remain — such as the shower and respawn sequences. These will be finished soon.

New Background Logs
Nine new background logs and emails have been written and integrated for the next update. These help flesh out the world, hint at past events, and deepen the lore surrounding COLOS-8 and its crew.

Next month will be focused on polishing and wrapping up all final elements for the release of Update 0.3.5 for Early Access tier supporters. The finish line is in sight!

Thank you all once again for your patience, feedback, and support. You make this journey possible.

With gratitude,

Kodman
 

mugijos95

Member
Jun 7, 2020
313
297
Oops, my bad, I didn't read the full discussion, but yes, you can force DX11 for the game, that was the first tweak I tried, it should improve performance a bit.


The Titan is not that far from 1650, but if it is 1650 Super then it should be stronger than Titan (not much, but it should be faster anyway), the thing is that both cards should work fine for this game when my ancient 1050 Ti can run it.
No problem, buddy!... As for the 1650, nah it was not just a regulat GTX1650, it was a laptop one so yeah... Now credit to the game itself, it's rather clean, as far as I could see, it's not trying to load everything outside view range and other badly optimized situations wich in my case might be a matter of faster memory rather than just power, but yeah hope you can play it better with some other tweaks.
 

werwolf12

Newbie
Dec 22, 2024
58
94
Parasite Inside v.0.3.5 — Early Access Release
Hi everyone! The latest update 0.3.5 for Parasite Inside is now available for download for Early Access and Full Access Tiers. Changelog v.0.3.5: [Gameplay & Mechanics]
  • Fixed stamina drain rate being tied to FPS (now consistent across all frame rates).,
  • Fixed issue preventing key rebinding from the main menu.,
  • Tutorials no longer open automatically but are now added to the Journal.,
  • Introduced the new FlashBox puzzle system.,
  • Added new item: FlashBox – used to hack locked containers and terminals.,
  • Added new item: FlashStick – required to interact with FlashBox puzzles.,
  • Added hackable loot containers using the FlashBox.,
  • Added ability to hack personal terminals using the FlashBox.,
  • Added a new enemy type: puzzle-based Lotus.,
  • Added new access item: AstroLink Access Card.,
  • Grammar and localization improvements across the game.,
  • Some guide cutscenes have been removed to improve pacing.,
[Locations]
  • Updated: LTW Ramp visual polish.,
  • Updated: Crew Dining Room with layout and prop adjustments.,
  • Added: AstroLink - Sector 1 (new area).,
  • Added: AstroLink - Sector 2 (new area).,
  • Added shortcut between Power Core and Main Labs for better navigation.,
  • Removed crates in Cryo Laboratory - Crew Tier.,
  • Reworked object placement in Gym - Crew Tier.,
  • Reworked object placement in Workshops: Sector 6.,
  • Reduced number of enemies in Workshops: Sector 9.,
  • Connected Service Rooms and Workshops: Sector 6 without needing repair kit – power only now.,
  • Added visual cue (VFX) to guide player through fire bypass in Service Rooms.,
[Visual & Audio Improvements]
  • Glass materials updated for more realistic dirt and reflection.,
  • Added new environmental VFX (sparks, electrical surges, etc).,
  • Optimized lighting sources for better performance and atmosphere.,
  • New ambient sound effects added in various areas.,
  • Improved Oni’s animation in the intro sequence.,
  • Added camera collision smoothing – camera now moves smoothly when near objects.,
  • Added fading effect on character mesh when camera is too close.,
  • New level maps added for AstroLink zones.,
[Content & Narrative]
  • Continued progression of the main storyline.,
  • Added a new NPC: SiXy.,
  • Added a new unlockable outfit for Oni: AstroForge ERT Light Suit.,
  • Added multiple new cutscenes.,
  • Added new background logs (emails, notes, documents) expanding lore and story.,
Thank you all for your support and happy gaming!
 

gottesurteil

Newbie
Oct 5, 2022
21
26
Developers are still tying game functionality to framerate? Really? In 2025?
I play Nikke (goddess of victory, gacha game), and it has an infamous bit of that. High capacity weapons (MG, SMG, and to a lesser extent AR) are tied to FPS.

So yes, a multi-billion dollar company, one of it's two flagship titles, ties a vital piece of game functionality to framerate.

Lol. it sucks.
 
Jun 6, 2021
124
64
I play Nikke (goddess of victory, gacha game), and it has an infamous bit of that. High capacity weapons (MG, SMG, and to a lesser extent AR) are tied to FPS.

So yes, a multi-billion dollar company, one of it's two flagship titles, ties a vital piece of game functionality to framerate.

Lol. it sucks.
And this is why people care about FPS exceeding the minimum standard of 60.
 

BulHul

New Member
Nov 13, 2021
10
12
Where do I got After seeing the woman in the wall? I went past a door with an emergency fuse I shot off and all I can see is a vent I can't reach and a forklift I don't have a card for?
 
Last edited:

13Gatsu777

Active Member
Nov 6, 2019
631
1,173
Where do I got After seeing the woman in the wall? I went past a door with an emergency fuse I shot off and all I can see is a vent I can't reach and a forklift I don't have a card for?
Capture d'écran 2025-05-22 072957.png
You should be at Player pawn 4-5
The fuse (Green F) you shot should have open a way to reach Player pawn 4-6
If you go at the end of the room LTW3 you should be able to climb up to the container/Boxes then puzzle jump to the vent (red arrow) until you reach Player pawn 4-7
 
3.90 star(s) 63 Votes