SupremeAI

Member
Game Developer
Apr 20, 2024
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:)
- Saving before every task makes the game too easy. Not saving at all makes the game a hell, especially considering the bugs that happen. Sometimes you pick the right choice but the game processes as wrong anyway. To make it cristal clear, when a certain parasite gets out of control, it's pretty easy to know which color to chose yet sometimes it goes wrong. Reload, same choice, goes right. Dunno if that's intentional or not...
I think it would be better to add autosaves, for example every 10 days, and remove the option for players to save manually :)

The parasite color quests were originally introduced for balance, allowing the player to more easily offset losses from wrong choices in other quests. However, I later decided to add a bit of randomness to these quests. Currently, the base success rate is 15% if the parasite color is chosen incorrectly, and 75% if it's chosen correctly.
 

SupremeAI

Member
Game Developer
Apr 20, 2024
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I don't really get the relation between the host and her parasite. What changes if one chooses one or another? Just the order in appearance? Stats are always the same: 30 main stat, 10 all the others, in the same exact order.

The relation between the host and her parasite is very superficial at the moment. As you said, just the order in appearance changes, and the stats are always the same.

I might add more variety in the future - that's a good idea and something I should think about. Thanks for bringing it to my attention!
 
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throwaway1a4

New Member
Jan 14, 2022
12
21
103
Got a virus warning when I tried your file (n):poop:
virus scanners do be like that tho. here's the changes you have to make to the raw html if you wanna enable cheats yourself:

starting at line 13742, comment out all the "setup.PASS(_rawCode) === _codes.AdditionalLocations" lines except the first, which you just replace with "1 === 1"

1755976872672.png
 

Radiance7

Newbie
Sep 16, 2024
51
33
28
Since the survivors in your game are actually test subjects infected with parasites, I think you could add more events that highlight the "experiment" side of the story. For example, maybe sometimes the scientists send new "instructions" into the shelter - like forcing the girls to ration food differently, or testing how they react to strange new substances.
 

SupremeAI

Member
Game Developer
Apr 20, 2024
136
234
71
Since the survivors in your game are actually test subjects infected with parasites, I think you could add more events that highlight the "experiment" side of the story. For example, maybe sometimes the scientists send new "instructions" into the shelter - like forcing the girls to ration food differently, or testing how they react to strange new substances.
That's a really interesting suggestion. I like the idea of the scientists interfering directly, since it reinforces the premise that this is a controlled environment.

I'd just need to make sure those instructions feel unpredictable but still fair for the player. Do you imagine them as mandatory orders, or optional challenges? :unsure:
 

Radiance7

Newbie
Sep 16, 2024
51
33
28
That's a really interesting suggestion. I like the idea of the scientists interfering directly, since it reinforces the premise that this is a controlled environment.

I'd just need to make sure those instructions feel unpredictable but still fair for the player. Do you imagine them as mandatory orders, or optional challenges? :unsure:
I'd say a mix could work. Some instructions could be mandatory - like a sudden rule change on how much each subject can eat. Others could be optional, giving a reward if the player follows them, or a penalty if they refuse. That way, it feels like the scientists are constantly testing boundaries.
 

SupremeAI

Member
Game Developer
Apr 20, 2024
136
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71
I'd say a mix could work. Some instructions could be mandatory - like a sudden rule change on how much each subject can eat. Others could be optional, giving a reward if the player follows them, or a penalty if they refuse. That way, it feels like the scientists are constantly testing boundaries.
That balance makes sense. Optional tasks tied to risk and reward would give players agency, while mandatory ones keep the feeling of control from above.

I can already imagine a system where "scientist directives" appear randomly, almost like external events.

:geek:
 

Radiance7

Newbie
Sep 16, 2024
51
33
28
That balance makes sense. Optional tasks tied to risk and reward would give players agency, while mandatory ones keep the feeling of control from above.

I can already imagine a system where "scientist directives" appear randomly, almost like external events.

:geek:
And since the girls are infected with parasites, maybe the scientists also test parasite-related triggers. Like exposing them to loud noises, strange lights, or new chemicals to see how the infection influences their behavior. Some might get stronger, others unstable.
 

SupremeAI

Member
Game Developer
Apr 20, 2024
136
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71
And since the girls are infected with parasites, maybe the scientists also test parasite-related triggers. Like exposing them to loud noises, strange lights, or new chemicals to see how the infection influences their behavior. Some might get stronger, others unstable.
That's a great angle. It ties the parasite infection directly into gameplay, instead of just being background lore.

I could create events where a subject temporarily gains bonuses or penalties depending on the stimulus.

That would make each run unpredictable ;)
 

Terakahn

Active Member
Oct 5, 2017
947
469
226
Would love to see more girls added in future versions. I felt like that was the end of the gameplay loop for me, once I'd seen all of their scenes. The rest is pretty repetitive and coin flippy if you don't save scum it.
 
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SupremeAI

Member
Game Developer
Apr 20, 2024
136
234
71
Would love to see more girls added in future versions. I felt like that was the end of the gameplay loop for me, once I'd seen all of their scenes. The rest is pretty repetitive and coin flippy if you don't save scum it.
Thank you for your comment and for paying attention to the project!

New girls will be added in the next update (including Asian girls and MILFs) ;) :)
 
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SupremeAI

Member
Game Developer
Apr 20, 2024
136
234
71
hello, is there any m2f stuff or is it planned? would love to see that
Hey!

Sorry for the late reply, I just didn’t notice your question earlier.

I haven’t planned any M2F content so far, but maybe later on.

Could you tell me how you imagine it, or what kind of scenarios you’d like to see?
 

youraccount69

I'm like a karate chop
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Dec 30, 2020
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Parasitorium-0.4.5
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