Parental Love: character assets

Falcon6

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Mar 15, 2018
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Falcon6 apparently Elly helped her get that new job! Here are a couple of renders I did over a year ago.
:LOL:

First time I saw your Hooters. Wait...that didn't come out the way I intended it to. Oh heck...never mind. Ya can never have enough Hooters. o_O

Here's another quick Young Ada G8 using your morphs. She's upset with me because I posted the pics of her Hooters. I can't win. I'm gonna let her cool off for a bit while I go try some Elly G8's. Really appreciate your G8 morphs. (y)

Large, open full size and scroll.

Ada G8 (PL) - 02.png
 
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m4dsk1llz

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G8 just gives you more options, that is why I started converting the G3 fan art stuff I could find.
 
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Falcon6

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Agree. The G8 clothing options are (IMO) better too, so it's a win-win if you like the original G3 models.

As an aside (and I honestly wasn't aware of this until a little while ago), unless I'm doing something wrong there is no way I can copy the Luxee G3 model Torso textures to a G8.1F version of a converted model. There isn't a Torso option in the default G8.1F Surfaces Tab to copy the G3 Torso textures to. There's one for the default G8F model, but not the G8.1F one. So I end up with a 2-tone body texture on a G8.1F conversion attempt. No biggie 'cos the G8F conversions look fine, but it doesn't seem to be able to be done for a G8.1F conversion. Unless I'm missing something (which wouldn't be the first time :LOL: ).
 

m4dsk1llz

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Agree. The G8 clothing options are (IMO) better too, so it's a win-win if you like the original G3 models.

As an aside (and I honestly wasn't aware of this until a little while ago), unless I'm doing something wrong there is no way I can copy the Luxee G3 model Torso textures to a G8.1F version of a converted model. There isn't a Torso option in the default G8.1F Surfaces Tab to copy the G3 Torso textures to. There's one for the default G8F model, but not the G8.1F one. So I end up with a 2-tone body texture on a G8.1F conversion attempt. No biggie 'cos the G8F conversions look fine, but it doesn't seem to be able to be done for a G8.1F conversion. Unless I'm missing something (which wouldn't be the first time :LOL: ).
This is not correct, you can apply a G3 texture directly to a G8.1 model. It will change the base UV Map to Base Female. You just cannot change the UV Map back to Base 8.1 Female without using the Texture Map utility built into DAZ. I actually do that all the time. My most recent renders in this thread are all 8.1 with the original G3 textures applied then transfer mapped to Genesis 8.1 then reapplied as an 8.1 native texture. It is a lot of extra work but I think there are a few benefits, while still being totally optional.

If you want to copy the Luxee texture, I don't know why you would want to, as I don't believe he actually changed anything. You can copy and paste from one character to another in the surfaces tab if they are both loaded in the scene. I have done that also. Again, why? And, it is a lot of extra work when you can just load the original G3 textures.
 

m4dsk1llz

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Why isn't this thread combined with the Fan Art thread. I always hate it when I need to look in two (or more) places for information on assets used!
 

Falcon6

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Why isn't this thread combined with the Fan Art thread. I always hate it when I need to look in two (or more) places for information on assets used!
Many (most?) of the other game character Fan Art resources vs actual character render threads are separated. I think it's because some people complain that when they go to a "fan art" thread of a game they just want to see the renders and not have to wade through discussions about gathering the assets and rendering them. Heck, some people actually post requests for a ZIP (or similar) file containing ALL the renders in a multi-hundred page thread so they wouldn't have to read all the posts that don't contain any "pictures" to download. They just want the pics and have no desire to gather assets or make the character renders themselves. In some cases (lots of them, actually), they are using a 10-year old computer to browse the forum and couldn't make the renders themselves on the outdated hardware they are using anyhow.
 

OhWee

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Many (most?) of the other game character Fan Art resources vs actual character render threads are separated. I think it's because some people complain that when they go to a "fan art" thread of a game they just want to see the renders and not have to wade through discussions about gathering the assets and rendering them. Heck, some people actually post requests for a ZIP (or similar) file containing ALL the renders in a multi-hundred page thread so they wouldn't have to read all the posts that don't contain any "pictures" to download. They just want the pics and have no desire to gather assets or make the character renders themselves. In some cases (lots of them, actually), they are using a 10-year old computer to browse the forum and couldn't make the renders themselves on the outdated hardware they are using anyhow.
Often, for the longer fanart threads, it's actually the opposite. The assets discussions end up getting separated into a separate thread to make them easier to find, so that people don't have to sort through hundreds of pages just to find a few .dufs of their favorite characters.

Dreams of Desire and DMD are both good examples where having separate art assets threads to refer to is quite helpful.

Not all fanart threads take off though, in those cases a single thread will suffice. The Babysitter(s) Fanart & Art Assets thread is an example of this.

The Parental Love fanart thread is pretty small in retrospect, but the game was fairly popular when it was still getting regular updates. It's hard to predict exactly which fanart threads will really take off, so it can be hard to know when separate art assets threads might be more prudent.

My two cents.
;)
 
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Falcon6

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If you want to copy the Luxee texture, I don't know why you would want to, as I don't believe he actually changed anything. You can copy and paste from one character to another in the surfaces tab if they are both loaded in the scene. I have done that also. Again, why? And, it is a lot of extra work when you can just load the original G3 textures.
OK, I'm obviously ignorant about the above. I've rarely copied textures from one character to another in the past, and when I did do it it was always from the same Genesis type...G3 to G3, G8 to G8, etc. The only reason I've recently been doing G3 to G8\G8.1 texture copies was because of what I read in one of your earlier posts about "needing to copy the G3 model textures to the (your) G8 models..." when you were providing DUF files for them instead of just the morph files now. So when I tried copying Luxee's G3 textures to a now morphed default G8.1F model after using your new morphs, it always left the torso of the model with the regular default G8.1F texture, while the rest of the model got the G3 textures transferred. That's when I realized (looking more closely at the Surfaces Tab "model parts" list for a G8.1 model) there wasn't a separate Torso entry there to copy other Torso textures to. I've never used the (a?) Texture Map utility in Daz Studio before to do anything (I'm aware of). Need to go look into how to do that 'cos after I "morph" a model I generally create a saved DUF file of her for future loading of the model.

It sucks getting old, but learning new things is still fun. But I generally end up drinking WAY too much coffee and not getting anywhere NEAR enough sleep when that happens. :ROFLMAO:
 

Falcon6

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...and DMD are both good examples where having separate art assets threads to refer to is quite helpful.
;)
Yes, the DMD and the Big Brother Fan Art(s) threads were the ones I was thinking of when I posted my reply. I've hung around them and posted renders in both of them in the past, but haven't been doing much posting since around February while dealing with some medical issues (sucks getting older). I agree with your point about it depending on the size of and the popularity of the Fan Art threads though.

(And I've learned a lot from you personally in those Fan Art threads during the past 4 years when I started using Daz Studio. Thanks for all of those things too! )(y)
 
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m4dsk1llz

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Many (most?) of the other game character Fan Art resources vs actual character render threads are separated. I think it's because some people complain that when they go to a "fan art" thread of a game they just want to see the renders and not have to wade through discussions about gathering the assets and rendering them. Heck, some people actually post requests for a ZIP (or similar) file containing ALL the renders in a multi-hundred page thread so they wouldn't have to read all the posts that don't contain any "pictures" to download. They just want the pics and have no desire to gather assets or make the character renders themselves. In some cases (lots of them, actually), they are using a 10-year old computer to browse the forum and couldn't make the renders themselves on the outdated hardware they are using anyhow.
Often, for the longer fanart threads, it's actually the opposite. The assets discussions end up getting separated into a separate thread to make them easier to find, so that people don't have to sort through hundreds of pages just to find a few .dufs of their favorite characters.

Dreams of Desire and DMD are both good examples where having separate art assets threads to refer to is quite helpful.

Not all fanart threads take off though, in those cases a single thread will suffice. The Babysitter(s) Fanart & Art Assets thread is an example of this.

The Parental Love fanart thread is pretty small in retrospect, but the game was fairly popular when it was still getting regular updates. It's hard to predict exactly which fanart threads will really take off, so it can be hard to know when separate art assets threads might be more prudent.

My two cents.
;)
Let me add to this discussion about separate threads. Usually the big issue with the fan art threads is that they are started by individuals that only want others to do the work of finding assets and providing fan art for them. They have zero interest in being a resource or aggregator of infomation. If you look at the few Fan Art threads I started, you will see that I try to reserve and maintain the first several posts so that if you really need to find asset lists or .duf files you only need to go to the beginning of the thread.

Bad example of trying to find assets used, just look at BAD or the AWAM threads, where stuff is scattered all over the place. You want ot find an asset, you either ask again at the end of the thread or you search each and every page until you find them. Small threads are easier but not easy to use either.

Of course we are not going to find people that have lists of assets for every VN there is a fan art thread, but let those die on the vine so to speak and support the ones where the original poster actually cares about sharing. If someone is providing all the info, then transfer the thread moderation to that person or have them start a thread and close down the original. I know that is just unworkable as a solution, but we are throwing cents into this discussion and here are my few remaining cents.
 

m4dsk1llz

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OK, I'm obviously ignorant about the above. I've rarely copied textures from one character to another in the past, and when I did do it it was always from the same Genesis type...G3 to G3, G8 to G8, etc. The only reason I've recently been doing G3 to G8\G8.1 texture copies was because of what I read in one of your earlier posts about "needing to copy the G3 model textures to the (your) G8 models..." when you were providing DUF files for them instead of just the morph files now. So when I tried copying Luxee's G3 textures to a now morphed default G8.1F model after using your new morphs, it always left the torso of the model with the regular default G8.1F texture, while the rest of the model got the G3 textures transferred. That's when I realized (looking more closely at the Surfaces Tab "model parts" list for a G8.1 model) there wasn't a separate Torso entry there to copy other Torso textures to. I've never used the (a?) Texture Map utility in Daz Studio before to do anything (I'm aware of). Need to go look into how to do that 'cos after I "morph" a model I generally create a saved DUF file of her for future loading of the model.

It sucks getting old, but learning new things is still fun. But I generally end up drinking WAY too much coffee and not getting anywhere NEAR enough sleep when that happens. :ROFLMAO:
Falcon6
Here is the skinny, in all G8.1 characters in the Surfaces Tab there is a section called Genesis 8 Legacy, in it you will find Torso, copy your G3 Torso there. That will automagically populate the Head and Body textures for you.
 
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xvAresvx

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Yup. And "original size" gets confusing too depending on how the developer created the model with the "morphing method" used. For instance, Lexee's Ada (Young) DUF file loads at Scale 78.3% and Measure Metrics of 4ft 11in Tall and 27-21-30 (inches) body proportions. Your Ada (Young) after using the morph sliders loads her at 100.0% (even though she got "less tall" using the morphs) and 4ft 11in 27-20-30. The 4ft 11in Heights match, and the body proportion measurements are close enough to not be a big difference (they would get rounded up or down in the real world anyhow). But the difference in the model's Scale Percentages can get confusing when both models are side by side in a render with the same Heights but massively different Scale Percentages. It's nobody's fault that happens, because DAZ Studio itself isn't consistent in how they allow it to be done. Obviously, if somebody uses the "Growing Up" product to reduce a default 100.0% default Daz model, reducing the model to an Older Teen, Young Teen, 9-10 Year Old, (etc), after the morphs are applied the Scale Percentage also gets reduced for the model. That doesn't happen a lot of times with other types of morphs applied to the model. I've lost count of how many times I've had a 100.0% Adult at 5ft 11in tall (the default G8F size) model in a scene next to 4ft 11in "Young Teen" that was ALSO being shown as 100.0% Scale. That's OK, 'cos I understand THAT developer created a 4 ft 11in "young" (non-Adult) model who (in the developer's mind) WAS a 100.0% "teen" or such. It's all a matter of perspective, but the lack of consistency across the board in Daz Studio gets confusing as hell sometimes. (I'm NOT complaining or implying any way is right or wrong...it's just confusing as hell using Daz Studio at times because of a lack of consistency in the assets used with it).

In any case, here's a quick render of your new Young Ada G8F using the slider morphs. I copied Luxee's G3 Ada textures to the G8 model and that worked fine. Only other thing I changed was her nail polish (fingers and toes). Oh...and I gave her a new job at the local Chicken Wing Place in my local casino. SOMEBODY had to do it, so......:LOL:

Rendered at 4096 x 6627 for my large screen TV. Reduced to 2350 x 3800 to allow forum upload. Double-click to open full size and scroll. Looking forward to playing around with the rest of your G8 conversions. Thanks for them! (y)

View attachment 2805137
do you have this character?
 

Falcon6

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do you have this character?
Obviously. Or else I wouldn't have been able to make the render and post it in the forum in the first place?

And before you ask me for it, all the files for this game's characters were posted in this thread already. They are there for you to download if you want them.