To those who spent their entire army budget worth of ammo on Roach Man or some, try beat the shit out of him with melee. I don't know why and I can not be bother to test this properly as I'll have to play this buggy mess again but melee seems to properly deal damage to him after he stop jumping into the ceiling.
Also, dev, not that I know you even use this platform but I really see your hardwork. Hell, this patch is probably the best one so far as it is actually playable minus some black screen,crouching while in the vent made you clipped out of realty, flashlight bug, extremely annoying dark screen while sleepy, survivors WILL ABSOLUTELY NOT STAY in the shelter and will randomly insist following you after multiple attempt to make them stay(since last patch), roachman (also since last patch),struggles minigame prompt stuck on screen,black screen while attempt to fix chemistry workbench,black screen while attempt to fix gunsmith workbench?, character get stuck while fixing gunsmith (press c unstuck her somehow) ,janky bouncing collison with crabs, lack of sandbox mode (I am tired of luring enemies into my survivor.), survivor will get stuck while crawling in vents (enter elevator teleport them to you which is a workaround) if you save a survivor but your party is full and you sleep to advance the day, when you go back to retrieve the npc that you saved they will simply diappear, etc. All things consider, this some hilariously hellish coding journey! Still remember when crouching is a game ender as it somehow gave Sarah additional two legs and lock her in place with ZERO save systems in the game yet. Keep it up.
Also, one more thing. Past H-games feedbacks made it extremely clear that players absolutely despise "lose to unlock"gallery systems and to be completely honest, would you run around getting kill on purpose once before actually killing things? IMO I'm probably pulling this out of my ass but this is just a poorly design system aim to be tedious than rewarding for exploration. Sure, it's doable but it's like building a stair and purposely cut off every one or two steps. Kill like, 10 enemies of that kind would be a better or something similar. Oh, right. There's SO many interaction between enemies and survivors you added. Shame that 90% of it will never ever happen as either 1. Enemies dies too fast (playing in easy mode) 2.You also get targetted instead(if play in hard mode) and in rare chance survivor is actually getting duke down,Sarah is also on the ground with them. A sandbox mode which let you roam around in testing area,spawn enemies and survivor would be absolutely insane addition. please.
TDLR:SANDBOX MODE PLEASEEEEEEEEEE