Others Abandoned Path of Sorrow and Pleasure [v0.12.1] [AE Games]

blackmetal

Active Member
Nov 15, 2018
528
374
Well, I really hated the starting (and I hate the game engine used for this project)...trying to kill the wolves with no way to heal from the earlier skeleton attack in the cave (It would be better to NOT have any of the 16bit RPG combat crap, and just have the actual story frames). It's 2022, not 1995...this is definitely not for me, as I never made it past the wolves...I kept fucking dying.

And I would suggest showing images of the RPG content, because if I was aware this was a major part of this project I wouldn't have wasted my bandwidth downloading this.

Ya, good luck with this, I hope later the RPG engine and 16bit RPG content is scraped, and just the story is ported to Renpy.
1995 you mean 1985 that shit didn't cut it in 1995
 
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swelldude

Member
Feb 7, 2020
109
190
Controls are horrid. Battling is frustrating. No matter where you click, be it right or left click, it takes an act of Congress to actually attack. Also, even with my 32 inch 4K monitor, the characters are tiny. How about scaling the game instead of forcing a resolution? Sure, you scale the map display area, but the characters are teeny tiny little sprites still. Despite there being a whole heck of a lot of nothing between event areas, there has got to be a better control system that doesn't demand pixel accurate mouse locations to do things.... like attack.

Before you work on anything else, work on the engine first as the rest won't matter if people need magnifying glass and GPS to just play the thing.
 

Hordragg

Lesser-Known Mesmer
Donor
Compressor
Apr 2, 2019
3,030
10,835
Path of Sorrow and Pleasure [v0.12.1] [AE Games] – COMPRESSED

Win v0.12.1 · · · (1.6 GiB :: 3.4 GiB)
This compression is unofficial, reduces asset quality, and may or may not break your game.

Caveat emptor.
 
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tsunku

Engaged Member
Nov 6, 2017
2,928
1,571
Path of Sorrow and Pleasure [v0.12.1] [AE Games] – COMPRESSED

Win v0.12.1 · · Pixeldrain · (1.6 GiB :: 3.4 GiB)
This compression is unofficial, reduces asset quality, and may or may not break your game.

Caveat emptor.
and does not exist, folder not found...
 

AdrielEtriss

Member
Game Developer
Feb 24, 2020
119
70
I just notice some Activite there, It will sound strange but i will recomend to wait for our new Release and not playing this one.

This one is not in development anymore. We decide to bring the project on the UE, and our Demo will be soon ready to be published :)
 

Canto Forte

Post Pro
Jul 10, 2017
21,860
27,099
That is insane: 3.5 GB for a bare bones DEMO the creator does not want players to try any more:
- replaced by a UE bare bones DEMO that could realistically be 4 to 6 GB big?
This one is not in development anymore. We decide to bring the project on the UE
Why? The visuals made it somewhat serviceable as a Diablo/Baldur*s gate clone with cutscenes and events.
The strain for PC or LAptop or MObile using a performance juggernaut engine like UE is immense.
What now?
 

AdrielEtriss

Member
Game Developer
Feb 24, 2020
119
70
That is insane: 3.5 GB for a bare bones DEMO the creator does not want players to try any more:
- replaced by a UE bare bones DEMO that could realistically be 4 to 6 GB big?

Why? The visuals made it somewhat serviceable as a Diablo/Baldur*s gate clone with cutscenes and events.
The strain for PC or LAptop or MObile using a performance juggernaut engine like UE is immense.
What now?

Why? Because we want to complete game not just struggle with something whats not working. That was our reason for changing engine. What we used for this not works how we needed. Almost anything works and thats not was issue on our side.
We waste really long time on it without any good results.

Changing to UE finally push us forward.

Yeah This game will be playable on Mobile. And this not even was planned with old version. But optimization is there much better then on Old version, We have two testers with really low budget pc and they can play it (Not on ultra) but still can play with decent FPS.

We will try to focus on good optimazition for game to be playable on lower pc's but cant say that you will run it on potato, sadly Miracles we cant do.

ecetera at the end. We decide for UE to push game forward, have better optimization, better options and give players more fun with it.

I believe that we did good decision.
 
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