(snips and emphasis mine)*snip* What I care is that people are so desperate to keep their e-begging shekels that they simply will do whatever it takes, throwing their fanbase under the bus if so needed. *snip*
Hopefully, it's a misplaced try to be snarky and edgy/funny... and not something else.(snips and emphasis mine)
Shekels is a mighty curious word choice here...
They might need to change som tech, but other than that, that might work. Was just thinking about that idea yesterdayThe larger devs should organise and approach sites like manyvids and clips4sale. There's no reason for those sites to care that the content being offered is a game instead of a video clip.
I'll freely admit that the current climate might make me read a lot more into that than I should and it might have no other intention behind it.Hopefully, it's a misplaced try to be snarky and edgy/funny... and not something else.
Until a reliable alternative come in the market, yes. It will not a be big deal for already established creators, since they have a big fans and donators base. They will probably earn less, but still achieve to raise money. The biggest part of the problem will be for creators who don't have a big visibility and obviously creators who want to enter the market with their games. They both don't have a fan base yet and so will encounter real difficulties to raise some money.
Firstly, because human brain sometimes works in a strange way.Also why not ask people to pay for each release but make it $5 etc... So it does not have to be monthly.
Firstly, because human brain sometimes works in a strange way.
If you want, it's like the price of something. There's no real difference between 10 and 9.99. But because of the psychological threshold, 9.99 is not 10 yet, and so more people will buy it.
The same thing apply here. There's people who are ready to help a creator, and so give it some money each month, but who'll never buy a game. Whatever if it cost them the same amount, the psychological impact isn't the same. In one hand, you have something like, "the creation isn't this bad, so the creator deserve some help, I'll give him $5/month", and in the other you have, "this game isn't good enough to cost $5/update". This said, there's people who react at the opposite, and are ready to pay every update, even if they are monthly, but not to give a little something each month.
Secondly because Patreon add something useful, a vision of the future. You know how much you'll earn for the next month, so for creators who use the help of a coder or an artist, it help them know how much they can spend on this update. And like, unless you mess it completely, the number of pledge tend to stay stable or raise, they can even plan this on a bigger scale. "I earn x/month, it cost me Y/picture. It mean that I can command z pictures/month, so in three months I have finished this part. Let's say that in two months I start thinking hard about the next part".
I feel the same, don't put all your eggs in one basket. But Patreon offered something that no one else offer (yet?), the possibility to deal with an online payment processor without high, almost prohibitive, fees, even when you make adult content.I still feel more option than just monthly payment can only be a good thing.
There's the fetish, and there's also the, "it's something that I'll never do in real life" effect. It's a game, it's better when it's something which isn't your reality. There's few, "go to the girl, get slapped, try with the next girl", games. What's the pleasure to play what you already live each Friday night :teary: ?As you have said the human mind. I think for loads of people incest or for some bestiality is erotic or appealing or intriguing, cutting that out for whatever reason "can be" detrimental to one's game.
I'm not developing. I thought about it a lot, but when the moment came to stop doing it hypothetically, the sad reality hurt me... I'm not a good enough writer and artist. So, I let better people do it, and after this mess with their games Who know, with times it will perhaps teach me the knowledge I still miss.Anyway thx for answering. If i may ask how did you get into developing Visual Novels and was it difficult?
You seem to be a hell of a coder, so you could probably collaborate with someoneI'm not developing. I thought about it a lot, but when the moment came to stop doing it hypothetically, the sad reality hurt me... I'm not a good enough writer and artist. So, I let better people do it, and after this mess with their games Who know, with times it will perhaps teach me the knowledge I still miss.
[joke]What's the pleasure to play what you already live each Friday night :teary: ?
I stay home, far away from girls ; especially the slapping ones.[joke]
Could you please explain in great detail what technique you are using to reduces the 'slap your face' outcome so that it only occurs on Friday nights?:confounded:
your's sincerely Someone with an almost daily sore face.:'mad:
[/joke]