interesting game concept, but the barter mechanics are a bit too harsh. takes a while to earn money... maybe i'm just not cheesing the mechanics correctly.
the art is pretty decent so far.
edit: there are some translation errors that make the game harder. customers say "i want to buy" when they want to sell etc.
my tip: click on the item to see the stats in the main window. it always says "bought for" or something like that when you are currently trying to sell. also useful info to make a profit.
Hi, I'll take a look again for the balancing issue, haven't got much time tuning the balance, might tune it down to easy rather than hard right now if balanced can't be achieved. Also I'm currently working on alternative way to earn money, for example free item to sell, gift from npc.
You are right for the dialogue typo where it says buy when it actually sell, it will be fixed in next version.
For the tip, is it the same as "bought at" information when the item is clicked/opened? It's the price the player buy the item at, so the player can compare at what price they bought the item with the price they currently trying to sell.
Thank you for your feedback.