I've noticed that this game is quest centered, more than I've seen in any other game. Most games you explore, fight what you come across, and gain experience that way, and some quests to do along the way just to run the story.
The quest list in the walkthrough is not in the best shape... the info IS there, but it's scattered across several files.
It makes it hard to follow the walkthrough to get hints on where to go next.
I re-did the quests so that they are single files, and wrote a program to read them from a drop down list box.
I'm setting it up so that the full quest lines can be followed. IE: what quest triggers the next one in line.
(I'm building that information right now.)
I'm also thinking about add a way to show what quests are available, and when cleared, will list what's next. Kinda like a tracking sheet where you can only see the quests you have activated.
The basis works, just need to add all the bells and whistles.
You can edit the quest text, modify the quest data, the required quest, and what quest it opens.
I know I'm late in this game, but it has been a blast to play... after figuring out that resting one night doesn't fully restore health and magic points. And, it's a struggle to make enough money to pay for living expense.