- Sep 23, 2017
- 151
- 230
That's unavoidable unless there is a significant benefit to redoing the underlying assets and engine plugins.The game seems to be losing FPS near Edgar's house... I remember on the first version the central square was very slow, then on version 2+ the game worked perfectly (not a single bug), then I took a break from the game, decided to come back and here again ... problems -_-
Also (it seemed to me) the game is becoming outdated... the quality of animation, everything is somehow weak... maybe I'm being picky, but even when compared with the same A Struggle With Sin (which is developing and animations are improving), this game seems to stand on place...And if you compare with games (NLT Media), so overall it will look like a weak product...
This is what happens when you take a break from playing for a YEAR, and earlier I said that this game is in my top 10 best games...
ASwS first appeared in 2020. PQ showed up in 2017. NLT games don't really count for comparison because they ended development on several games and make tangential sequels with updated foundations in the past 7 years (dear lord it HAS been 7+ years...)
An example of this is the crafting system. The process for crafting potions was introduced before a proper crafting plugin was created for RPGM which is why it is so clunky. Now there are actual crafting menus and processes you can add to an RPGM game, but it would be a lot of rip and tear to rework the system in PQ which is why we're stuck with what we have.
What PQ does have is sheer quantity of content though. That 7+ years of development was spent adding new content in every patch to the point I'm curious where Thinkerer will put a pin in things to end development if the engine gets too unstable.