How do you start rebuilding the temple quest because it is not activating
If you did the QUEST: Witch Trouble
QUEST: The Temple of Qetesh
Prerequisites: Witch Trouble
After completing “Witch Trouble”, return to Ziva and talk to her. When you select the “Worship Qetesh” dialogue option, she tells you about a ruined temple of Qetesh located somewhere in the area of Weirdwood and that she believes it still contains one of the chalices of Qetesh. She says that if she can acquire the chalice, she can make more advanced potions and teach you a few of her rituals. She suggests that if you can find a map of the area, it might give a clue to the temple's location. If you talk to her again, she suggests that, since maps are quite expensive, it might be a good idea to look in the home of someone wealthy. Head back to Weirdwood and go to the Mayor's house. The map is on the wall in the room in the center of the house. Just click on the panel below and left of the map (it's rather large) and you can 'steal it'. Take the map back to Ziva. She looks at the map and tells you that the temple is in a narrow valley to the southwest of Weirdwood. She asks you to accompany her to the temple. You can accept or go later. If you accept, she joins the party. She is weaker than you (level 1) and only has 40 HP, but she has two healing spells.
If the MC has some extra coin, stop at the blacksmith and buy her some armor as well as the Quarter Staff. (If you don't have the cash you can still go into the Forgotten Valley, kill some goblins and return to Weirdwood to upgrade her armor and weapon before going all the way to the Temple.)
Then, go south from Weirdwood to The Forgotten Valley. When you arrive, Ziva tells you that you are on the right track. Head west from the zone entrance into the valley between the two cliffs. Enemies here consists of Goblins and Armored Goblins, but they typically come in pairs and trios, so the fights can be pretty tough. At the far western end of the valley, you will find the entrance to the temple.
SAVE BEFORE ENTERING THE TEMPLE!
A giant named Grug is guarding the temple. You get the choice to either negotiate with him or fight. (Tinkerer, in his infinite wisdom, removed the option to kill Grug, that was in earlier versions). If you negotiate, there is a pretty hot scene where Ziva has sex with him. If you fight him, get ready for a TOUGH battle. Grug is one of the toughest enemy in the game. He has a 150 HP, and he can hit a fullyequipped level 7 character for as much as 50 HP. To beat him at level 7, you basically have to keep Ziva on bandage/greater heal duty and hope to land at least one critical hit on Grug. Another option is to make several Healing Potions before starting this quest. In fact, if you plan on trying to beat Grug, I would strongly recommend it. REWARD: 70 XP & 50 coins.
Personally, I recommend negotiating unless you are possessed of a particularly strong NTR phobia. In any case, you can always watch the sex scene and then reload if you really want to try your hand at beating him. However you choose to deal with Grug, you soon find yourself inside the temple. You now need to bypass two puzzles.
PUZZLE ROOM 1: You need to cross the room with torches along the western wall and colored tiles on the floor. To avoid death, you must step on the squares in a certain order: white, yellow, red, green, blue, black (this is the order they appear in the circular pattern in the entrance room. This is the safe path across the grid.
PUZZLE ROOM 2: In the next room, you have to step on the squares in a particular order to light all of the braziers. Start with the Black square in the upper left, then go down to the White square in the lower left. (Make sure you don't step on any other colored squares along the way or you'll have to start over.) From the lower left , go to the Yellow square above it and then across to the Red square on the
opposite side. (Half way there … don't mess up.) Now, over to the Green square and across to the Blue square. Now up to the Black square in the upper right. To complete the series the MC has to come back out to the middle and then all the way down to the White square in the lower right. POOF … all the flames are lit and you can removed the chalice without getting turned into toast.
Now, before the MC and Ziva go there separate ways, at least for a little while, he may want to take back all the weapons and armor she's carrying. It's not like they're better than the ones the MC has but he did pay for them after all so the choice is yours.
Head back to Ziva's house for a sex scene and some new potion recipes. Spend a few minutes making some of the various potions (Section 8). I strongly recommend that you make at least one Potion of Barrenness. More about this later.
Back to Weirdwood. Get some rest. Upgrade your weapons. If you haven't already done it, now would be a good time to stop and see the Carpenter. The MC will ask him if he has an Alchemy Desk. (Of course he does.) Buy it if the MC has the coin. This will allow him to make the potions Ziva has taught him in his own home before returning the Goblin Forest.
It also should be just about this time that Victoria comes to collect the rent for the first time. You're given two options. The first is to pay. The second option is to tell her you're 'a little light on coin'. She will immediately tell you how a 'friend' of hers had a lapse in judgment, and had a brief affair with the local guard captain. Now, he's threatening to tell the woman's husband unless she pays him. He keeps the proof (a pair of her panties) in his drawer in the guard house. She asks you to help her (friend) 'escape the clutches of this horrible man' opening the “A Friend's Problem” quest. Since you're always willing to help a damsel in distress you say 'Yes'. As a bit of incentive she takes the key to your house until you've completed the quest.