- Apr 12, 2018
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The Players tribe so far is considered as weak mainly because of their lacking numbers... a clan of roughly 100 Goblins (not even Hobo Goblins) is likely not able to scout and raid outside their main domain which is the Goblin Forest... I am expecting an invasion of Black Goblins from the North east (maybe going down that ancient temple and heading west into the forest in order to avoid Frida) if anything, maybe once the Player can subjugate other clans without wiping them out in order to raise his Clans numbers there will be options to scout further out.I feel like the Goblins will stick will only female Goblin breeders for that faction cos it might get a bit complicated for Tink to factor in human slaves too... I agree but mabey Shakala tells you of a rising rival that must be stopped & he just so happens to be attacking a halfling village.
Just saying theres plenty of expansion room in the north-west corner.
Also the Goblins won't be able of getting West since that path is blocked by Weirdwood and humans wouldn't just let them march through.
On the Otherhand the Western roads are guarded by the Vampires and their gargoyles... or atleast that's a likely scenario
The North East is occupied by Erevy and her weremonster/human army
And south will likely become the stronghold of Zivah and what ever holy forces she will be able to employ.
...several major Powers occupying several areas around Weirdwood with the settlement trapped inbetween.. if not for the MC likely a worst case scenario
not to mention Our Goblins in the South East and the Giants in the East
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