- Jul 2, 2020
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I think it's the build, hair & dress.you think so? I don't see it, she has the same lower half, but all the models have that
I think it's the build, hair & dress.you think so? I don't see it, she has the same lower half, but all the models have that
I like the middle one best. As far as redheads we have a fair few already, and a fair few blondes. Maybe the red head but make it a bit more auburn/brownish?"Tinkerers Vote News"
Beth 2.0?
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As I mentioned before, I wish to revise Beth a bit, her model and scenes are very old and could use an update. The plan is to keep her shape quite similar to her old model, but increase her detail/fidelity. The image above shows her new model. But I am a bit uncertain of what haircolor I should use. The original Beth is more reddish of hair, like the model to the left, but perhaps she is a bit too similar to Julia? I was thinking a bit more about doing a brunette, like the one in the middle, but decided to throw in a blond/white haired version for fun too.
What do you prefer?
Last News
There's now a body on the south edge of the Weirdwood map, below the spider cave entrance. It has a key which unlocks the small outhouse-looking building next to the guard tower.Can someone show me where is the cheat activation for items located at? With a screenshot, preferably.
No wonder, I couldn't find it. I decided to follow the walkthrough to the T, I thought that the corpse and the letter and key were quest-related so I didn't bother to check it. ThanksThere's now a body on the south edge of the Weirdwood map, below the spider cave entrance. It has a key which unlocks the small outhouse-looking building next to the guard tower.
Just wanted to say thanks for this. I've gotten so used to using WASD with RPGM games, it's strange that's not an option here.Does anyone know if there is a way for the player (not the game developer) to add functionality to a game to change the keyboard controls?
I know asking the dev to add this feature is pointless since he's already swapped with so many other tasks - even though add this feature seems to be relatively simple: LinkYou must be registered to see the links
And even though other RPG Maker MV games like A Struggle With Sin have implemented it!
So is there a way for a player to add this feature into a game themselves?
I have certain way of using a keyboard that makes this feature a necessity for me!
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EDIT:
I figured it out!
Just had edit theInput.keyMapper
section of the rpg_core.js file!
This file is located in the www/js/ folder!
In theInput.keyMapper
section , all the keyboard bindings are listed!
These keyboard bindings are set using the JavaScript Keycodes: List of keycodes is linkedYou must be registered to see the links!
All I had to do was either add the new keybindings I needed using the correct keycodes or edit the existing ones!
IMPORTANT NOTE:
If the line below is not the last keybinding on the list forInput.keyMapper
, the game will break:
This line is there by default!JavaScript:120: 'debug' // F9
Please be careful when you edit these kinds of files!
Beth looks so charming with black hair"Tinkerers Vote News"
Beth 2.0?
You must be registered to see the links
As I mentioned before, I wish to revise Beth a bit, her model and scenes are very old and could use an update. The plan is to keep her shape quite similar to her old model, but increase her detail/fidelity. The image above shows her new model. But I am a bit uncertain of what haircolor I should use. The original Beth is more reddish of hair, like the model to the left, but perhaps she is a bit too similar to Julia? I was thinking a bit more about doing a brunette, like the one in the middle, but decided to throw in a blond/white haired version for fun too.
What do you prefer?
Last News
Making Potions, Having Sex, Walking into a New Zone all take 1 Hour of MC's time.This is probably going to be a stupid question but what actually causes time to pass in this game? It feels like my character wakes up, does about three things and then it's night-time or he's exhausted.
Time advances everytime you fight/fuck/move to a new screen/workThis is probably going to be a stupid question but what actually causes time to pass in this game? It feels like my character wakes up, does about three things and then it's night-time or he's exhausted.
Making Potions, Having Sex, Walking into a New Zone all take 1 Hour of MC's time.
Thanks for the responses. It would be nice if we could have an actual time in the top right corner. It can be kind of hard to tell what time it is.Time advances everytime you fight/fuck/move to a new screen/work
I tend to agree, though I'm not sure about the actual time (it is a medieval setting afterall), I'd like a better sense of night/dawn/day/dusk, the current system isn't very easy to read.Thanks for the responses. It would be nice if we could have an actual time in the top right corner. It can be kind of hard to tell what time it is.
An hourly clock has been requested several times. Currently the only way to know the time exactly is by doing a Save.Thanks for the responses. It would be nice if we could have an actual time in the top right corner. It can be kind of hard to tell what time it is.
That seems pretty scattershot. Has Tinkerer ever spoken on this matter or are these lengths of time so ingrained in the code at this point it'd be impossible/PITA to adjust? I mean I guess it's a good thing nothing in this game really has a time limit (that I'm aware of).An hourly clock has been requested several times. Currently the only way to know the time exactly is by doing a Save.
For travel time, several maps are no time to enter but an hour to leave (ex: inner spider cave, Sacred Well, Ziva's/Lindra's house, Tower of Dread). A few others like the Swamps or Vixenatrix' lair take several hours each way to represent a longer/more difficult journey.
Some actions take longer than an hour. Most are straightforward, like doing something at the forge or helping Rosy with baking (both are always two hours). One or two are variable...grinding wheat into flour can take up to three hours depending on how much wheat you're grinding. (Planting or harvesting crops seems like it should take time, but it doesn't. )
A big variable is making potions from the recipe book. Each potion takes an hour, but you can keep making them even as long as the book is still open...all the time (and fatigue!) is applied when you close the book. Each potion using the Chalice is a separate one-hour action (there's a ritual or something).
Time management is one of the keys to progressing the game rapidly and it takes time to learn the best way.This is probably going to be a stupid question but what actually causes time to pass in this game? It feels like my character wakes up, does about three things and then it's night-time or he's exhausted.
Working at the forge or helping Rosy make sense to take longer. And the more wheat you grind the longer that takes. I think planting/harvesting crops was left at no time for gameplay reasons, it's a porn game rather than a farming sim.That seems pretty scattershot. Has Tinkerer ever spoken on this matter or are these lengths of time so ingrained in the code at this point it'd be impossible/PITA to adjust? I mean I guess it's a good thing nothing in this game really has a time limit (that I'm aware of).
Thanks for the detailed response. Now that you've explained it, it makes more sense. I just wish it were easier to actually TELL what time it is, and how long things will take. I suppose after playing the game for a long time you kind of learn it, but still.Working at the forge or helping Rosy make sense to take longer. And the more wheat you grind the longer that takes. I think planting/harvesting crops was left at no time for gameplay reasons, it's a porn game rather than a farming sim.
Places taking longer to reach also make sense. Vix's lair and the Kroggoth cave are both deep in the mountains, and the first time you go to the Swamps it says it takes hours to get there. The places that only take time when you leave them can be thought of as "closer/easier than an hour each way, but too far/difficult for no time."
I have no issue with potions taking an hour for each, alchemy isn't supposed to be quick. I think the nonstop potion-making with the recipe book was left in because setting it to boot you out when Fatigue got too high was a PITA.
However, there is an exploit for some of the long actions...
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