To edit save files instead of using cheat engine, a tedious and fickle method, I will list the variable names that would most effect my gameplay. First I will introduce the Npc's (my latest being the teacher, if there is more then I do not know of them.)
enterPlayer[0]-Aunt, enterPlayer[1]-Cousin, enterPlayer[2]-Uncle, enterPlayer[3]-Maid, enterPlayer[4]-Teacher, enterPlayer[5]-?, enterPlayer[6]-?. Now the most important properties (seemingly the only attributed properties to characters) Property[0]-Emotions, Property[1]-Favourability, Property[2]-Surrender, Property[3]-Depraved. Using saveeditoronline it will be enterPlayer[x]>Property[x] (x being the identifying number)= the quantification of said property that I believe caps at 100. The players skills are ProData[0]-Academic studies, ProData[1]-Sneak, ProData[2]-Persuade (Persuasion), ProData[3]-Massage, ProData[4]-Unlock (lock picking), ProData[5]-Strength, ProData[6]-Depraved (Depravity), ProData[7]-Investmen (Ability to Investment). In-text seen as ProData[x]= the quantification of the called skill. Finally monies which is seen in script like money = the amount of monies one possesses. ProData[1]-[7] excluding [5] and [6] can be raised to what I believe is the cap by purchasing a course under the blue book on the pc.