CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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4.30 star(s) 34 Votes

ArcaneSpoon

Newbie
Game Developer
Dec 18, 2018
98
475
It should be to just make sure the player didn't miss something, not necessarily a hint for what to do when they find it.
But what if part of the puzzle is to find the object using environmental clues? With this spell you just go straight to the object.
 
May 25, 2017
904
1,738
View attachment 4108055

I'm thinking of making a special view mode for highlighting interactable objects. Something that looks similar to what you would see in Hitman games, I think it works well there. But I'm not sure what kind of objects should be highlighted, all interactables including doors and levers or just puzzle related things and collectables? Any suggestions?
You could make non-puzzle things a different color. Or don't and put in a few red herrings :devilish:.

Or maybe only puzzle things you need to pick up, not all interactable puzzle stuff.
 

Shades

Member
Jul 20, 2017
119
136
But what if part of the puzzle is to find the object using environmental clues? With this spell you just go straight to the object.
This goes back to it being a spell. Not everyone will use it, or use it all the time.

Your example reminds me of the crystal in the box. Your environmental clues point to looking at the box and that the crystal inside goes in the brazier. But even if the boxes are highlighted and the crystal is highlighted (which they technically are right now if you point to them) it doesn't mean you know that the boxes have anything (mimic room has empty boxes) or that the crystal goes in the brazier unless you use the environmental clues.

That's why I said to highlight anything that gets highlighted now, which is mostly just stuff that you can either telekinesis or put in your inventory and some things like boxes. You wouldn't highlight the brazier, or the holes in the wall for the pictured discs, or the elevator that you put the ice onto as some examples.

You could still have objects in your inventory fill the space you'll place them, like the crystal in the brazier or the lens in the ceiling, when you point in the area.

It might trivialize a small number of puzzles, but I don't think it'll impact that many and if it's an optional spell then it's only an extra tool for those who need it.
 

crash.7ds

Active Member
Nov 18, 2018
917
778
What about adding a sort of timer wherein puzzle items don't show up until sufficient (admittedly, the timing alone is very debatable) time has passed since first entering an area? My only other suggestion would be to add two versions of the extrasensory vision...default mode which shows just non-puzzle related items such as save points and doors, and one access by toggling an "easy sense" mode that shows everything that can be manipulated or interacted with. I honestly don't think there is a singularly elegant way to implement this vision system so it's perfectly balanced, I think you're going to have some argue it's not good enough or that it's too much a crutch regardless, so Dev may just have to toss a coin and pick a method of implementation.
 

Kinamori

New Member
Jul 17, 2023
4
1
But what if part of the puzzle is to find the object using environmental clues? With this spell, you just go straight to the object.
hi, your game looks amazing but there are some problems that I don't like much. it's inventory, Why don't you make the inventory like Resident Evil, it will be easy for players to know what they have, and they can use it when interacting with the right object.
 

ArashiNinja18

Member
Jun 1, 2017
381
192
Really couldn't animate the dialog scenes? Also, really should've removed her boots instead of her top as it was the perfect length to still see her ass and her tits still jiggle while she's running around so they'd still jiggle during the sex scenes. Would've been nice to fully see her thighs and see her legs as well as her feet if you do right and make her feet look nice. Also love the lady laying on that couch, definitely not an inspiration of Gwynevere from dark souls, as far as a giant woman laying on a couch like that goes.
 
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HardcoreCuddler

Engaged Member
Aug 4, 2020
2,567
3,298
Nice game but you really need to keep the damn sex options after exiting a scene. Going in POV for the millionth time is not damn fun at all. Same goes for other small things.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,567
3,298
1728671522407.png
Where the hell is there a red lit door after you fuck the hideous fucker? Even with a damn walkthrough this game is painful
 

Shades

Member
Jul 20, 2017
119
136
View attachment 4122730
Where the hell is there a red lit door after you fuck the hideous fucker? Even with a damn walkthrough this game is painful
Normally I try to be patient and understanding with people, but, considering your constant tone, I'm just gonna say it, "You're a dumbass."

And if you don't fix your attitude, you'll get no more help from me or probably anyone else.
 

MrFrosty

Member
Oct 6, 2018
164
274
Pirate thinks the writing needs to be massively overhauled. Game feels like the dialogue was AI generated, everyone talking like they're trying to impersonate Gollum. Pirate is getting tired of the constant grammar errors.

Otherwise Pirate thinks game is pretty okay.
 
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ArcaneSpoon

Newbie
Game Developer
Dec 18, 2018
98
475
v0.09.1
  • Project moved to UE 5.4. With that I also had to make internal changes in the input system, which means that custom control settings will be reset. Other than that everything should function as before. Now you can use the gamepad to control character by default. However for UI navigation you still have to use cursor. It's ugly, yes, but adaptation of the game to the controller is an extensive task and this is the first step. You can change some key bindings in settings (look sensitivity also affects gamepad)
  • Added Evi POV in H scenes
  • Orbit camera now saves its last position before going POV so that it doesn't appear in weird places on switching back from POV to Orbit
  • After climax stains persist (while in scene viewer), there's Clean button now to remove them manually
  • Closed with geometry necks of summons when switching to POV
  • Added several hints in form of text in places where people get stuck the most
  • Black outfit now available in all replays
  • For replay of the last event I added options to watch only H scenes for both forms
  • Added research diary in succubus room so that players won't have to run back to the main hub
  • Added a small vfx around the character's head that signals when interactables become highlighted
MEGA
 

youraccount69

Engaged Member
Donor
Dec 30, 2020
3,354
1,347
PersonalStudy-0.09.1
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anoymoose

Newbie
Apr 2, 2023
19
22
I haven't found this yet. The puzzles are fun! Although the one with the foggy doors could maybe use a little extra something to help the player find all the glyphs. I had to use the guide to find the ones that were next to the doorways.


On another note, if the character is going to be futa, shouldn't she also keep her pussy? It would allow more versatility in existing scenes.

Looking forward to future updates.
 

ArcaneSpoon

Newbie
Game Developer
Dec 18, 2018
98
475
Screenshot 2024-10-28 164554.png

This build is the same as I posted before, but there's minimap now. Would be great if someone could spend 10 min to test it. I'm interested in opinions regarding usability. Map is intended to be very basic, to show only discovered layout and portals, no quest markers. Currently minimap doesn't write anything in save files, but it should load sections depending on previous progress.
To see minimap hold Spacebar, to change its scale use Mouse Wheel.

 
May 11, 2022
31
17
View attachment 4175874

This build is the same as I posted before, but there's minimap now. Would be great if someone could spend 10 min to test it. I'm interested in opinions regarding usability. Map is intended to be very basic, to show only discovered layout and portals, no quest markers. Currently minimap doesn't write anything in save files, but it should load sections depending on previous progress.
To see minimap hold Spacebar, to change its scale use Mouse Wheel.

MEGA
mini map works
 

MZZ

Member
Jun 15, 2018
249
271
To see minimap hold Spacebar, to change its scale use Mouse Wheel.
Works really nice! Suggest to have some little icons for save points and wardrobe cabinets when there is time for it. Maybe also a marker for stairs? (Where the map just ends and another starts when you reach the landing)
 

rickz137

New Member
Mar 14, 2022
2
0
I decided to go ahead and make an updated walkthrough for this version.

This is my first time making one of these. I hope it helps.

I didn't even think I'd have to compress a pdf :LOL:

And thanks to Elfrey for their work with the first one walkthrough!

Keep up the good work, mydudes67. I look forward to the next update! (but please don't change the current puzzles :oops:)

#JusticeForSebastian


Updated for v0.09
Walk through cant be downloaded
 
4.30 star(s) 34 Votes