Nopenopeno
Member
- Jul 27, 2018
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Absolutely.I was wondering if there's interest in me occasionally posting updates on the development here, like I do on patreon?
Absolutely.I was wondering if there's interest in me occasionally posting updates on the development here, like I do on patreon?
I have the game on steam and sadly I'm not able to support you through Patreon so I think it would be nice.I was wondering if there's interest in me occasionally posting updates on the development here, like I do on patreon?
Since your patreon updates are public, I just check there every once in a while but I won't say no.I was wondering if there's interest in me occasionally posting updates on the development here, like I do on patreon?
I own your awesome game on Steam, but also following you here!I was wondering if there's interest in me occasionally posting updates on the development here, like I do on patreon?
The game is very cool, interesting and beautiful, so I sometimes check Patreon and read the news. But to be honest, there have been no updates for quite a long time (umm.... 4 months?), that these posts rather look like they are teasing me. XDI was wondering if there's interest in me occasionally posting updates on the development here, like I do on patreon?
Your game is one of the best this site has to offer, so please do, thank youI was wondering if there's interest in me occasionally posting updates on the development here, like I do on patreon?
There are different types of updates. Smaller patches that focus on fixes, functionality, and animations — I can publish those more frequently, since there’s no strict requirement for how much content they need to include.But to be honest, there have been no updates for quite a long time (umm.... 4 months?)
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Yea, i agree with all your sentences. VN update and UE are way different. I think...i understand all of that in our mind, but my heart say something like: "THAT WAS GREAT, I WANT MORE!!!"There are different types of updates. Smaller patches that focus on fixes, functionality, and animations — I can publish those more frequently, since there’s no strict requirement for how much content they need to include.
Story updates, on the other hand, always need to include gameplay (puzzle), so you don’t end up downloading an update just to watch a couple of cutscenes and animations.
I’ve already made one puzzle for the next update, and I don’t want to split it up, because that would mean having to make another puzzle.
Cutscene creation in Unreal has its quirks, I can’t pump out frames as fast as your typical VN dev. It takes quite a bit of time to make sure the shots don’t look like crap.
I just need to learn to plan a bit more modestly.
This is a scientific instrument, you wouldn't understand!just mood smoke?![]()
To be honest, it's not part of my plans at the moment.Do you plan on making the MC at some Point a Real Futa by choice ?
don't quit that's giving upwhen i play my cursor gets locked inside the game and if i have anything on the side or what to click out of the game for whatever reason i have to quit the game first
is there anyone who knows a solution to this
First thought: Okay now we're getting there
I hope so, but right now I’m having serious doubts about the imp. The fact that he’s so small might be a problem for Steam. I sent support some screenshots of the characters, and they replied that they’d need to see the actual scene to give a definitive answer. It seems like their whole system just isn’t designed to provide this kind of feedback.EDIT: I think you're in the clear so far...