- Nov 4, 2020
- 257
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Could someone share a complete save for the game? Thank you!
I'd like to have it, but at this stage it’s too early to work on that.1) Will the game have voice acting?
Maybe at some point I’ll consider it, but this is not the priority.2) Will Evi have a body slider (breasts, waist, hips)
It’s possible, but I can’t say anything specific.Is a Morrigan Aensland-esque outfit a possible alternative for Evi?
They seem already quite easy to spot without a map. I think that research diary just needs a popup that tells you it exists.4) On the map, will the mirror to change outfits and research diary be colour coded so they will be easier to find?
I need to know the use cases for this. If rooms had names, how would that help the player?5) Will the rooms be given either numbers or names to make them easier to identify?
No such plans at the moment.6) ... Are there plans to have the climax sequence seamlessly be attached the its respective sex scene?
7) Will future sex scenes have a speed scale to be slower or faster?
Thank you for replying to my questions.I need to know the use cases for this. If rooms had names, how would that help the player?
Scene menu shows all available options. Scenes that you haven't collected are greyed out.So my suggestion is to maybe put a book or something that opens a window where we can check which books we have collected and which we haven't like an achievement tracker sortof not really.
You need to place a lens on the beam's way iirc.View attachment 4477275
I can't melt the ice. Help pls.
It’s inconvenient by design. I want the player to explore the environment first and use the hint system in case it’s necessary. I made a post on that topic earlier, https://f95zone.to/threads/personal-study-v0-09-3-hotfix-arcanespoon77.78715/post-15031872 I don’t think a special vision system that just shows where to go would fit in this game.That said, I played the game recently again and wanted to mention that it would be good to somehow highlight pickable objects. I know there is an option to stay idle for 5 seconds and it highlights interactable objects, but it's pretty inconvenient. If there could be a spell, or something, that you can have the same effect, but be able to move like usual it could be very useful for situations like the one above. "Witcher senses", basically.
There’s an option to replay animations in elf form.Wasn't expecting player character futa stuff. And not sure I about that male x futa scene
In this context it wouldn’t make sense since the whole event is basically a parody.would like it more if there could be a choice for it to be futa x futa maybe.
I didn't mean it should show you where to go, just highlight the objects you need to use to progress current puzzle. Just saying it's pretty annoying if you don't know what you need and have to move around, then stay idle for 5 seconds every time before you see stuff and the object you need could easily be covered by something else.It’s inconvenient by design. I want the player to explore the environment first and use the hint system in case it’s necessary. I made a post on that topic earlier, https://f95zone.to/threads/personal-study-v0-09-3-hotfix-arcanespoon77.78715/post-15031872 I don’t think a special vision system that just shows where to go would fit in this game.
The core of witcher games is fighting monsters, if you make other tasks trivial and mindless, the core is still there. In the case of this game if you trivialize exploration and puzzle solving, there’s no game left. I need to find a balanced solution.
The idea was to put additional content behind those runic locks. Players would have to find runes associated with specific locks using some sort of scanner ability. The problem here is that I don’t really have time to produce additional content and I still need to figure out this whole scanner/hint mechanic.What happened to the rune drawing prototype btw. Will we see it used in the game at some point?
"Hey! Listen!"The idea was to put additional content behind those runic locks. Players would have to find runes associated with specific locks using some sort of scanner ability. The problem here is that I don’t really have time to produce additional content and I still need to figure out this whole scanner/hint mechanic.
By first solution you mean first constellation? I downloaded your save and assembled a couple of constellations, everything works fine.Later loaded that save and it had reset my progress but now the first solution doesn't work anymore.
Yeah the first constellation did not work. I even reinstalled the game, deleting the appdata folder but backing up the saves and it still didn't work. Then rolled back to an older save and walked all the way back and that ended up working.By first solution you mean first constellation? I downloaded your save and assembled a couple of constellations, everything works fine.