4.30 star(s) 58 Votes

excalibur106

Member
Oct 19, 2017
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I have a question regarding POV camera. Would it be better not to remove the head mesh and instead attach the camera between the eyes, like in Wild Life? Or maybe someone can point me to a game with good POV implementation?
That sounds like the best way to do it - approximating the actual "view" from eye level. What other methods are there?
 

Hildegardt

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Oct 18, 2017
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That sounds like the best way to do it - approximating the actual "view" from eye level. What other methods are there?
The usual method is to have a subviewport (not sure if UE maybe has another naming convention) for a completely different first person rig with completely different animations. That's because the restricted fov that looks good on computer monitors wouldn't show much, if the camera was simply at the eye level. In most shooters the camera is at neck or chest level and the subviewport has a seperate fov (sometimes like 200+) just for the rig to warp more of it into view.
But this is honestly too much effort and doesn't add much to a primarily third person game. Especially since this would mainly be for the lewd scenes, the thing we're looking at is farther away than the guns in an fps anyway and the animations have to be the same for both views.

I have a question regarding POV camera. Would it be better not to remove the head mesh and instead attach the camera between the eyes, like in Wild Life? Or maybe someone can point me to a game with good POV implementation?
Seperate fov sliders for third and first person might be a good idea. Maybe you can attach the camera to the head/neck bone and control that instead, so you get no clipping at certain angles and get away with just backface culling, even with the camera inside the head/neck. Wild Life's first person view seems very messy in that regard.
 
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Shades

Member
Jul 20, 2017
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I have a question regarding POV camera. Would it be better not to remove the head mesh and instead attach the camera between the eyes, like in Wild Life? Or maybe someone can point me to a game with good POV implementation?
I think removing the mesh is fine. Keeping the mesh usually means that if you try to look down that you have the nose or other things in the way and the current placement still lets you have a good view of everything. Personally, I think the current POV is perfect.
 

FTFaceless

Member
Jan 9, 2023
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I have a question regarding POV camera. Would it be better not to remove the head mesh and instead attach the camera between the eyes, like in Wild Life? Or maybe someone can point me to a game with good POV implementation?
It's always the head removal (if you don't want to clip into jaw or see the head from inside out). Also the movement of the camera is also important: the tilt of the head forward and down follows an arc trajectory (from eyes perspective), while the movement to the left and right is fixed on one axis.
 
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profsji

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Feb 25, 2023
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For all three uploads (of 0.11.1_hotfix_1), VirusTotal tells me the game exe fails 1/71, that being Jiangmin with the malware being HackTool.AmsiETWPatch.cn . I guess the likely assumption would be that's the crack tool, but any reason to be more suspicious?
 

Antibaka

New Member
Sep 5, 2017
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There is, it's called Blender3D and Daz, Daz for body, import to Blender to sculpt further, redo textures, swap head, rig, animate and off you go, it will only take you several years to master it and use up all of your free time :HideThePain:
haha' yeah, the "sculpt it yourself" is always there for us huh kkkkkkk

not like i don't already spent a lot of time on blender anyways
 
4.30 star(s) 58 Votes