excalibur106
Member
- Oct 19, 2017
- 198
- 360
- 186
That sounds like the best way to do it - approximating the actual "view" from eye level. What other methods are there?I have a question regarding POV camera. Would it be better not to remove the head mesh and instead attach the camera between the eyes, like in Wild Life? Or maybe someone can point me to a game with good POV implementation?