4.30 star(s) 61 Votes

excalibur106

Member
Oct 19, 2017
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I have a question regarding POV camera. Would it be better not to remove the head mesh and instead attach the camera between the eyes, like in Wild Life? Or maybe someone can point me to a game with good POV implementation?
That sounds like the best way to do it - approximating the actual "view" from eye level. What other methods are there?
 

Hildegardt

Well-Known Member
Oct 18, 2017
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That sounds like the best way to do it - approximating the actual "view" from eye level. What other methods are there?
The usual method is to have a subviewport (not sure if UE maybe has another naming convention) for a completely different first person rig with completely different animations. That's because the restricted fov that looks good on computer monitors wouldn't show much, if the camera was simply at the eye level. In most shooters the camera is at neck or chest level and the subviewport has a seperate fov (sometimes like 200+) just for the rig to warp more of it into view.
But this is honestly too much effort and doesn't add much to a primarily third person game. Especially since this would mainly be for the lewd scenes, the thing we're looking at is farther away than the guns in an fps anyway and the animations have to be the same for both views.

I have a question regarding POV camera. Would it be better not to remove the head mesh and instead attach the camera between the eyes, like in Wild Life? Or maybe someone can point me to a game with good POV implementation?
Seperate fov sliders for third and first person might be a good idea. Maybe you can attach the camera to the head/neck bone and control that instead, so you get no clipping at certain angles and get away with just backface culling, even with the camera inside the head/neck. Wild Life's first person view seems very messy in that regard.
 
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Shades

Member
Jul 20, 2017
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201
I have a question regarding POV camera. Would it be better not to remove the head mesh and instead attach the camera between the eyes, like in Wild Life? Or maybe someone can point me to a game with good POV implementation?
I think removing the mesh is fine. Keeping the mesh usually means that if you try to look down that you have the nose or other things in the way and the current placement still lets you have a good view of everything. Personally, I think the current POV is perfect.
 

FTFaceless

Member
Jan 9, 2023
396
665
253
I have a question regarding POV camera. Would it be better not to remove the head mesh and instead attach the camera between the eyes, like in Wild Life? Or maybe someone can point me to a game with good POV implementation?
It's always the head removal (if you don't want to clip into jaw or see the head from inside out). Also the movement of the camera is also important: the tilt of the head forward and down follows an arc trajectory (from eyes perspective), while the movement to the left and right is fixed on one axis.
 
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profsji

Newbie
Feb 25, 2023
20
21
111
For all three uploads (of 0.11.1_hotfix_1), VirusTotal tells me the game exe fails 1/71, that being Jiangmin with the malware being HackTool.AmsiETWPatch.cn . I guess the likely assumption would be that's the crack tool, but any reason to be more suspicious?
 

Antibaka

New Member
Sep 5, 2017
4
0
62
There is, it's called Blender3D and Daz, Daz for body, import to Blender to sculpt further, redo textures, swap head, rig, animate and off you go, it will only take you several years to master it and use up all of your free time :HideThePain:
haha' yeah, the "sculpt it yourself" is always there for us huh kkkkkkk

not like i don't already spent a lot of time on blender anyways
 

Sirine

Newbie
Aug 7, 2017
30
35
246
I really like how the game is shaping. Puzzles are fun, the controls are good and the UI is minimalist while well implemented.

Keep it up !
 

xXJackTheTripperXx

New Member
Jul 13, 2022
11
3
71
I think the game is very well designed overall, and the puzzles are both engaging and rewarding. Some of them, particularly the potion-based puzzles, require more thoughtful problem-solving, which adds to the experience. The visual presentation is excellent and clearly well polished.

I do have a few questions and suggestions for the future: do you plan to expand the gameplay or interactions involving the priestess, to make her more engaging or enjoyable to play? Additionally, is there any intention to introduce customization options for Evi at a later stage?
 

ArcaneSpoon

Member
Game Developer
Dec 18, 2018
189
952
343
do you plan to expand the gameplay or interactions involving the priestess
I plan to add story events and H scenes involving her.
Additionally, is there any intention to introduce customization options for Evi at a later stage?
I’d like to add hairstyles and possibly a breast size slider. However, these are not small features, so I’m not sure when they will be implemented.
 

xXJackTheTripperXx

New Member
Jul 13, 2022
11
3
71
I plan to add story events and H scenes involving her.

I’m already really looking forward to it

I’d like to add hairstyles and possibly a breast size slider. However, these are not small features, so I’m not sure when they will be implemented.

Please don’t feel pressured. I’d much rather you take your time and implement it properl.

So thanks for the answer.
 

Steiner88

Newbie
Mar 12, 2020
23
28
57
It would be cool to add the ability to lose panties in the main outfit. (Quest, event, etc., but not an active option).
Thanks for your game <3
 
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FTFaceless

Member
Jan 9, 2023
396
665
253
I’d like to add hairstyles and possibly a breast size slider. However, these are not small features, so I’m not sure when they will be implemented.
Big milkers? Maybe as a new form (?). It's not mandatory to make all animations/scenes compatible with all forms - some can be exclusive.

Also, sliders is a bad idea for the game that often makes models to interact with each other. Pre-made options is the best way.
 

Poomis

Member
Sep 10, 2021
170
31
177
its been a very long time since iv played can anyone tell me the new monsters or list them? thanks
 

Tontongundar

Member
Sep 12, 2021
213
296
237
I’d like to add hairstyles and possibly a breast size slider. However, these are not small features, so I’m not sure when they will be implemented.
Evi's fine as is. Not every game needs character customizations, it would just fuck up everything (scenes, outfits, etc...), and I don't see the point in these kind of games, just look at Lunar Eclipse.
I'm much more interested in outfits and/or forms.
 

PandyBunny

New Member
Oct 26, 2019
6
2
76
I always excused the game's puzzles saying that I'm really stupid, and actually LOVED some of them and how they are so much fun... but the fireflies and mushroom one is absolutely BOTCHED.

Two physical objects, on a slope. The flies can ascend the obstacles, the mushroom rolls down away any hill or slope, making the fireflies go around and away them back towards their home.

The bugs go homing back to the starting point desperately, and that kinda makes them stick to walls, where one can't do much. Same with the dropping of the mushroom, since it lacks precision. I found myself against a wall with the damn insects way too many times. I tried telekinesis but it didn't work with the mushroom.

SOMEHOW, out of absolute spite I managed to finish the last one, near the roots. (I can't say it's the worst one since there's the one just around the starting point) but before picking the last flower up, the cutscene started, leaving the screen with a permanent "E" on the bottom. (I got rid of it reloading the game from a save with it)

Keep going with the rest. It looks gorgeous, and the models and animations are great!
 

ArcaneSpoon

Member
Game Developer
Dec 18, 2018
189
952
343
Two physical objects, on a slope. The flies can ascend the obstacles, the mushroom rolls down away any hill or slope, making the fireflies go around and away them back towards their home.
leaving the screen with a permanent "E" on the bottom.
I have to say, the puzzle wasn't meant to be solved that way. But you did find a bug, which is helpful.
 
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Steiner88

Newbie
Mar 12, 2020
23
28
57
Evi's fine as is. Not every game needs character customizations, it would just fuck up everything (scenes, outfits, etc...), and I don't see the point in these kind of games, just look at Lunar Eclipse.
I'm much more interested in outfits and/or forms.
I completely agree. Evie is perfect.
Outfits, outfits, and only outfits! Plus the ability to break them, lose parts, etc. The main outfit is also perfect for me.

The story, scenes, and puzzles are, of course, also very important.

The project is essentially unique, it has a soul.
 
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4.30 star(s) 61 Votes