chaughton22

Porn Pirate
Donor
Nov 27, 2018
473
516
I love talking to Daisy, particularly the conversation after buying their booze, I laughed out loud several times..

"Is it like one of those 'hey only we can say retarded but you're not allowed to' type of things?"
"I said retirement home... did you think I said that I live in a god damn retarded home?!"

I don't recall MC's exact words when she falls on her head very early game, but it was to the effect of "Just how many times has this girl fallen on her head?!"
 

Smirnoff42

Newbie
Jul 2, 2020
36
26
Personal Trainer so far has been a very great experience! The game has some hot girls and a gilf ;) I'm loving how serious and not so serious the mc can be and it's so awesome to have a game with a bit of variation in it's seriousness.

There's not really anything else to say than that the game is great with well made animations and with an awesome story! Hopefully the updates in the future wont dissapoint! You do gotta remember that Ol' Nan-nan was smoking that chronic!

Peace!
 

SoulSwipre

Member
Dec 10, 2019
146
208
View attachment 922658

Hi everyone, since we're approaching the final update for PT I haven't been sharing any previews as it's all mostly related to the story conclusion for key characters. However, I still want to show some of the things I've been working on and my thoughts heading into the next game.

After PT is completed, I have some specific technical goals I want to achieve for the next game. PT was a guinea pig for learning the foundational skills in creating a game. I've used 3 different render engines and the quality in visuals, poses, expressions and writing is vastly different throughout the game. I've been learning and seeing what works best for me and what doesn't.

For the next game my technical goals and areas of focus are...

1. Visual Consistency: The migration to Blender means that I'm sticking to the Cycles render engine.
2. High Quality Renders: I've been taking shortcuts for PT in an attempt to balance learning new skills with rendering content in a reasonable time. I may take the time to learn how to improve texturing or lighting for one asset without going back and redoing all other assets for the sake of time. Next game will have everything I've learned in the past two years applied from the get go with no shortcuts for the sake of time.

3. Animation: Actively improving my animation ability. This is where I expect to see drastic differences in quality from version 0.1 to version 1.0. Animation will be the main guinea pig for the next game and I've recently begun taking courses online in between working sessions on PT.

4. Composition: Actively conscious of my render composition while pursuing more fundamental knowledge. Just pointing a camera in the general direction of the action and hitting render is just not good enough. I want every single render to be interesting and something to be proud of. I want color and prop placement to be a conscious choice with intent. Looking at PT, I feel that the majority of renders are nothing more than fillers with no direction that just give a general idea of the scene.
5. Story Telling/Character Building: In PT, the story and writing were an afterthought. The main driving force behind making that game was to develop fundamental abilities as a dev. I'm now pursuing literature and other learning material on fundamental story telling, character building and dialogue.

The following is what I will lightly dabble in but will not be a focus. There's so much I want to accomplish but it's unrealistic to have so much on your plate as a one man team without heavily increasing time between each update. As you saw, the jump from Daz to Blender alone added an additional 6 months to the usual 3 month update timeframe.
Secondary Focus:
1. Special FX: I've practiced some basic liquid simulations for the money shot in Blender. I will continue to play around with this but it will take a backseat to everything else. I've spend some days in Houdini, which is the industry standard for special FX. Although I want to eventually incorporate asset destruction, blood, fire, smoke and anything else that we would normally see outside the standard slice of life game, there isn't enough time to dive deep into this yet. I may fiddle around with it here and there for an occasional special render.

2. Sound: I originally wanted to compose my own soundtracks and buy a foley mic to record my own sound fx. Instead I'll resort to license free music and other available sounds to get used to working with sounds first.


Examples of recent experiments:
I've been experimenting in two key areas for improving visual quality for the next game.

Particle Hair: The blonde girl with lama hair was my first attempt at designing hair from scratch. It came out pretty bad but fortunately I've discovered tools that will let me convert Daz hair into particle systems so I won't have to pull a Zohan again.

The main advantage to particle hair is that Blender has a native hair shader that creates much more realistic and efficient results. Additionally, you can simulate particle hair so that it collides and interacts with the environment, rather than being the gravity defying work of wonder we're accustomed to.

You don't have permission to view the spoiler content. Log in or register now.
This is a test I was doing with Dani. Although there are tools to convert existing hair to particle, there is still a lot of manual editing and tweaking to give good results. I'm not quite there yet but the experiments so far have been promising.

Skin Textures: The past month I've been working on improving skin textures to make them a bit more realistic and to avoid that Daz plastic Barbie look. My goal is to manually edit existing Daz textures for further customization, adding blemishes, moles and to generally break up that perfectly photoshopped super model look that's prevalent. Additionally, I'm experimenting with mixing in professional high quality textures to bring out skin pores and other micro level details.
You don't have permission to view the spoiler content. Log in or register now.
This is just an exaggerated test to check if my attempts have any promise. Here I've "carved" random lines/words into her right cheek to see how it renders. I've applied some pore maps just to see how they look. It obviously doesn't look quite right yet. The final results will be much more finely tuned.

The eyebrows are just drawn on textures. Manually creating particle hair eyebrows will add another realm of realism as light will be able to properly interact with them.

Anyways, these experiments can be set aside as I dive back into rendering PT content for our final update. Just wanted to share some insight into what I've been doing and my thoughts going forward.

Cheers,
Dom

But...but, I just found this today....

Hey, good luck in your future games though. I'm looking forward to it. Even though I was looking forward to impregnating the whole gym too. This is only the 3rd sandbox game I've found that has before and after pregnancy scenes and I really enjoyed it.

Disappointed that it's ending, but definitely anticipating your next one!
 

chaughton22

Porn Pirate
Donor
Nov 27, 2018
473
516
But...but, I just found this today....

Hey, good luck in your future games though. I'm looking forward to it. Even though I was looking forward to impregnating the whole gym too. This is only the 3rd sandbox game I've found that has before and after pregnancy scenes and I really enjoyed it.

Disappointed that it's ending, but definitely anticipating your next one!
Which 2 games were you referencing, out of curiosity?
 

Ariostebaldo

Active Member
Sep 17, 2020
843
1,304
But...but, I just found this today....

Hey, good luck in your future games though. I'm looking forward to it. Even though I was looking forward to impregnating the whole gym too. This is only the 3rd sandbox game I've found that has before and after pregnancy scenes and I really enjoyed it.

Disappointed that it's ending, but definitely anticipating your next one!
Can you impregnate the girls? I think i've missed this.
 

Ariostebaldo

Active Member
Sep 17, 2020
843
1,304
Great game by the way! I love the different body types, some women even have stretch marks! It make it look like real women(y)
 

SoulSwipre

Member
Dec 10, 2019
146
208
Can you impregnate the girls? I think i've missed this.
At the moment only one of them gets pregnant. I was looking forward to scenes with all of them. Because the MC mentioned it in the beginning of the game. It's still great tho. Maybe there will be more in the next game!
 

Ariostebaldo

Active Member
Sep 17, 2020
843
1,304
At the moment only one of them gets pregnant. I was looking forward to scenes with all of them. Because the MC mentioned it in the beginning of the game. It's still great tho. Maybe there will be more in the next game!
Who are she? His cousin? I remember she would move out, so it can't be her, or am I remembering wrong?
It's been a while since i played.
 

left1000

Active Member
Sep 13, 2020
607
275
9 hours later, WIP skin shader is looking better.





Comparison to Jenna's auto converted skin from last update... dear Lord :poop:


This level of technical improvement is insane, it's like going from the standard amateur daz3d f95zone level to cyberpunk2077 or something :)

While I'm still really excited to see the ending of personal trainer I've even more excited for you to make a new game entirely with a new setting and new cast of characters that start off on day1 with all these insane new technical skills you have. 2022-2023 lookin promising ;)
 
3.90 star(s) 171 Votes