- Jul 12, 2018
- 296
- 1,399
Didnt expect this trick from mc, I even laughed)
You don't have permission to view the spoiler content.
Log in or register now.
Good to see hes adding more things to fuck in this game
https://f95zone.to/threads/personal-trainer-v1-0-domiek.14093/post-12603089OK maybe I missed something here. It is marked COMPLETE and yet after the final scene with the women, it just ends?
I'm doing a last run of large sweeping testing and edits before shipping it off, likely by end of today or tomorrow.
For alpha testers it probably is. I'm 99.99% sure there won't be a leak, since the alpha version is likely going to head towards people Dom can trust. Gotta wait until the beta comesSo, is it out?
Yes, the Domiek is working on getting the beta out today.Looks like the beta is coming out today. Any news on that?
Nah, it's better to wait, as said to today cleaning up and working on all the bugs reported.is there any link for 1.1 beta?
It is still completed...now that 1.1 is out maybe someone should edit the thread tags to remove completed?
..it's even more completed now....double completed......needs a new tag just for it.....It is still completed...
The dev explained why he did it in the IaS thread, because evidentially people don't like this game and were butthurt over him doing this and not working on IaS...it's even more completed now....double completed......needs a new tag just for it.....
-----------------------------------I want to add that Steam readily accepted the pre-refresh version of PT for sale. I had to submit the original game early in the process to get the Steam page approved. My intensified focus on the Steam release is driven by personal reasons – specifically, my discomfort at the thought of charging for a product that's riddled with bugs and left many feeling unsatisfied with the ending. On Patreon, supporters fund a developer's creative journey, whereas on Steam, customers purchase a product. This fundamental difference is the reason behind my temporary shift in development efforts from In a Scent to PT.
Opting for the most profit-oriented strategy would have meant spending just a month on PT, fixing critical bugs before releasing the game on Steam. That's what I originally intended but my conscious didn't allow it. Although the extra time and effort I've put in may not directly translate into increased revenue, it will at least allow me to sleep easy at night and be proud of what I've created.
I understand that it's a big disappointment to those who don't care about PT and just want more of IaS. I've been transparent with my supporters on Patreon throughout the process. The beta build of PT is almost ready for release on Patreon, which will allow me to shift more development back onto In a Scent. After Steam, it's back to full focus on IaS and spreading the love of Gary.
In a Scent is the focus. PT just needed a lot of work put back in to make it a nice and polished game to sell on Steam. That way I can hopefully stabilize my finances and work on my passion project In a Scent, without the crippling guilt of feeling like a failure who can't provide for his family.
PT's currently in closed testing with an expected Patreon beta release within two weeks. Afterwards it will be a split between Steam marketing materials and work on In a Scent. After Steam release, full focus back to IaS.
Another shameless request toYou must be registered to see the links.