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jhonatanw

Engaged Member
Jun 21, 2022
2,843
3,109
dev1.jpg


We got atmosphere, yo!

Last dev talk I mentioned a coding problem related to random events. Rather than the random events firing purely at random, I wanted to implement some sort of natural progression. We are infiltrating and corrupting the gym after all, so it would be nice to be able to visualize this progress. I'm happy to say that this was successfully coded and implemented.

There are two lists of random events for each location, one that's completely normal and one that's suitable for a degenerate. As the player progresses with any of the main girls, the probability of a degenerate event being picked increases.


The strength of this system is that it's very easy to add random events without dealing with too much coding backend. Additionally, the calculations take into account interactions with all of the main girls, so the player experiences the system regardless of who he chooses to pursue first.

The weakness is that the system is very broad and has an awkward "midpoint". It's possible for consistency issues with how the events fire. For example, a random interaction might have a character upset at you for spying on her and in the next time slot the very same character could be begging for you to lay fresh pipes in her sink. I could address this by adding additional complexity and tracking to the system, but don't think it's worth the additional two weeks of development.


Overall, these atmospheric changes feel great and breath new life into the game. In combination with the 24 hour clock shrunk into 8 time slots, the game should no longer feel like a typical empty sandbox.

I've also introduced some more UI changes like changing the interaction icon (!) and fixing it to a stationary part of the UI.

I should have the rest of the random interactions and general atmospheric implementations done by the next dev talk.

Cheers,

Dom
 

Crow Lotus

Member
Oct 18, 2018
140
41
OK maybe I missed something here. It is marked COMPLETE and yet after the final scene with the women, it just ends?
 

-CookieMonster666-

Message Maven
Nov 20, 2018
12,013
17,817

matschbirne

Well-Known Member
Aug 24, 2019
1,261
6,563
I really liked PT and what I've seen of the rework makes me very curious.
I'm really excited and wish you all the best.

what's next for in a cent?
 

SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
24,036
202,748
Personal Trainer 1.1 Beta Available

It's my pleasure to finally release the beta version of PT RE



There are too many things that were added or changed, so the changelog will be a general summary.



Changelog
Personal Trainer 1.1 Beta
Content:
1. All of the main girls now have at least one new ending that's accessible as a epilogue upon completion of their story.
2. New story events for Alex, Daisy, Mayan, and Maria.
3. Added Jenna's house as a separate location. College Dorms have been expanded to be more interesting than just a closed door when Alex & Daisy are unavailable.
4. Featuring 18 original songs

UI:
1. Completely revamped UI
2. Character Index: This screen now serves as an in-game hints and replay gallery.
3. Beautiful new map that also serves as a live character tracker
4. Music player

Sandbox Mechanics:

1. A new time system that shrinks time slots from 24 to 8.
2. Dynamic random events that change in frequency from innocent to naughty as the story progresses as well as not fixed to a schedule.
3. Character locations are tracked live on the map, reducing guesswork and 'empty clicking'.
-------------
Old save files will not work. This is essentially a new game with an entirely new code base. Although it's gone through closed testing, the alpha testing team is very small and the scale of the code rewrite may contain bugs we have missed. Please report any bugs on Discord or right here on Patreon.

There's probably tons of other stuff that I've forgotten to mention, but my brain cooked.

I hope you guys enjoy it!

Cheers,
Dom
 

SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
24,036
202,748
..it's even more completed now....double completed......needs a new tag just for it.....
The dev explained why he did it in the IaS thread, because evidentially people don't like this game and were butthurt over him doing this and not working on IaS.

I want to add that Steam readily accepted the pre-refresh version of PT for sale. I had to submit the original game early in the process to get the Steam page approved. My intensified focus on the Steam release is driven by personal reasons – specifically, my discomfort at the thought of charging for a product that's riddled with bugs and left many feeling unsatisfied with the ending. On Patreon, supporters fund a developer's creative journey, whereas on Steam, customers purchase a product. This fundamental difference is the reason behind my temporary shift in development efforts from In a Scent to PT.

Opting for the most profit-oriented strategy would have meant spending just a month on PT, fixing critical bugs before releasing the game on Steam. That's what I originally intended but my conscious didn't allow it. Although the extra time and effort I've put in may not directly translate into increased revenue, it will at least allow me to sleep easy at night and be proud of what I've created.

I understand that it's a big disappointment to those who don't care about PT and just want more of IaS. I've been transparent with my supporters on Patreon throughout the process. The beta build of PT is almost ready for release on Patreon, which will allow me to shift more development back onto In a Scent. After Steam, it's back to full focus on IaS and spreading the love of Gary.
-----------------------------------

In a Scent is the focus. PT just needed a lot of work put back in to make it a nice and polished game to sell on Steam. That way I can hopefully stabilize my finances and work on my passion project In a Scent, without the crippling guilt of feeling like a failure who can't provide for his family.

PT's currently in closed testing with an expected Patreon beta release within two weeks. Afterwards it will be a split between Steam marketing materials and work on In a Scent. After Steam release, full focus back to IaS.

Another shameless request to .
 
3.90 star(s) 180 Votes