Fedoraz

New Member
Sep 26, 2018
1
2
Who have problem with game go to C:\.....\AppData\Local\Pervert Action Timelapse
Delite Folder and start game again. In second time all work fine, triggers work.
 
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BBBen

Smut writer
Game Developer
Jul 6, 2018
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Who have problem with game go to C:\.....\AppData\Local\Pervert Action Timelapse
Delite Folder and start game again. In second time all work fine, triggers work.
Oh, that's good advice, thanks - deleting the old C:\.....\AppData\Local\Pervert Action Timelapse folder might well help people having trouble.
 

psychocricket

Newbie
Jun 19, 2018
86
81
Oh fucking A, I'm getting blackscreened on all browsers. Feelsbad, this game was actually rather intricate with regards to story (And I'm not going to lie I felt bad a little for Emi, she seems to be used to being used and almost abused)

(And no, for some odd reason I don't actually have a PAT save folder in my AppData folder. Awkward.)

Here's the Chrome error I'm getting when I hit F12:

ENGINE.js:1 Access to XMLHttpRequest at 'file:///.../Pervert%20Action%20Timelapse/data/RESOURCES.json.js' from origin 'null' has been blocked by CORS policy: Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https.
 
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BBBen

Smut writer
Game Developer
Jul 6, 2018
697
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Oh fucking A, I'm getting blackscreened on all browsers. Feelsbad, this game was actually rather intricate with regards to story (And I'm not going to lie I felt bad a little for Emi, she seems to be used to being used and almost abused)

(And no, for some odd reason I don't actually have a PAT save folder in my AppData folder. Awkward.)

Here's the Chrome error I'm getting when I hit F12:

ENGINE.js:1 Access to XMLHttpRequest at 'file:///.../Pervert%20Action%20Timelapse/data/RESOURCES.json.js' from origin 'null' has been blocked by CORS policy: Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https.
Thanks for the detailed information. I'll go to the engine developers with this info soon to see if I can get to the bottom of this. I'm now back from my holiday so it should be possible.

EDIT: Incidentally, did you look in: C:\Users\User\AppData\Local\Pervert Action Timelapse ? Rather, that is, than C:\Users\{YOUR NAME}... etc.
 

BBBen

Smut writer
Game Developer
Jul 6, 2018
697
1,175
One question I had, how avoidable is the NTR stuff? Is there going to be any forced NTR events (hopefully not)?
It'll be clear how to avoid it in the game, and no, there won't be any forced NTR. Actually, so far there isn't any, but the design approach I take is to basically allow you to determine how much of a role it plays.
 

BBBen

Smut writer
Game Developer
Jul 6, 2018
697
1,175
To anyone wondering, I figured out why the Emi sex scene isn't triggering for some people. It's not actually a bug, it's just that the game's not intended to run past day 21, so the scene will only trigger if you've got all four flashback scenes and her trust and love up to 100 before day 21.

To remove this confusion, I'll put in a placeholder ending on day 21 for future versions.
 
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Sinphil

Member
Nov 15, 2018
423
885
Hmm a bitchy super model with a super annoying attitude and a razor tongue, A cheating wife that hypocritically trying to take moral high ground and a silent stalker that filmed everything yet no one thinks to look at recordings to spark memory...not to mention some seriously stupid internal monologues. Knd off disappointing as great visuals, interface and concept but so are the character interactions have been real let down. I know hes meant to start in shit but why the fuck would anyone enjoy game where the only conversation you not getting abuse of some form is with yourself?

EDIT not reviewing yet as only gotten to 3rd day and will try grind through the dripping hatred and hoping characters actually have depth and some redeeming personality.
 

grunt_pepper

Member
Aug 8, 2017
189
623
I think you're being a tad unfair. The initial situation and reactions of the characters are rather believable. The protagonist is your Average Joe that suddenly wakes up with a month of his life missing and with three women claiming to be his girlfriends. Of course he's a tad disoriented, especially when he finds out he's been rather busy during that month and there seems to be more going on in the background than he can understand. Wouldn't you be completely freaked out to wake up one morning, discover it's been a month, and that during that time some other self was in command of your body and doing things that are way out of character for you?

As for the women giving him shit, why wouldn't they? They caught him cheating on them, yet can't really be truly angry with him because he wasn't himself, so they take potshots at each other and act passive-aggressive with him. And with all of that they still like him enough to stick around and help him try to recover his memories. Not exactly the behavior of complete harpies.

Emi's whole shtick is to be a high maintenance tsundere. Nobuko even points out that despite supposedly being very angry at MC she still comes dressed provocatively to his apartment. She's all bark and no bite.

We have no idea about Nobuko's circumstances. It's obvious not all is well with her marriage, so calling her hypocritical is a tad premature. For all we know her husband might be dead, neglectful or actively unfaithful.

As for Shizu, again, not enough is known about her motives, and she isn't recording the protagonist the whole time, nor do we know when she started recording him, why, or if she would even agree to hand over the tapes if asked. That being said, her giving you her tapes of the missing month is more than likely a future event in the plot.
 

Sinphil

Member
Nov 15, 2018
423
885
I think you're being a tad unfair. The initial situation and reactions of the characters are rather believable. The protagonist is your Average Joe that suddenly wakes up with a month of his life missing and with three women claiming to be his girlfriends. Of course he's a tad disoriented, especially when he finds out he's been rather busy during that month and there seems to be more going on in the background than he can understand. Wouldn't you be completely freaked out to wake up one morning, discover it's been a month, and that during that time some other self was in command of your body and doing things that are way out of character for you?

As for the women giving him shit, why wouldn't they? They caught him cheating on them, yet can't really be truly angry with him because he wasn't himself, so they take potshots at each other and act passive-aggressive with him. And with all of that they still like him enough to stick around and help him try to recover his memories. Not exactly the behavior of complete harpies.

Emi's whole shtick is to be a high maintenance tsundere. Nobuko even points out that despite supposedly being very angry at MC she still comes dressed provocatively to his apartment. She's all bark and no bite.

We have no idea about Nobuko's circumstances. It's obvious not all is well with her marriage, so calling her hypocritical is a tad premature. For all we know her husband might be dead, neglectful or actively unfaithful.

As for Shizu, again, not enough is known about her motives, and she isn't recording the protagonist the whole time, nor do we know when she started recording him, why, or if she would even agree to hand over the tapes if asked. That being said, her giving you her tapes of the missing month is more than likely a future event in the plot.
Its not about believability, very few people game to capture reality, we game to live fantasies. Its about playing a game for enjoyment not getting endlessly bitched at. There is no enjoyable character interaction, even the flashbacks are not enjoyable as its him been the asshole. Thankfully it does tone down as rebuilding the relationship but still far from an enjoyable fantasy.

As for Nobaku, considering the level of personality shift its inconceivable she did not notice especially since she became his sex slave. Even knowing he had serious accident and knowing he had massive personality shift she went along with it. There are so many implications here yet she playing victim rather than admit she took advantage of his situation to get what she had desired for a long time, even taking the submissive role was way to avoid taking responsibility. The writing is great and the character motivations great.

Either this is all a dream or Shizu was watching him even before first accident, is not a coincidence she was on train before accident.

With Emi even I love the writing and the concept. Though Nokabu is wrong, she is not after the attention, she gets that everywhere, she has come to despise attention and it was his cold indifference and her inability to dominate him that drew her in. You also see from her responses to when he starts treating her as supermodel she gets more upset (talk about poster or lavish praise for her good looks). The more he just treats her as normal person the less hostile she gets.

Finally regardless if you understand why they acted the way they did or how well written. Did you actually enjoy the majority of dialogue so far where you nothing but whipping boy for abuse? Or did you enjoy the revenge date or was that ok because FF?
 
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grunt_pepper

Member
Aug 8, 2017
189
623
Its not about believability, very few people game to capture reality, we game to live fantasies. Its about playing a game for enjoyment not getting endlessly bitched at. There is no enjoyable character interaction, even the flashbacks are not enjoyable as its him been the asshole. Thankfully it does tone down as rebuilding the relationship but still far from an enjoyable fantasy.
That's your subjective opinion, though. I quite enjoy games that take their time to set things up properly and have the characters act in a logical and consistent manner. I like the writing so far, slowly uncovering the mystery of what happened during that missing month, the way the characters try to deal with the situation and discovering how BBBen plans to make the female characters accept sharing the protagonist. There's an actual plot here that isn't solely focused on the sex, a mystery to uncover and personal drama where people aren't acting like complete retards, and the narrative is all the better for it, the story starts strong and manages to carry the momentum throughout.

EDIT: Not to say that stories need to be realistic (this is a harem game after all). You're correct in saying that narratives are only beholden to their internal logic, but the author also needs to take into account the setting his story takes place in. As an example, having a character throw a fireball in a fantasy setting doesn't really require much explanation beyond mentioning that magic exists, while a character performing such a feat in a more down-to-earth story would require the author to explain why and how a normal person can spontaneously generate fire in the palm of their hand.

I like harem stories very much, they're my main fetish basically, but nothing about them puts me off nearly as fast as the author jumping the shark and going for instant gratification, with women immediately throwing themselves at the protagonist and offering nothing but token resistance (if even that) at him having more than one paramour. The greater the reward, the harder it should be for the protagonist to reach it, and the more satisfactory it will be for the audience when it actually happens.

Basically, more than the power fantasy of one guy sleeping with multiple hot women, I am more interested in the interpersonal relationships and how such a union could possibly work without resorting to magic, mind control, coercion, etc., and this game seems to want the protagonist to actually work for his happy ending. Not to say harem stories with more fanciful ways to justify the polygamy are bad by default, but I just think it's more satisfactory to see real (or as real as you can get when writing such a story anyway) characters try to work things out.

As for the protagonist acting like an asshole, that's the point I think. He was not himself, and why he was not himself, why he was acting like he did, or how he was able to amass a fortune and bag three (likely more) hot women is one of the two narrative pillars of the story (the second being avoiding a boat ride School Days style).

As for Nobaku, considering the level of personality shift its inconceivable she did not notice especially since she became his sex slave. Even knowing he had serious accident and knowing he had massive personality shift she went along with it.
We don't really know how he acted around her, or any of the other women either. The most substantial flashback so far, the casino one, had the MC behave like an automaton, one that was apparently able to exactly predict how to bet his money to maximize his winnings.

Also, I disagree with her being his sex slave. Her kink of choice is obviously being a submissive, but it's unfair to say that people that choose such a lifestyle lack agency, since it's their continued consent that allows a dom/sub relationship to exist. She's not absolving herself of responsibility, merely trying to showcase the trust she has towards the protagonist the strongest way she can, which makes his "betrayal" hurt all the more, and her forgiveness make her out as a very good and loving person at heart.

Either this is all a dream or Shizu was watching him even before first accident, is not a coincidence she was on train before accident.
It could just be her usual route to her home/college/dormitory. The station is where he also rescued Emi, who surely was not stalking him. Then again, considering Shizuko's personality, she might have taken a fancy to the MC without him actually noticing until his personality switch.

With Emi even I love the writing and the concept. Though Nokabu is wrong, she is not after the attention, she gets that everywhere, she has come to despise attention and it was his cold indifference and her inability to dominate him that drew her in. You also see from her responses to when he starts treating her as supermodel she gets more upset (talk about poster or lavish praise for her good looks). The more he just treats her as normal person the less hostile she gets.
I do like your interpretation, seems pretty insightful. My point was that she keeps acting hostile with the protagonist but there is really no bite to it. Even after his philandering was discovered she is still willing to try and salvage the relationship, as is Nobuko.

tl;dr - the author is taking things slow, and for that to work the protagonist needs to suffer for a bit before he gets his bearings. He's trying to be a decent person and not hurt anyone, or become a victim of a murder/suicide due to excess jealously. As for the events not being interesting, that's something I can't argue with you against since that is your subjective opinion. I can only say that I like the plot hook and the current pace of plot progression.

What the game does need is a better interface. Navigating the apartment is a chore - there should just be a list of rooms you can go to, or a map like in Legacy and, maybe, also buttons to select what activities to do (train eye/hand/mouth, go on dates, etc.).
 
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Sinphil

Member
Nov 15, 2018
423
885
That's your subjective opinion, though. I quite enjoy games that take their time to set things up properly and have the characters act in a logical and consistent manner. I like the writing so far, slowly uncovering the mystery of what happened during that missing month, the way the characters try to deal with the situation and discovering how BBBen plans to make the female characters accept sharing the protagonist. There's an actual plot here that isn't solely focused on the sex, a mystery to uncover and personal drama where people aren't acting like complete retards, and the narrative is all the better for it, the story starts strong and manages to carry the momentum throughout.

EDIT: Not to say that stories need to be realistic (this is a harem game after all). You're correct in saying that narratives are only beholden to their internal logic, but the author also needs to take into account the setting his story takes place in. As an example, having a character throw a fireball in a fantasy setting doesn't really require much explanation beyond mentioning that magic exists, while a character performing such a feat in a more down-to-earth story would require the author to explain why and how a normal person can spontaneously generate fire in the palm of their hand.

I like harem stories very much, they're my main fetish basically, but nothing about them puts me off nearly as fast as the author jumping the shark and going for instant gratification, with women immediately throwing themselves at the protagonist and offering nothing but token resistance (if even that) at him having more than one paramour. The greater the reward, the harder it should be for the protagonist to reach it, and the more satisfactory it will be for the audience when it actually happens.

Basically, more than the power fantasy of one guy sleeping with multiple hot women, I am more interested in the interpersonal relationships and how such a union could possibly work without resorting to magic, mind control, coercion, etc., and this game seems to want the protagonist to actually work for his happy ending. Not to say harem stories with more fanciful ways to justify the polygamy are bad by default, but I just think it's more satisfactory to see real (or as real as you can get when writing such a story anyway) characters try to work things out.

As for the protagonist acting like an asshole, that's the point I think. He was not himself, and why he was not himself, why he was acting like he did, or how he was able to amass a fortune and bag three (likely more) hot women is one of the two narrative pillars of the story (the second being avoiding a boat ride School Days style).


We don't really know how he acted around her, or any of the other women either. The most substantial flashback so far, the casino one, had the MC behave like an automaton, one that was apparently able to exactly predict how to bet his money to maximize his winnings.

Also, I disagree with her being his sex slave. Her kink of choice is obviously being a submissive, but it's unfair to say that people that choose such a lifestyle lack agency, since it's their continued consent that allows a dom/sub relationship to exist. She's not absolving herself of responsibility, merely trying to showcase the trust she has towards the protagonist the strongest way she can, which makes his "betrayal" hurt all the more, and her forgiveness make her out as a very good and loving person at heart.


It could just be her usual route to her home/college/dormitory. The station is where he also rescued Emi, who surely was not stalking him. Then again, considering Shizuko's personality, she might have taken a fancy to the MC without him actually noticing until his personality switch.


I do like your interpretation, seems pretty insightful. My point was that she keeps acting hostile with the protagonist but there is really no bite to it. Even after his philandering was discovered she is still willing to try and salvage the relationship, as is Nobuko.

tl;dr - the author is taking things slow, and for that to work the protagonist needs to suffer for a bit before he gets his bearings. He's trying to be a decent person and not hurt anyone, or become a victim of a murder/suicide due to excess jealously. As for the events not being interesting, that's something I can't argue with you against since that is your subjective opinion. I can only say that I like the plot hook and the current pace of plot progression.

What the game does need is a better interface. Navigating the apartment is a chore - there should just be a list of rooms you can go to, or a map like in Legacy and, maybe, also buttons to select what activities to do (train eye/hand/mouth, go on dates, etc.).
Build up and progression?
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EDIT though very true to nature of her personality admittedly.

As i tried to say the characters and writing are very, very good. But as much as the negative dialogue is understandable I dont want a game dragging me back to the death throws of real life relationships.
 
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BBBen

Smut writer
Game Developer
Jul 6, 2018
697
1,175
What the game does need is a better interface. Navigating the apartment is a chore - there should just be a list of rooms you can go to, or a map like in Legacy and, maybe, also buttons to select what activities to do (train eye/hand/mouth, go on dates, etc.).
A little follow up to this - the next release will have a new mini-map I've set up for navigating the apartment. Outside the apartment will still involve arrow-based movement, which I think should be fine, but I agree the movement was imperfect so I've rebuilt it.

Unfortunately this does break save games made on the standard apartment room screens. :( If you've saved in the middle of an actual piece of story scene or a wake up scene or something like that it's fine, though.

I still want some degree of moving around the apartment to help bring out the spontaneity of potentially encountering scenes around the place, but this will hopefully smooth out some of the confusion.

EDIT: Also, the first time you investigate the apartment it'll still have the arrows. The mini-map appears later in the day. Maybe I'll change that later, I'm not sure.

Oh, and I've implemented the cheat system, too, so that'll finally be in place. ;)
 
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grunt_pepper

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Aug 8, 2017
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I still want some degree of moving around the apartment to help bring out the spontaneity of potentially encountering scenes around the place, but this will hopefully smooth out some of the confusion.
Would it be possible to make the movement behave like in Legacy, where you click on a room on the minimap and your character "walks" to it instead of warping? I loved the "random encounters", so implementing a similar style of movement would certainly be most beneficial, both in terms of immersion and interesting content.

Also, and sorry to be nitpicking, but if the game is going to be as stat based as Legacy, would it be possible to implement a more organic stat window with all the relevant information about the protagonist and the girls, possibly at the top or bottom of the screen? Or maybe something that slides down when you move the mouse to the edge of the screen like inventory windows in some adventure games?

My main criticism of Legacy was the somewhat cumbersome interface, though I understand it was more of a product of the engine used than a design choice.
 

BBBen

Smut writer
Game Developer
Jul 6, 2018
697
1,175
Would it be possible to make the movement behave like in Legacy, where you click on a room on the minimap and your character "walks" to it instead of warping? I loved the "random encounters", so implementing a similar style of movement would certainly be most beneficial, both in terms of immersion and interesting content.
Honestly, I think that would be more trouble than it's worth - the apartment's relatively small by design so you don't really end up going through the rooms anyway.

Also, and sorry to be nitpicking, but if the game is going to be as stat based as Legacy, would it be possible to implement a more organic stat window with all the relevant information about the protagonist and the girls, possibly at the top or bottom of the screen? Or maybe something that slides down when you move the mouse to the edge of the screen like inventory windows in some adventure games?
I might be able to do something like that in the longer term. I'll have to think about how to implement it and whether it's feasible. Mostly I went with the method I did because I knew it would work.
 

grunt_pepper

Member
Aug 8, 2017
189
623
Honestly, I think that would be more trouble than it's worth - the apartment's relatively small by design so you don't really end up going through the rooms anyway.
Would it be possible to implement some sort of marker to show rooms that have new content in them then? If you're going to put "random" encounters in rooms for the player to find, but also a map the player can warp around with, players that want to see as much content as possible will just click through all the rooms every day to make sure they haven't missed any of the content, likely defeating the purpose of including the minimap to begin with.

Maybe just replace the whole screen with an isometric map of the apartment, letting you click on highlighted rooms, with markers displaying the heroines (with their current jealousy rating or something like that) and an exclamation mark if there is new content to be experienced in any given room.

Or, if easier, just give the room a different color on the map.

I might be able to do something like that in the longer term. I'll have to think about how to implement it and whether it's feasible. Mostly I went with the method I did because I knew it would work.
Well, the left half of the screen is already used to display text, so maybe just include a toggle that will switch over the to the stat screen, while the information about the protagonist is displayed where it is right now.

Naturally, only if all of this is actually feasible and doesn't require inordinate amounts of work to implement, or is straight-up impossible with the current engine you're using.
 

BBBen

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Game Developer
Jul 6, 2018
697
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Would it be possible to implement some sort of marker to show rooms that have new content in them then? If you're going to put "random" encounters in rooms for the player to find, but also a map the player can warp around with, players that want to see as much content as possible will just click through all the rooms every day to make sure they haven't missed any of the content, likely defeating the purpose of including the minimap to begin with.

Maybe just replace the whole screen with an isometric map of the apartment, letting you click on highlighted rooms, with markers displaying the heroines (with their current jealousy rating or something like that) and an exclamation mark if there is new content to be experienced in any given room.

Or, if easier, just give the room a different color on the map.


Well, the left half of the screen is already used to display text, so maybe just include a toggle that will switch over the to the stat screen, while the information about the protagonist is displayed where it is right now.

Naturally, only if all of this is actually feasible and doesn't require inordinate amounts of work to implement, or is straight-up impossible with the current engine you're using.
In the long run I think some of that is feasible, it's just that most of it will require me to be a more experienced developer in VNM so I don't want to bite off too much UI refinement while I've still got to produce a bunch more content, too. I'll keep the potential issues in mind as I continue development, though, so as not to exacerbate them.
 

grunt_pepper

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Aug 8, 2017
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I don't want to bite off too much UI refinement while I've still got to produce a bunch more content
The content is why we're playing the game in the first place, we can wrestle with the UI if necessary, so it's really the most pragmatic choice. If asked I'd rather have more content than a better UI, and I'm sure most other people would agree.
 
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Neepster

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Apr 6, 2018
47
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link to MEGA on HTML doesn't work ... humm
account deleted apparently
 
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4.20 star(s) 25 Votes