The game is already more than simple . It's just that sometimes you need a bit of logic, but in your situation you need to interact more with objects. In the future the game will be more difficult, how will you play?Can you add a guide of some kind? im stuck trying to put a shirt on Stacy...she refuses to go in any rooms and wont pick up shirt next to where she was tanning. Is that the end of the game for this version?
Well Martha says not only about the city, she also says "Go get ready and go out into the yard ." So listen to her and go get ready. Take the things you will need along the way.First of all, great game. Second, what do i have to do when martha says we need to go to the city and go outside to wait? I can't leave because i have to wait for the others, there's nothing to do in the house nor outside the house. I'm lost
Edit: nevermind, i figured it out
She needs go bring a knife from the kitchenCan you add a guide of some kind? im stuck trying to put a shirt on Stacy...she refuses to go in any rooms and wont pick up shirt next to where she was tanning. Is that the end of the game for this version?
Trisha and the dude at the diner - it's very simple. Sometimes some characters or items can only be interacted with once a day, two days, etc. or until something happens. In any case, the monetary system is not yet balanced.I went and found trisha on the beach, she asked for 20 royal coins and i selected no because i don't have 20 royal coins and thought i'll just go back when i do. But it seems that selecting no means not being able to interact with her again.
The developer sticks to the traditions of old school games, so he does not make a game like other RPGM games. In older games, there was no rewinding of the storyline. The player must immerse himself in the atmosphere, read the dialogue, see the reaction of the characters, etc. That's the point of RPG games. The boost function was removed on purpose. By the way, this also saves the time of the player and the developer. I get a lot (VERY) many messages every day where people ask something that can be understood by reading the dialogue. For example, "How to take wild honey?", "I try to give honey to Kaisa but she does not take", etc. At the same time, Kaise openly says how to do it. Writing interesting dialogue is not the easiest thing to do, so you should read this. Every detail in the game is important. Perhaps if you make the game "Bring me 2 carrots and I'll show you my ass" then the dialogues can be skipped because of the desire to just watch the art. But we are interested in going the other way. In addition, there are save places. You want speed, the other person wants atmosphere, and what should a developer do?Also, it would be great if you would enable speeding up some of the animations by holding down mouse1 as in other rpgm games. Having to sit there and wait until the character spins around 3 or 4 times and then have 3 or 4 of those bubbles that appear above their heads is so bad. Never understood the point of those bubbles, they add nothing.
Yes thank you . We are still looking for a native English translator who knows the slang well as well.Overall, a very good game. Some spelling mistakes/typos here and there but nothing major.
I get what you're saying. 80% of a game that has quests is reading and understanding what to do. Even more so if there's no quest log or walkthrough. But i was mostly talking about the bubbles that appear above their heads. They add absolutely nothing. If there is no bubble, i can still tell that the character found something or saw something. And when they are trying to figure out what to do in an empty room for example, the character spins around 3 or 4 times, then a bubble appears with a question mark "?", then another bubble appears with an exclamation point "!", then another bubble appears with the 3 lightning thingies and after all that, the character still says something like "i wonder where everyone is". All that spinning around and all those bubbles added absolutely nothing. I would have known that the character wonders where everyone is by him saying that...The developer sticks to the traditions of old school games, so he does not make a game like other RPGM games. In older games, there was no rewinding of the storyline. The player must immerse himself in the atmosphere, read the dialogue, see the reaction of the characters, etc. That's the point of RPG games. The boost function was removed on purpose. By the way, this also saves the time of the player and the developer. I get a lot (VERY) many messages every day where people ask something that can be understood by reading the dialogue. For example, "How to take wild honey?", "I try to give honey to Kaisa but she does not take", etc. At the same time, Kaise openly says how to do it. Writing interesting dialogue is not the easiest thing to do, so you should read this. Every detail in the game is important. Perhaps if you make the game "Bring me 2 carrots and I'll show you my ass" then the dialogues can be skipped because of the desire to just watch the art. But we are interested in going the other way. In addition, there are save places. You want speed, the other person wants atmosphere, and what should a developer do?
Bubbles are character emotions. Reaction to the situation. He turns around and wonders where he is (a question mark appears), then he thinks "I must be dreamwalking!" (light bulb sign for example) but then a voice from the dark says "No dude, you're here because you owe me money!". The character is frightened and this is displayed as an exclamation point. Then dialogue, and so on. Emotions, mate, bubbles are emotions. Like a silent movie. Classic).I get what you're saying. 80% of a game that has quests is reading and understanding what to do. Even more so if there's no quest log or walkthrough. But i was mostly talking about the bubbles that appear above their heads. They add absolutely nothing. If there is no bubble, i can still tell that the character found something or saw something. And when they are trying to figure out what to do in an empty room for example, the character spins around 3 or 4 times, then a bubble appears with a question mark "?", then another bubble appears with an exclamation point "!", then another bubble appears with the 3 lightning thingies and after all that, the character still says something like "i wonder where everyone is". All that spinning around and all those bubbles added absolutely nothing. I would have known that the character wonders where everyone is by him saying that...
In some locations, a white parrot sits on a board. It says "Save".Can I save? How? I dont see an option in the pause menu.
Dude, this is actually the craziest version (to date) I've ever read .Holy crap, does Kaise sneak off to play with the orc or uncle or worms later on?
Just happy to see a milfy fox character in a monster filled world, so maybe she would visit the orc.. please make it happen.Dude, this is actually the craziest version (to date) I've ever read .
Huge update, still sad there's not enough content But nice workWell... The release took place yesterday). Yes, these are not 3 new phrases and "minor edits").
Use the pad on the pee stain.I'm also stuck at the orc, got a pad at the entrance but can't figure out how to use it. If the game will be more difficult later like the dev said a guide might be a good idea for the smooth brained like myself.
Just happy to see a milfy fox character in a monster filled world, so maybe she would visit the orc.. she is constantly horny judging from first impressions. please make it happen.