If it's not harem styled I usually do both a loyalty & MC-slut playthrough, specifically in this game I wanted to Scooby-Doo this dam fog mystery >;D
And he would've gotten away with it too, if it hadn't been for those pesky players complaining.
That's just how the economy of patron-based indie games works. Devs get paid to release more content, not to end the game. Basically the incentive is for every dev to abandon a game when it stops being profitable for them, the only reason anyone releases endings at all is because they want to build a good reputation. But you can't expect them to pour their heart into it.
Well that certainly makes sense, he continuously builds up the tension/mystery in his games and then suddenly everything drops off to an abrupt ending when patrons start to drop off. It also makes sense to end early, since a lot of devs drag out their games for years, which gives a lot of patrons fatigue on the concept.
I also think part of the problem is that there are too many girls endings, inter-spliced with the actual narrative ending. The girl endings are what makes it feel rushed, instead of building up to it properly.
On another point, does anybody else find the ending sex-scenes rather bland. It's like he has a checklist and just ticks off a few poses to give the impression of a "complete" scene, but it all feels very mechanical and dispassionate. Honestly even some of the earlier sex-scenes leave a similar feeling, which is a super bummer since Daniels K. has top notch girl models, at least in LBH and PF. It's a darn shame we don't get to see more involved action with them, though it's probably due to him having difficulties with posing or something.