Ren'Py Pink House Rework [v0.36] [Shutulu]

3.00 star(s) 1 Vote

hentai charley

Well-Known Member
Oct 17, 2019
1,512
1,034
Monday, Friday, Sunday at 06 pm in her bedroom.

I didn't look fufther.
There's Another Factor because after the first time, I could not give her Chocolates a second time, no matter WHEN I tried. (There is a different image on those days, of her lying on the bed, but she gets grumpy and orders MC out of her room.)

Near the end of 2 weeks, I've got Her Love stat at 38 and fairly Low Risk, but Nothing has changed except she now wants Help with the Dishes (BIG Improvement, That!!! :rolleyes: :rolleyes: )

Update: On the 3rd Sunday, with Love >40, I got the Advancement. Now she wants CLOTHES for Cosplay...

This indicates that the Advancements are dependent on the Love Stat. Ok for Lisa, but I just haven't been able to have ANY interaction with Vanessa, even on MONDAYS as hinted.
 
Last edited:

hentai charley

Well-Known Member
Oct 17, 2019
1,512
1,034
For some reason, progress with Vanessa and I just won’t get off the ground:
at 7 am in the kitchen she refuses help and that’s it - no more dialogues.
Hints says to find her on Mondays, but it's just the standard interaction you get EVERY day at that time.

Also, nothing happens in the Living Room at 11PM (the ONLY other time you see Vanessa). Clicking on her just gets a caption saying she's drinking alone. I do have Wine, but there doesn't seem to be Anything to do with It. There is a Hotspot on the wine rack in the Kitchen but it just says "I can't do anything" or some such.
 

parqueo

Engaged Member
Jan 21, 2019
2,056
2,473
Hello, we are already in mid-June, when the next update comes out, the end of June or the end of August.
 

Yeahanu

Newbie
Aug 19, 2018
57
38
I have played games with forced sex but I can't believe I'm saying this, I'm not gonna betray a bro who is helping me.atlest extreme things are so unbelievable that I can suspended my immersion.
 

Cirdon

Well-Known Member
Nov 27, 2019
1,310
1,945
as I put the intro it was more of a quicker idea, now that the game is published I can increase the story behind the MC's hatred for his stepbrother, like in his youth he stole the girl he loved, sounds like a good idea.
And why with a ton of fresh bad happenings to want revenge for, how finally getting back at his stepbrother (and thus biting the hand that's feeding him/putting a roof over his head) is anywhere near a top priority.
 

RuthBlackett

Member
May 8, 2024
254
164
Crashes on start.

Downloaded a second time, same thing.

=================================

# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

# This file contains code that creates a few new statements.

init -1200 python in audio:
pass

init -1200 python:

config.default_sound_loop = None

def _audio_eval(expr):
return eval(expr, locals=store.audio.__dict__)

def _try_eval(e, what):
try:
return _audio_eval(e)
except:
renpy.error('unable to evaluate %s %r' % (what, e))

python early hide:

def warp_audio(p):
"""
Determines if we should play this statement while warping.
"""

if p.get("channel", None) is not None:
channel = eval(p["channel"])
else:
channel = "music"

return renpy.music.is_music(channel)

def parse_play_music(l):

file = l.simple_expression()
if not file:
renpy.error("play requires a file")

fadeout = "None"
fadein = "0"
channel = None
loop = None
if_changed = False
volume = "1.0"

while not l.eol():

if l.keyword('fadeout'):
fadeout = l.simple_expression()
if fadeout is None:
renpy.error('expected simple expression')

continue

if l.keyword('fadein'):
fadein = l.simple_expression()
if fadein is None:
renpy.error('expected simple expression')

continue

if l.keyword('channel'):
channel = l.simple_expression()
if channel is None:
renpy.error('expected simple expression')

continue

if l.keyword('loop'):
loop = True
continue

if l.keyword('noloop'):
loop = False
continue

if l.keyword('if_changed'):
if_changed = True
continue

if l.keyword('volume'):
volume = l.simple_expression()
continue

renpy.error('expected end of line')

return dict(file=file,
fadeout=fadeout,
fadein=fadein,
channel=channel,
loop=loop,
if_changed=if_changed,
volume=volume)

def execute_play_music(p):

if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "music"

renpy.music.play(_audio_eval(p["file"]),
fadeout=eval(p["fadeout"]),
fadein=eval(p["fadein"]),
channel=channel,
loop=p.get("loop", None),
if_changed=p.get("if_changed", False),
relative_volume=eval(p.get("volume", "1.0")))

def predict_play_music(p):
if renpy.emscripten or os.environ.get('RENPY_SIMULATE_DOWNLOAD', False):
fn = _audio_eval(p["file"])
try:
with renpy.loader.load(fn) as f:
pass
except renpy.webloader.DownloadNeeded as exception:
renpy.webloader.enqueue(exception.relpath, 'music', None)
return [ ]

def lint_play_music(p, channel="music"):

file = _try_eval(p["file"], 'filename')

if p["channel"] is not None:
channel = _try_eval(p["channel"], 'channel')

if not isinstance(file, list):
file = [ file ]

for fn in file:
if isinstance(fn, basestring):
try:
if not renpy.music.playable(fn, channel):
renpy.error("%r is not loadable" % fn)
except:
pass

renpy.register_statement('play music',
parse=parse_play_music,
execute=execute_play_music,
predict=predict_play_music,
lint=lint_play_music,
warp=warp_audio)

# From here on, we'll steal bits of other statements when defining other
# statements.

def parse_queue_music(l):

file = l.simple_expression()
if not file:
renpy.error("queue requires a file")

channel = None
loop = None
volume = "1.0"
fadein = "0"

while not l.eol():

if l.keyword('channel'):
channel = l.simple_expression()
if channel is None:
renpy.error('expected simple expression')

continue

if l.keyword('loop'):
loop = True
continue

if l.keyword('noloop'):
loop = False
continue

if l.keyword('volume'):
volume = l.simple_expression()
continue

if l.keyword('fadein'):
fadein = l.simple_expression()
if fadein is None:
renpy.error('expected simple expression')

continue

renpy.error('expected end of line')

return dict(file=file, channel=channel, loop=loop, volume=volume, fadein=fadein)

def execute_queue_music(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "music"

renpy.music.queue(
_audio_eval(p["file"]),
channel=channel,
loop=p.get("loop", None),
relative_volume=eval(p.get("volume", "1.0")),
fadein=eval(p.get("fadein", "0")),
)


renpy.register_statement('queue music',
parse=parse_queue_music,
execute=execute_queue_music,
lint=lint_play_music,
warp=warp_audio)

def parse_stop_music(l):
channel = None
fadeout = "None"

while not l.eol():

if l.keyword("fadeout"):
fadeout = l.simple_expression()
if fadeout is None:
renpy.error('expected simple expression')

continue

if l.keyword('channel'):
channel = l.simple_expression()
if channel is None:
renpy.error('expected simple expression')

continue

renpy.error('expected end of line')

return dict(fadeout=fadeout, channel=channel)

def execute_stop_music(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "music"

renpy.music.stop(fadeout=eval(p["fadeout"]), channel=channel)

renpy.register_statement('stop music',
parse=parse_stop_music,
execute=execute_stop_music,
warp=warp_audio)


# Sound statements. They share alot with the equivalent music
# statements.

def warp_sound(p):
"""
Determines if we should play this statement while warping.
"""

if p.get("channel", None) is not None:
channel = eval(p["channel"])
else:
channel = "sound"

return renpy.music.is_music(channel)

def execute_play_sound(p):

if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "sound"

fadeout = eval(p["fadeout"]) or 0

loop = p.get("loop", False)

if loop is None:
loop = config.default_sound_loop

renpy.sound.play(_audio_eval(p["file"]),
fadeout=fadeout,
fadein=eval(p["fadein"]),
loop=loop,
channel=channel,
relative_volume=eval(p.get("volume", "1.0")))

def lint_play_sound(p, lint_play_music=lint_play_music):
return lint_play_music(p, channel="sound")

renpy.register_statement('play sound',
parse=parse_play_music,
execute=execute_play_sound,
lint=lint_play_sound,
warp=warp_sound)

def execute_queue_sound(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "sound"

loop = p.get("loop", False)

if loop is None:
loop = config.default_sound_loop

renpy.sound.queue(_audio_eval(p["file"]), channel=channel, loop=loop, relative_volume=eval(p.get("volume", "1.0")))


renpy.register_statement('queue sound',
parse=parse_queue_music,
execute=execute_queue_sound,
lint=lint_play_sound,
warp=warp_sound)

def execute_stop_sound(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "sound"

fadeout = eval(p["fadeout"]) or 0

renpy.sound.stop(fadeout=fadeout, channel=channel)

renpy.register_statement('stop sound',
parse=parse_stop_music,
execute=execute_stop_sound,
warp=warp_sound)


# Generic play/queue/stop statements. These take a channel name as
# the second thing.

def parse_play_generic(l, parse_play_music=parse_play_music):
channel = l.name()

if channel is None:
renpy.error('play requires a channel')

rv = parse_play_music(l)
if rv["channel"] is None:
rv["channel"] = repr(channel)

return rv

def parse_queue_generic(l, parse_queue_music=parse_queue_music):
channel = l.name()

if channel is None:
renpy.error('queue requires a channel')

rv = parse_queue_music(l)
if rv["channel"] is None:
rv["channel"] = repr(channel)

return rv

def parse_stop_generic(l, parse_stop_music=parse_stop_music):
channel = l.name()

if channel is None:
renpy.error('stop requires a channel')

rv = parse_stop_music(l)
if rv["channel"] is None:
rv["channel"] = repr(channel)

return rv

def lint_play_generic(p, lint_play_music=lint_play_music):
channel = eval(p["channel"])

if not renpy.music.channel_defined(channel):
renpy.error("channel %r is not defined" % channel)

lint_play_music(p, channel)

def lint_stop_generic(p):
channel = eval(p["channel"])

if not renpy.music.channel_defined(channel):
renpy.error("channel %r is not defined" % channel)

renpy.register_statement('play',
parse=parse_play_generic,
execute=execute_play_music,
predict=predict_play_music,
lint=lint_play_generic,
warp=warp_audio)

renpy.register_statement('queue',
parse=parse_queue_generic,
execute=execute_queue_music,
lint=lint_play_generic,
warp=warp_audio)

renpy.register_statement('stop',
parse=parse_stop_generic,
execute=execute_stop_music,
lint=lint_stop_generic,
warp=warp_audio)



##########################################################################
# Pause statement.

# Should the pause statement use the pause Transition?
config.pause_with_transition = False

def parse_pause(l):

delay = l.simple_expression()

if not l.eol():
renpy.error("expected end of line.")

return { "delay" : delay }

def lint_pause(p):

if p["delay"]:
_try_eval(p["delay"], 'pause statement')

def execute_pause(p):

if p["delay"]:
delay = eval(p["delay"])
if config.pause_with_transition:
renpy.with_statement(Pause(delay))
else:
renpy.pause(delay)
else:
renpy.pause()

renpy.register_statement('pause',
parse=parse_pause,
lint=lint_pause,
execute=execute_pause)


##############################################################################
# Screen-related statements.

python early hide:

# Should we predict screens?
config.predict_screen_statements = True

def warp_true(p):
return True

def parse_show_call_screen(l):

# Parse a name.
name = l.require(l.name)

# Parse the list of arguments.
arguments = renpy.parser.parse_arguments(l)

predict = True
transition_expr = None

while True:

if l.keyword('nopredict'):
predict = False

elif l.keyword('with'):
transition_expr = l.require(l.simple_expression)

else:
break

l.expect_eol()

return dict(name=name, arguments=arguments, predict=predict, transition_expr=transition_expr)

def parse_hide_screen(l):
name = l.require(l.name)

transition_expr = None

if l.keyword('with'):
transition_expr = l.require(l.simple_expression)

l.expect_eol()

return dict(name=name, transition_expr=transition_expr)

def predict_screen(p):

if not config.predict_screen_statements:
return

predict = p.get("predict", False)

if not predict:
return

name = p["name"]
a = p["arguments"]

if a is not None:
args, kwargs = a.evaluate()
else:
args = [ ]
kwargs = { }

renpy.predict_screen(name, *args, **kwargs)

def execute_show_screen(p):

name = p["name"]
a = p["arguments"]

if a is not None:
args, kwargs = a.evaluate()
else:
args = [ ]
kwargs = { }

transition_expr = p.get("transition_expr", None)
if transition_expr is not None:
renpy.with_statement(None)

renpy.show_screen(name, *args, **kwargs)

if transition_expr is not None:
renpy.with_statement(eval(transition_expr))

def execute_call_screen(p):

name = p["name"]
a = p["arguments"]

transition_expr = p.get("transition_expr", None)

if transition_expr is not None:
renpy.transition(eval(transition_expr))

if a is not None:
args, kwargs = a.evaluate()
else:
args = [ ]
kwargs = { }

store._return = renpy.call_screen(name, *args, **kwargs)

def execute_hide_screen(p):
name = p["name"]

transition_expr = p.get("transition_expr", None)
if transition_expr is not None:
renpy.with_statement(None)

renpy.hide_screen(name)

if transition_expr is not None:
renpy.with_statement(eval(transition_expr))


def lint_screen(p):
name = p["name"]
if not renpy.has_screen(name):
renpy.error("Screen %s does not exist." % name)


renpy.register_statement("show screen",
parse=parse_show_call_screen,
execute=execute_show_screen,
predict=predict_screen,
lint=lint_screen,
warp=warp_true)

renpy.register_statement("call screen",
parse=parse_show_call_screen,
execute=execute_call_screen,
predict=predict_screen,
lint=lint_screen,
force_begin_rollback=True)

renpy.register_statement("hide screen",
parse=parse_hide_screen,
execute=execute_hide_screen,
warp=warp_true)
 
  • Like
Reactions: Thuceek

HELIO CESAR

Active Member
May 30, 2018
674
1,265
Crashes on start.

Downloaded a second time, same thing.

=================================

# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

# This file contains code that creates a few new statements.

init -1200 python in audio:
pass

init -1200 python:

config.default_sound_loop = None

def _audio_eval(expr):
return eval(expr, locals=store.audio.__dict__)

def _try_eval(e, what):
try:
return _audio_eval(e)
except:
renpy.error('unable to evaluate %s %r' % (what, e))

python early hide:

def warp_audio(p):
"""
Determines if we should play this statement while warping.
"""

if p.get("channel", None) is not None:
channel = eval(p["channel"])
else:
channel = "music"

return renpy.music.is_music(channel)

def parse_play_music(l):

file = l.simple_expression()
if not file:
renpy.error("play requires a file")

fadeout = "None"
fadein = "0"
channel = None
loop = None
if_changed = False
volume = "1.0"

while not l.eol():

if l.keyword('fadeout'):
fadeout = l.simple_expression()
if fadeout is None:
renpy.error('expected simple expression')

continue

if l.keyword('fadein'):
fadein = l.simple_expression()
if fadein is None:
renpy.error('expected simple expression')

continue

if l.keyword('channel'):
channel = l.simple_expression()
if channel is None:
renpy.error('expected simple expression')

continue

if l.keyword('loop'):
loop = True
continue

if l.keyword('noloop'):
loop = False
continue

if l.keyword('if_changed'):
if_changed = True
continue

if l.keyword('volume'):
volume = l.simple_expression()
continue

renpy.error('expected end of line')

return dict(file=file,
fadeout=fadeout,
fadein=fadein,
channel=channel,
loop=loop,
if_changed=if_changed,
volume=volume)

def execute_play_music(p):

if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "music"

renpy.music.play(_audio_eval(p["file"]),
fadeout=eval(p["fadeout"]),
fadein=eval(p["fadein"]),
channel=channel,
loop=p.get("loop", None),
if_changed=p.get("if_changed", False),
relative_volume=eval(p.get("volume", "1.0")))

def predict_play_music(p):
if renpy.emscripten or os.environ.get('RENPY_SIMULATE_DOWNLOAD', False):
fn = _audio_eval(p["file"])
try:
with renpy.loader.load(fn) as f:
pass
except renpy.webloader.DownloadNeeded as exception:
renpy.webloader.enqueue(exception.relpath, 'music', None)
return [ ]

def lint_play_music(p, channel="music"):

file = _try_eval(p["file"], 'filename')

if p["channel"] is not None:
channel = _try_eval(p["channel"], 'channel')

if not isinstance(file, list):
file = [ file ]

for fn in file:
if isinstance(fn, basestring):
try:
if not renpy.music.playable(fn, channel):
renpy.error("%r is not loadable" % fn)
except:
pass

renpy.register_statement('play music',
parse=parse_play_music,
execute=execute_play_music,
predict=predict_play_music,
lint=lint_play_music,
warp=warp_audio)

# From here on, we'll steal bits of other statements when defining other
# statements.

def parse_queue_music(l):

file = l.simple_expression()
if not file:
renpy.error("queue requires a file")

channel = None
loop = None
volume = "1.0"
fadein = "0"

while not l.eol():

if l.keyword('channel'):
channel = l.simple_expression()
if channel is None:
renpy.error('expected simple expression')

continue

if l.keyword('loop'):
loop = True
continue

if l.keyword('noloop'):
loop = False
continue

if l.keyword('volume'):
volume = l.simple_expression()
continue

if l.keyword('fadein'):
fadein = l.simple_expression()
if fadein is None:
renpy.error('expected simple expression')

continue

renpy.error('expected end of line')

return dict(file=file, channel=channel, loop=loop, volume=volume, fadein=fadein)

def execute_queue_music(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "music"

renpy.music.queue(
_audio_eval(p["file"]),
channel=channel,
loop=p.get("loop", None),
relative_volume=eval(p.get("volume", "1.0")),
fadein=eval(p.get("fadein", "0")),
)


renpy.register_statement('queue music',
parse=parse_queue_music,
execute=execute_queue_music,
lint=lint_play_music,
warp=warp_audio)

def parse_stop_music(l):
channel = None
fadeout = "None"

while not l.eol():

if l.keyword("fadeout"):
fadeout = l.simple_expression()
if fadeout is None:
renpy.error('expected simple expression')

continue

if l.keyword('channel'):
channel = l.simple_expression()
if channel is None:
renpy.error('expected simple expression')

continue

renpy.error('expected end of line')

return dict(fadeout=fadeout, channel=channel)

def execute_stop_music(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "music"

renpy.music.stop(fadeout=eval(p["fadeout"]), channel=channel)

renpy.register_statement('stop music',
parse=parse_stop_music,
execute=execute_stop_music,
warp=warp_audio)


# Sound statements. They share alot with the equivalent music
# statements.

def warp_sound(p):
"""
Determines if we should play this statement while warping.
"""

if p.get("channel", None) is not None:
channel = eval(p["channel"])
else:
channel = "sound"

return renpy.music.is_music(channel)

def execute_play_sound(p):

if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "sound"

fadeout = eval(p["fadeout"]) or 0

loop = p.get("loop", False)

if loop is None:
loop = config.default_sound_loop

renpy.sound.play(_audio_eval(p["file"]),
fadeout=fadeout,
fadein=eval(p["fadein"]),
loop=loop,
channel=channel,
relative_volume=eval(p.get("volume", "1.0")))

def lint_play_sound(p, lint_play_music=lint_play_music):
return lint_play_music(p, channel="sound")

renpy.register_statement('play sound',
parse=parse_play_music,
execute=execute_play_sound,
lint=lint_play_sound,
warp=warp_sound)

def execute_queue_sound(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "sound"

loop = p.get("loop", False)

if loop is None:
loop = config.default_sound_loop

renpy.sound.queue(_audio_eval(p["file"]), channel=channel, loop=loop, relative_volume=eval(p.get("volume", "1.0")))


renpy.register_statement('queue sound',
parse=parse_queue_music,
execute=execute_queue_sound,
lint=lint_play_sound,
warp=warp_sound)

def execute_stop_sound(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "sound"

fadeout = eval(p["fadeout"]) or 0

renpy.sound.stop(fadeout=fadeout, channel=channel)

renpy.register_statement('stop sound',
parse=parse_stop_music,
execute=execute_stop_sound,
warp=warp_sound)


# Generic play/queue/stop statements. These take a channel name as
# the second thing.

def parse_play_generic(l, parse_play_music=parse_play_music):
channel = l.name()

if channel is None:
renpy.error('play requires a channel')

rv = parse_play_music(l)
if rv["channel"] is None:
rv["channel"] = repr(channel)

return rv

def parse_queue_generic(l, parse_queue_music=parse_queue_music):
channel = l.name()

if channel is None:
renpy.error('queue requires a channel')

rv = parse_queue_music(l)
if rv["channel"] is None:
rv["channel"] = repr(channel)

return rv

def parse_stop_generic(l, parse_stop_music=parse_stop_music):
channel = l.name()

if channel is None:
renpy.error('stop requires a channel')

rv = parse_stop_music(l)
if rv["channel"] is None:
rv["channel"] = repr(channel)

return rv

def lint_play_generic(p, lint_play_music=lint_play_music):
channel = eval(p["channel"])

if not renpy.music.channel_defined(channel):
renpy.error("channel %r is not defined" % channel)

lint_play_music(p, channel)

def lint_stop_generic(p):
channel = eval(p["channel"])

if not renpy.music.channel_defined(channel):
renpy.error("channel %r is not defined" % channel)

renpy.register_statement('play',
parse=parse_play_generic,
execute=execute_play_music,
predict=predict_play_music,
lint=lint_play_generic,
warp=warp_audio)

renpy.register_statement('queue',
parse=parse_queue_generic,
execute=execute_queue_music,
lint=lint_play_generic,
warp=warp_audio)

renpy.register_statement('stop',
parse=parse_stop_generic,
execute=execute_stop_music,
lint=lint_stop_generic,
warp=warp_audio)



##########################################################################
# Pause statement.

# Should the pause statement use the pause Transition?
config.pause_with_transition = False

def parse_pause(l):

delay = l.simple_expression()

if not l.eol():
renpy.error("expected end of line.")

return { "delay" : delay }

def lint_pause(p):

if p["delay"]:
_try_eval(p["delay"], 'pause statement')

def execute_pause(p):

if p["delay"]:
delay = eval(p["delay"])
if config.pause_with_transition:
renpy.with_statement(Pause(delay))
else:
renpy.pause(delay)
else:
renpy.pause()

renpy.register_statement('pause',
parse=parse_pause,
lint=lint_pause,
execute=execute_pause)


##############################################################################
# Screen-related statements.

python early hide:

# Should we predict screens?
config.predict_screen_statements = True

def warp_true(p):
return True

def parse_show_call_screen(l):

# Parse a name.
name = l.require(l.name)

# Parse the list of arguments.
arguments = renpy.parser.parse_arguments(l)

predict = True
transition_expr = None

while True:

if l.keyword('nopredict'):
predict = False

elif l.keyword('with'):
transition_expr = l.require(l.simple_expression)

else:
break

l.expect_eol()

return dict(name=name, arguments=arguments, predict=predict, transition_expr=transition_expr)

def parse_hide_screen(l):
name = l.require(l.name)

transition_expr = None

if l.keyword('with'):
transition_expr = l.require(l.simple_expression)

l.expect_eol()

return dict(name=name, transition_expr=transition_expr)

def predict_screen(p):

if not config.predict_screen_statements:
return

predict = p.get("predict", False)

if not predict:
return

name = p["name"]
a = p["arguments"]

if a is not None:
args, kwargs = a.evaluate()
else:
args = [ ]
kwargs = { }

renpy.predict_screen(name, *args, **kwargs)

def execute_show_screen(p):

name = p["name"]
a = p["arguments"]

if a is not None:
args, kwargs = a.evaluate()
else:
args = [ ]
kwargs = { }

transition_expr = p.get("transition_expr", None)
if transition_expr is not None:
renpy.with_statement(None)

renpy.show_screen(name, *args, **kwargs)

if transition_expr is not None:
renpy.with_statement(eval(transition_expr))

def execute_call_screen(p):

name = p["name"]
a = p["arguments"]

transition_expr = p.get("transition_expr", None)

if transition_expr is not None:
renpy.transition(eval(transition_expr))

if a is not None:
args, kwargs = a.evaluate()
else:
args = [ ]
kwargs = { }

store._return = renpy.call_screen(name, *args, **kwargs)

def execute_hide_screen(p):
name = p["name"]

transition_expr = p.get("transition_expr", None)
if transition_expr is not None:
renpy.with_statement(None)

renpy.hide_screen(name)

if transition_expr is not None:
renpy.with_statement(eval(transition_expr))


def lint_screen(p):
name = p["name"]
if not renpy.has_screen(name):
renpy.error("Screen %s does not exist." % name)


renpy.register_statement("show screen",
parse=parse_show_call_screen,
execute=execute_show_screen,
predict=predict_screen,
lint=lint_screen,
warp=warp_true)

renpy.register_statement("call screen",
parse=parse_show_call_screen,
execute=execute_call_screen,
predict=predict_screen,
lint=lint_screen,
force_begin_rollback=True)

renpy.register_statement("hide screen",
parse=parse_hide_screen,
execute=execute_hide_screen,
warp=warp_true)
LMAO BRO IS RESPONSIBLE FOR HALF THE THREAD LENGTH :KEK: :KEK: :KEK: :KEK:
 
  • Haha
Reactions: neronwtf

52637

Member
Apr 29, 2021
133
302
Dev notes makes it sound like a sandbox. Can we get the fucking tag? What's the point of filtering by tags if they're not being attached properly?
 
  • Like
Reactions: Wolfeszorn

Wolfeszorn

Active Member
Jul 24, 2021
725
2,531
Would‘ve been nice if it was a vn. The clunky sandbox just completely killed this for me. For everyone who keeps playing, hope it‘s getting better in time.
 
3.00 star(s) 1 Vote