johnyakuza1

Well-Known Member
Jun 5, 2022
1,174
2,725
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1758437600910.png
Here's the symptom, caught red-handed:

This is precisely why content is suffering, and he can never do monthly releases. He doesn't like making content; he likes making the game more technical and adding features and useless complexity to it.

Notice the dates. He cannot even go two days without fucking around with the game's engine, and going off on weird tangents with some technical bullshit that he thinks needs adding or needs fixing. Every new version follows the same cycle: he works for a bit on the actual content, then something breaks in his engine, then he spends the next 3 months fixing that thing, and then he's compelled to release that dogwater update with barely any content, and then rinse and repeat.

He does this of his own volition, spending even more time finding and fixing the bugs because of the changes to his spaghetti engine. Meanwhile, the content suffers because he doesn't pay half as much attention or focus to it.

Notice the dates again; implementing an event took him one day. Imagine for a second if he kept adding events every other day for the five years of this game's existence. If he really wanted to, Pizza Hot would have been full of content by now. This is blatant artificial scarcity.

He's only half lazy, but doesn't care about making content, and he loves meddling with technicalities and wants Pizza Hot to be a technical marvel. The problem is that people only care about one of these things, while the dev doesn't wish to work on that side. The content has become a side effect; he loves the smell of his own farts when he does something successfully and then gets angry when he doesn't get recognition. This is exactly why he hated that his artist got all the praises while he didn't, because people see the actual art and the content, not some technical BS that gives me one more FPS or slightly better 'look at' functionality... whatever that means.

Another reason is that he uses an outdated version of Spine and Unity. He's scared to upgrade them because you can't teach an old dog new tricks... so, he keeps using the same half a decade old tools... just wasting time applying duct tapes on a broken piece of glass... assuring you that the result will be indiscernible from the real thing.
 
Jun 15, 2023
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View attachment 5269726
Here's the symptom, caught red-handed:

This is precisely why content is suffering, and he can never do monthly releases. He doesn't like making content; he likes making the game more technical and adding features and useless complexity to it.

Notice the dates. He cannot even go two days without fucking around with the game's engine, and going off on weird tangents with some technical bullshit that he thinks needs adding or needs fixing. Every new version follows the same cycle: he works for a bit on the actual content, then something breaks in his engine, then he spends the next 3 months fixing that thing, and then he's compelled to release that dogwater update with barely any content, and then rinse and repeat.

He does this of his own volition, spending even more time finding and fixing the bugs because of the changes to his spaghetti engine. Meanwhile, the content suffers because he doesn't pay half as much attention or focus to it.

Notice the dates again; implementing an event took him one day. Imagine for a second if he kept adding events every other day for the five years of this game's existence. If he really wanted to, Pizza Hot would have been full of content by now. This is blatant artificial scarcity.

He's only half lazy, but doesn't care about making content, and he loves meddling with technicalities and wants Pizza Hot to be a technical marvel. The problem is that people only care about one of these things, while the dev doesn't wish to work on that side. The content has become a side effect; he loves the smell of his own farts when he does something successfully and then gets angry when he doesn't get recognition. This is exactly why he hated that his artist got all the praises while he didn't, because people see the actual art and the content, not some technical BS that gives me one more FPS or slightly better 'look at' functionality... whatever that means.

Another reason is that he uses an outdated version of Spine and Unity. He's scared to upgrade them because you can't teach an old dog new tricks... so, he keeps using the same half a decade old tools... just wasting time applying duct tapes on a broken piece of glass... assuring you that the result will be indiscernible from the real thing.
The worst part is that there was a point in which the game was playable just fine, few things to complain about, but enough content to counter those barely noticeable things. Seems like instead of fixing he's just messing things up constantly. I would have preferred to keep those issues and have way more content than what's happening now. Game is buggier, messier, and still has no content worth speaking of. Not to mention these issues also make the RNG content a pain in the ass to get.

He always complains about being just one guy, but CULTIC was made entirely by one guy and the game is smooth, has badass music and it just feels great. It's a classic shooter with a really good flavor to it. Even the second part came out already and the game was released after Pizza Hot's first version!

This guy is still "fixing" crap in the game instead of adding anything worth anyone's time. He definitely needs a person to rein him in, he can't focus for shit. I wouldn't be surprised if the artists was like "dude, fucking add content to the game and worry about that bullshit later." and he got all whiny about it.
 

zedascove

Active Member
Jul 13, 2018
701
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As much as I understand a bit where he's coming from, there are clearly issues with the way he's developing his game. Sure it's more complex to make than your average renpy novel, but not enough to spend years just tinkering with the engine and having almost no content after ~5 years of development.

He won't acknowledge it though, he looks too proud for that. But in the end it is what it is - reality won't bend to your will, the apple won't fall upwards just because you want it to.

And It could also be he's just a shitty programmer.
 

zedascove

Active Member
Jul 13, 2018
701
1,454
287
This guy is still "fixing" crap in the game instead of adding anything worth anyone's time. He definitely needs a person to rein him in, he can't focus for shit. I wouldn't be surprised if the artists was like "dude, fucking add content to the game and worry about that bullshit later." and he got all whiny about it.
He said he wanted to cut down his share because it was not reflecting the amount of work he was doing compared to his own.

Not sure if fair or not but I wouldn't be surprised if that was just the last nail in the coffin and he was already fed up with the way abelius has been leading the project.
 

zedascove

Active Member
Jul 13, 2018
701
1,454
287
Btw, just a reminder that he's a former Legend of Krystal developer. He was kicked out of the dev team, I don't really know the real reason. But they're known for being slow af, be it either because of ill intentions(milking their supporters) or just incompetency. That's why I'm not really surprised this game is taking so long aswell.

And speaking of LoK, that game still has 1k+ paid supporters. They're clearly good at keeping them and it's not because of actual gamedev.
 

Marphey

Well-Known Member
May 13, 2019
1,481
2,055
428
View attachment 5269726
Here's the symptom, caught red-handed:

This is precisely why content is suffering, and he can never do monthly releases. He doesn't like making content; he likes making the game more technical and adding features and useless complexity to it.

Notice the dates. He cannot even go two days without fucking around with the game's engine, and going off on weird tangents with some technical bullshit that he thinks needs adding or needs fixing. Every new version follows the same cycle: he works for a bit on the actual content, then something breaks in his engine, then he spends the next 3 months fixing that thing, and then he's compelled to release that dogwater update with barely any content, and then rinse and repeat.

He does this of his own volition, spending even more time finding and fixing the bugs because of the changes to his spaghetti engine. Meanwhile, the content suffers because he doesn't pay half as much attention or focus to it.

Notice the dates again; implementing an event took him one day. Imagine for a second if he kept adding events every other day for the five years of this game's existence. If he really wanted to, Pizza Hot would have been full of content by now. This is blatant artificial scarcity.

He's only half lazy, but doesn't care about making content, and he loves meddling with technicalities and wants Pizza Hot to be a technical marvel. The problem is that people only care about one of these things, while the dev doesn't wish to work on that side. The content has become a side effect; he loves the smell of his own farts when he does something successfully and then gets angry when he doesn't get recognition. This is exactly why he hated that his artist got all the praises while he didn't, because people see the actual art and the content, not some technical BS that gives me one more FPS or slightly better 'look at' functionality... whatever that means.

Another reason is that he uses an outdated version of Spine and Unity. He's scared to upgrade them because you can't teach an old dog new tricks... so, he keeps using the same half a decade old tools... just wasting time applying duct tapes on a broken piece of glass... assuring you that the result will be indiscernible from the real thing.
I never undertstand why these people keep bothering making porn games if they doesn't want to add any actual porn
 

Jinsoyun

Active Member
Sep 28, 2018
790
1,499
246
He said he wanted to cut down his share because it was not reflecting the amount of work he was doing compared to his own.

Not sure if fair or not but I wouldn't be surprised if that was just the last nail in the coffin and he was already fed up with the way abelius has been leading the project.
Also keep in mind the fact that Abelius is the boss here. The artist has as much work as he decides to give him. The artist was basically on a monthly salary as i understand it, so he could have been asked to do some promo art, banners, wallpapers, seasonal arts, teasers for the new patches or locations, etc.

Instead he looked at the dropping revenue and thought that the shareholders (himself) will not be happy about it and decided to cut his employee, like a good CEO would.
Then he told the PR department (himself) to reassure the community that this will have no negative effects, because when you look at the art and think to yourself, "wow, i like this art", then you are just being silly, since the art is not the work of the artist, but the CEO and fortunately he is still at the company.
 
Jun 15, 2023
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Also keep in mind the fact that Abelius is the boss here. The artist has as much work as he decides to give him. The artist was basically on a monthly salary as i understand it, so he could have been asked to do some promo art, banners, wallpapers, seasonal arts, teasers for the new patches or locations, etc.

Instead he looked at the dropping revenue and thought that the shareholders (himself) will not be happy about it and decided to cut his employee, like a good CEO would.
Then he told the PR department (himself) to reassure the community that this will have no negative effects, because when you look at the art and think to yourself, "wow, i like this art", then you are just being silly, since the art is not the work of the artist, but the CEO and fortunately he is still at the company.
lol yes. He actually looked at the artist and thought "Why is he not doing the job I have not asked for yet!? He has no initiative! Fired for not reading my mind!"

It's like the discord capture shows, he finds more shit to do for absolutely no fucking reason and somehow keeps making the game worse. Of course he feels like he works more, it's his own fault. He says he's a perfectionist and I would believe that if the actual game worked better, but it's worse instead, so no he's just unorganized.

Now every update will either be him "fixing" the ui, code, dialogue and everything, everything but adding porn... or he will just throw in all the work the artist left behind and be like "See, I'm perfectly capable of doing shit myself! Pay me!". We could also have the case where he drops one buggy ass event once a year with a new animation and "tons" of bug fixes, trying to make the content he has now last forever or until he finds a new artist. Then he will proceed to remake the game with the new art and a new engine he will still find problems with, until he fires the artist again and he will be forever trapped in a loop of idiocy.

I think that by now the only hope of a decent waitressing game with a pleasant style comes from succum brewery and life as an innocent waitress, maybe corruption town even though I don't feel as strong about that one.
 
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johnyakuza1

Well-Known Member
Jun 5, 2022
1,174
2,725
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Then he will proceed to remake the game with the new art and a new engine he will still find problems with, until he fires the artist again and he will be forever trapped in a loop of idiocy.
You might as well be Nostradamus, because he's already hinted at replacing Naikal's art (the sole reason for this game's popularity) with the new artist completely. :KEK:
1758535594871.png
If this happens, it could very well be the end of Pizza Hot as we know it.
 

zedascove

Active Member
Jul 13, 2018
701
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287
life as an innocent waitress
That game shows a lot of promise but unfortunately the two guys working on it have daytime jobs and aren't doing it fulltime.

It really sucks when games you like don't have enough support so the devs can't work properly on it, while games that suck ass or are caught in long and slow dev cycles(like this one) have it.

And funny that you mention that game. Abelius posted on their page on patreon and got ridiculed by their patrons. Someone replied that game had more content in 3 months of development than his game in 5 years lmao
 

Szarala

Member
Nov 6, 2018
416
1,365
318
I was originally attracted to this project because you could see the potential in it.

A gameplay loop and theme similar to Insexity or Unaware, but more polished and without being Crack Whore Simulator.
Chikan elements (and chikan is a big kink of mine, but from the female/victim perspective, and unfortunately, most chikan games are from the attacker perspective) and of course server harassment, which at the time that this first came onto the scene, no other game focused on. Sure, many games had it as a mini-game or side-event, probably most famously Karryn's Prison, but none as a central focus as this one promised to do.

..and then.. nothing went anywhere

The chikan on the bus had -some- progress, but then ultimately wound up with the "it was all a dream" cop-out (in fairness, I can absolutely see that scene laying the groundwork for more but.. we never got it).

..and as for server harassment, in the many years since, several games came out that focused on it (the aforementioned Corruption Town, Succum Brewery and Life as an Innocent Waitress) all while not complete yet, still each have more content than Pizza Hot.
 

D-Dragon

Newbie
Feb 24, 2025
30
6
18
I'm on day 10 and Kayla has been stuck on 25 for a few days how do I progress her? and how do I get a perfect day at work??
 
Jun 15, 2023
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That game shows a lot of promise but unfortunately the two guys working on it have daytime jobs and aren't doing it fulltime.

It really sucks when games you like don't have enough support so the devs can't work properly on it, while games that suck ass or are caught in long and slow dev cycles(like this one) have it.

And funny that you mention that game. Abelius posted on their page on patreon and got ridiculed by their patrons. Someone replied that game had more content in 3 months of development than his game in 5 years lmao
lol ouch that's harsh, but it's also true, that game has more content already.

At the very least those devs have not done anything wrong so there's no actual reason to make fun of them or anything. I do hope they can continue adding to their game because it's great. They also fixed the bugs that showed up fairly quickly. Sure it's not perfect, but considering the early state it is in, it's amazing. I'll be patient with that game.

I think the issue is some people decide to milk the project instead of actually coming up with ideas about new games, others are just a mess, like Abe over here. Something people need to do with these games is FINISHING THEM, like for real. If you like the formula you can use it again on some other game and add some variants. Siren's Domain games are all similar, but they also kind of have their own thing. It's not like super creative, but at least they have finished most of their games and are working on the rest.

Unless you have a more open kind of game, like this one! Pretty much a life sim with random jobs and events. With these you have to focus on having enough content for each area, not the plot because there is barely any.
 
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