Tried it, having issues with it. Asked in issue reports more than a month ago and nothing. I'm on POP!_os and that seems to be the issue.See here:You must be registered to see the links
This should still work.
System.Runtime.InteropServices.COMException (0x88980406): Exception from HRESULT: 0x88980406
WINEDLLOVERRIDES='d3d9=""'
and it worked. --enable-webgl --angle=none -gl --use-gl=desktop
and these switches are required to reduce lags and stutter at least with linux. It's especially important for "heavy" games. One example of such abysmally poor performance is Karryns Prison (rpgmaker mv) and most other ones are rpgmaker mz. Before this my best option was to use a very old nwjs which still supported --single-process switch, and while it reduced lags it was far from perfect and in some cases not enough at all.Not sure if this is the right solution, but I've been able to watch the prologue after replacingError: ENOENT: no such file or directory, open '/scenario/090.sl'
'/scenario/'
with './scenario/'
in:./www/plugins/TS_ADVsystem.js:198: var path = window.location.pathname.replace(/(\/www|)\/[^\/]*$/, '/scenario/');
./www/plugins/TS_Debug.js:19: var path = window.location.pathname.replace(/(\/www|)\/[^\/]*$/, '/scenario/');
nw
executable as usual.Not sure if this is the right solution, but I've been able to watch the prologue after replacing'/scenario/'
with'./scenario/'
in:
Also, in my nwjs directory I made soft links pointing to package.json and the www/ and scenario/ directories of the game. Then I launched theCode:./www/plugins/TS_ADVsystem.js:198: var path = window.location.pathname.replace(/(\/www|)\/[^\/]*$/, '/scenario/'); ./www/plugins/TS_Debug.js:19: var path = window.location.pathname.replace(/(\/www|)\/[^\/]*$/, '/scenario/');
nw
executable as usual.
Hope this helps, good luck!
What version are you playing and how did you run the game?In Daily Lives Of My Countryside I get the error- Loading Error Failed to Load: img/SumRndmDde/preload/Preload.png. I took a look at the folder and there is no png with that name, if I add one another error shows up about Actor.json but the file is there, anyone knows how to fix it?
same version as you and I used NW 0.75.1 (most recent). basically I copied the same files that the thread told and put inside the nw folder and tried to open through html.indexWhat version are you playing and how did you run the game?
I downloaded the compressed version of v0.2.7.1 and I launched it via NW.js v.0.49.1. It looked fine, once I fixed the case-sensitivity issue (a few workarounds are mentioned in this thread).
As for the missing file, I don't think you should worry about. While there is no image called "Preload.png", the game should find and load "Preload.rpgmvp" (basically, a crypted version of the original PNG file). In RPGM games, the file extension doesn't actually matter.
Mh, I could not replicate your error because v0.75.1 does not even work on my system. It just throws a couple of errors (I guess it is a driver issue).same version as you and I used NW 0.75.1 (most recent). basically I copied the same files that the thread told and put inside the nw folder and tried to open through html.index
You know you can port any Godot game into a native Linux version by downloading Godot SDK. Same as for Ren'Py games. I did it for this game (https://f95zone.to/threads/the-anomalous-dr-vibes-v0-16-drvibes.20377/) too.So, I wanted to play Porn Empire natively. Not sure if I have ported it correctly, but so far it works.
Its engine is Godot 3.
Yes, that's what I did. I downloaded the SDK and generated the binaries.You know you can port any Godot game into a native Linux version by downloading Godot SDK. Same as for Ren'Py games. I did it for this game (https://f95zone.to/threads/the-anomalous-dr-vibes-v0-16-drvibes.20377/) too.
In case of The Anomalous Dr. Vibes you don't need to extract the .pck file. Fire up Godot SDK and build a new game. Then copy over the assets from the Windows version.I don't think I know how to import the entire .pck inside the SDK (without extracting the assets, I mean) and run the game instead. I don't even know if it's possible, actually.
If it is working and Godot isn't complaining about missing resources, all should be fine.So, I wanted to play Porn Empire natively. Not sure if I have ported it correctly, but so far it works.
In Porn Empire the .pck is embedded in the executable, both for the Windows and the Linux version. It's a unique, huge, file.You could also just have put the correct godot version in the same folder with the pck and just renamed the executable to have the exact name as the pck, with only being different in the file extension. This should work in most cases.
The latest version hasn't beenI may be mistaken, but I'm pretty sure Porn Empire also offers Linux versions (both amd64 and i386), since Godot makes it so easy to export to different platforms.
Problem with this part when using directory names with whitespaces, as bash expands $dir to a bunch of arguments.if [ -d $dir ]; then
Surround with quotes should do the trick:Problem with this part when using directory names with whitespaces, as bash expands $dir to a bunch of arguments.
Any way to make it treat whitespace in a varibale as just another character? It would really suck to have to replace all whitespaces with underscores in all of my archives..
Especially considering that I've just spent the past thirty minutes trying to extract in one move the contents of a .7z achive to another folder from the command line to no avail.
Whoever made that wonderful piece of s*ftware should have a wonderful life together with their progeny ahead of them, keeping GERManoverengineering traditions alive and all..
if [ -d "$dir" ]; then