Please hear me out. There are 2 types of VN. The japanese type (JVN) and the comics type and the distinction has little to do with art. It has to do with how you break out your story. The JVN is one of the most common sprite using method. Usually the sprites look towards the camera, there's a lot of text and only the lewd scenes are made spriteless. This is the most common way to use the 2d art because otherwise if you do it spriteless, as most 3dcg do it (each phrase a different frame) it's impossible. Which means that what your work might lose in graphics, you must make it up in words, descriptions and dialogue.
Most of the 2dcg are abandoned because once you start, 2d art is very time consuming. (Unless you trace it like me and photo filter your background images.)
Here's a post from the Developers' Forum
VN delivery style
From what I've seen so far there are at least 2 basic types of delivering a VN
There's the classic/japanese way and the modern comic like way. Both have pros and cons.
CLASSIC WAY
- Sprites always facing camera
- Knee height view
- No/little face expression change, no body language: Bonus: For face expression change usually a side image is used
- No/little scene composition with the background
- Key scenes (Sex scenes etc) are made full screen
CONS: Smaller artistic value (except full screens that can be masterpieces), dull scene composition, story relies mostly on text so the dev and the player reader must be fluent in english.
PROS: Cheaper hardware necessary. Faster story progression which means more sex and more updates. Easier for the player/reader since his eyes don't move often to cover the whole screen.
The classic way is very useful for 2dcg and for very ramificating storylines since it saves up time from each frame and gives it to story progression. But it's useless if the dev is a bad author, since words must make up for the 'lost' renders.
MODERN WAY
- Sprites most of the time aren't necessary. Each frame can be different.
- Unlimited range of camera angles (Worm's eye view, bird's eye view, 1st person etc)
- Side images often aren't necessary since the face expression is clear
- Characters blend smoothly with the background
- Sex scenes and others are also smoothly integrated
CONS: Since every frame can be different and unique, it takes a lot of effort and time. Usually it can't be done in 2d. No 2d artist can be fast enough. (I can but I trace images and filter background photos so it saves me some grief). For 3dcg expensive hardware and assets are a must. Slower story progression. Limited ramifications in storyline. Reader's eyes have to cover the whole screen to understand what's happening. Slower updates.
PROS: Higher artistic value (each frame can be a masterpiece), total freedom to express any scene necessary (action, comedy, romance, sex etc). Text is important but... a picture is worth a 1000 words.
The modern way is very useful for 3dcg and for simple storylines. It's very similar to comics or movies. Total freedom of expression. It doesn't necessitate to master the words but you need to master the graphics.
IN CONCLUSION: I'd vote for 2d too. You are great with it! BUT you have 2 choices imho. Or you invest 6/12 months preparing assets and sprites before you go public, or you must be an excellent writer so you'll afford to have fewer artworks on each update.
PS. I'm still learning the ropes here. So, any fellow dev has something to correct/add/complain please feel free to write.