Good suggestion. Will be added in Chapter2.Will you implement a way to control how text appears? I generally prefer instant text.
You're totally right. And we are planning to add a similar system as Ren'py uses in the update 1.1The game seems interesting but the lack of saves doesn't allow to explore each path individually. I'll give it a try but I don't think it will be able to get me invested...
Good, was about to write something similar to the posts you cited.Good suggestion. Will be added in Chapter2.
You're totally right. And we are planning to add a similar system as Ren'py uses in the update 1.1
You're welcome! Hope that other members love it as much as you enjoy making itThat's cool! Thanks!!
But can you compile it for Win32 and share, so i can test it out and report if it works? As far as i know, it's not hard to do for unity.Yeah, sorry about that. We cannot support Win32.
We are going to release version 1.1 very soon and it might be in 32bits too.But can you compile it for Win32 and share, so i can test it out and report if it works? As far as i know, it's not hard to do for unity.
I'll wait for it then, game looks very interesting.We are going to release version 1.1 very soon and it might be in 32bits too.
Thank You so much for Windows 32bitsHi guys! We just release the patch 1.1. Among the main changes, support for Windows 32bits.
Check out the rest of the improvements in our Patreon page!
You must be registered to see the links