Hope that helps! I should probably add clarity to the text of the hint.
Just checked out 0.7 briefly. Hint system looks robust (and you're getting decent QA feedback on it), dorm navigation is still a P.I.T.A. Focusing on making the GUI show where events are happening should be a priority if you're serious about this, it'll upscale the user experience exponentially and make the sheer amount of content a lot less over-bearing (trust me: code this, it's what you should be doing).
As a serious thing: you could do something quite special here, with the content you've already made - at the moment, the game is still "move to new location, and WHAM, MOOOAR SEX, ALL DAY" which isn't exactly a criticism. More varied sex / foreplay you've already noted (and I flagged this up in my 1st feedback thread about it all merging into a blur). If you gave a few thoughts to some narrative elements and unlocks, you already have a VN that's better than 90% of the market. And you'd easily triple the play-time (and give older players more of a chance to calm down between the multiple sex scenes).
No joke. It's worth a thought - usually VNs are lacking the sex rather than the story, you've the luxury of ... well, the opposite,
which is something I've never seen before: you could give each character a mini-story (just writing) and pace it out (you have a time system) and put in a basic relationship web (i.e. X character = stage 2, then story of Y character starts / progresses etc).
As a tip: currently each encounter with a woman spams you with +++ love / lust points: you can easily put a few of those behind mini-events / chatting / dialogue choices and the players really won't mind (and it puts a bit more "game" into the VN, which is never a bad thing). [1]
~
Anyhow: whatever you do with it, this is a mighty impressive 1st effort. Quality stuff.
[1] Feel free to shoot me a DM about this. Baldur's Gate 3 shows just how thirsty people are for decent writing content these days, which is .... well. Being the pr0n version of BG3 is probably a good thing, isn't it?