The only patch needed for v0.17 is the Hot Springs Patch.Picked up episode 16 a ways back and never got round to trying it. At the time I also d/l'd the Girls Tab Patch. Now 17 is out, there is a hot springs patch but the girls tab one is not listed? Is that one incorporated into 17 or not needed anymore?
Thanks
Sorry for the confusing update title. It's supposed to be a small update for the island, not an update that adds a small island.How to get there small
island
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 4657, in script
$ location_select = renpy.call_screen("location_screen5")
File "game/script.rpy", line 4657, in <module>
$ location_select = renpy.call_screen("location_screen5")
File "game/script.rpy", line 3062, in execute
screen girl_screen():
File "game/script.rpy", line 3062, in execute
screen girl_screen():
File "game/script.rpy", line 3065, in execute
frame:
File "game/script.rpy", line 3071, in execute
hbox:
File "game/script.rpy", line 4248, in execute
frame:
File "game/script.rpy", line 4253, in execute
viewport:
File "game/script.rpy", line 4259, in execute
vbox:
File "game/script.rpy", line 4272, in execute
if selectedCharacter <> "C_MainC":
File "game/script.rpy", line 4278, in execute
text "{size=-10}"+SexHint(selectedCharacter)+"{/size}"
File "game/script.rpy", line 4278, in <module>
text "{size=-10}"+SexHint(selectedCharacter)+"{/size}"
File "game/helpers.rpy", line 5279, in SexHint
if EventPreReq(event0744,C_Cafe3) == "Green Light!":
File "game/helpers.rpy", line 2311, in EventPreReq
tempHourStamp += ', ' + LocName(EventZ.priorevent.location)
TypeError: coercing to Unicode: need string or buffer, NoneType found
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 4657, in script
$ location_select = renpy.call_screen("location_screen5")
File "renpy/ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1061, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 4657, in <module>
$ location_select = renpy.call_screen("location_screen5")
File "renpy/exports.py", line 3181, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "renpy/display/core.py", line 3810, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 451, in visit_all
callback(self)
File "renpy/display/core.py", line 3810, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 462, in per_interact
self.update()
File "renpy/display/screen.py", line 653, in update
self.screen.function(**self.scope)
File "game/script.rpy", line 3062, in execute
screen girl_screen():
File "game/script.rpy", line 3062, in execute
screen girl_screen():
File "game/script.rpy", line 3065, in execute
frame:
File "game/script.rpy", line 3071, in execute
hbox:
File "game/script.rpy", line 4248, in execute
frame:
File "game/script.rpy", line 4253, in execute
viewport:
File "game/script.rpy", line 4259, in execute
vbox:
File "game/script.rpy", line 4272, in execute
if selectedCharacter <> "C_MainC":
File "game/script.rpy", line 4278, in execute
text "{size=-10}"+SexHint(selectedCharacter)+"{/size}"
File "game/script.rpy", line 4278, in <module>
text "{size=-10}"+SexHint(selectedCharacter)+"{/size}"
File "game/helpers.rpy", line 5279, in SexHint
if EventPreReq(event0744,C_Cafe3) == "Green Light!":
File "game/helpers.rpy", line 2311, in EventPreReq
tempHourStamp += ', ' + LocName(EventZ.priorevent.location)
TypeError: coercing to Unicode: need string or buffer, NoneType found
Windows-10-10.0.19041 AMD64
Ren'Py 7.5.3.22090809
Polyturnon 0.17
Fri Sep 27 13:11:25 2024
Sorry for this error. The Hot Springs Patch in the first post will fix this and allow you to continue.I loaded my save, played for a while and when I wanted to see the girls' stats for what I needed, this happened
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 4657, in script $ location_select = renpy.call_screen("location_screen5") File "game/script.rpy", line 4657, in <module> $ location_select = renpy.call_screen("location_screen5") File "game/script.rpy", line 3062, in execute screen girl_screen(): File "game/script.rpy", line 3062, in execute screen girl_screen(): File "game/script.rpy", line 3065, in execute frame: File "game/script.rpy", line 3071, in execute hbox: File "game/script.rpy", line 4248, in execute frame: File "game/script.rpy", line 4253, in execute viewport: File "game/script.rpy", line 4259, in execute vbox: File "game/script.rpy", line 4272, in execute if selectedCharacter <> "C_MainC": File "game/script.rpy", line 4278, in execute text "{size=-10}"+SexHint(selectedCharacter)+"{/size}" File "game/script.rpy", line 4278, in <module> text "{size=-10}"+SexHint(selectedCharacter)+"{/size}" File "game/helpers.rpy", line 5279, in SexHint if EventPreReq(event0744,C_Cafe3) == "Green Light!": File "game/helpers.rpy", line 2311, in EventPreReq tempHourStamp += ', ' + LocName(EventZ.priorevent.location) TypeError: coercing to Unicode: need string or buffer, NoneType found -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 4657, in script $ location_select = renpy.call_screen("location_screen5") File "renpy/ast.py", line 1131, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 1061, in py_exec_bytecode exec(bytecode, globals, locals) File "game/script.rpy", line 4657, in <module> $ location_select = renpy.call_screen("location_screen5") File "renpy/exports.py", line 3181, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "renpy/ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3377, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "renpy/display/core.py", line 3810, in interact_core root_widget.visit_all(lambda i : i.per_interact()) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/screen.py", line 451, in visit_all callback(self) File "renpy/display/core.py", line 3810, in <lambda> root_widget.visit_all(lambda i : i.per_interact()) File "renpy/display/screen.py", line 462, in per_interact self.update() File "renpy/display/screen.py", line 653, in update self.screen.function(**self.scope) File "game/script.rpy", line 3062, in execute screen girl_screen(): File "game/script.rpy", line 3062, in execute screen girl_screen(): File "game/script.rpy", line 3065, in execute frame: File "game/script.rpy", line 3071, in execute hbox: File "game/script.rpy", line 4248, in execute frame: File "game/script.rpy", line 4253, in execute viewport: File "game/script.rpy", line 4259, in execute vbox: File "game/script.rpy", line 4272, in execute if selectedCharacter <> "C_MainC": File "game/script.rpy", line 4278, in execute text "{size=-10}"+SexHint(selectedCharacter)+"{/size}" File "game/script.rpy", line 4278, in <module> text "{size=-10}"+SexHint(selectedCharacter)+"{/size}" File "game/helpers.rpy", line 5279, in SexHint if EventPreReq(event0744,C_Cafe3) == "Green Light!": File "game/helpers.rpy", line 2311, in EventPreReq tempHourStamp += ', ' + LocName(EventZ.priorevent.location) TypeError: coercing to Unicode: need string or buffer, NoneType found Windows-10-10.0.19041 AMD64 Ren'Py 7.5.3.22090809 Polyturnon 0.17 Fri Sep 27 13:11:25 2024
If I load an old save before the new content, it works fine, I guess I'll have to continue from the old save and hope the error doesn't repeat itself. :/
I came here to report this error, can I just give Zinko a shoutout for having their shit thoroughly together and getting a patch out there before I even had to? I know a lot of solo devs and even major companies who'd let that ride. If you see this, thank you.I made a mistake on the Sex Hints that I did not catch that is causing this error. A 52kb patch has been added to download on the first page. Here is a link for convenience: MEGA
Thank you for mentioning this.Hi ZinkoPoly. I am using an old mac and am definitely playing on Mac version. Just wanted to say thank you cause I saw the previous threads you mentioned about people clamouring for the mac version and kept quiet. I do appreciate you making this game whether you decide to port it to mac or not either ways. Thanks a bunch.If there are people that genuinely would like a mac version, it is something I can consider. My (very limited) experience has shown it to be something people ask for but not something people actually play. I could definitely be wrong.
Hi, I tested your game on Linux Ubuntu 24 and it works fine.I have a request for the Linux users out there.
I've been made aware that there's a combined PC way to do a Linux version so that way I won't have to upload two versions.
Heck, you can do what is called a "market" build and get Windows, Linux, and Mac OS in one build. I've been told there is a way to screw up the Mac build on these by getting the permissions wrong, but I've never had problems.I've been made aware that there's a combined PC way to do a Linux version so that way I won't have to upload two versions.
I appreciate you taking a look!Heck, you can do what is called a "market" build and get Windows, Linux, and Mac OS in one build. I've been told there is a way to screw up the Mac build on these by getting the permissions wrong, but I've never had problems.
Edit 1: Downloading your Mac build now (though apparently Mega is having a bad night -- ~200 kBps right now). Will give it a spin -- do you care if it's run on Intel or Apple Silicon? I've got both -- so I guess I'll check both.
I use linux and I had a very early build with the linux files necessary to make the game work.I have a request for the Linux users out there.
I've been made aware that there's a combined PC way to do a Linux version so that way I won't have to upload two versions.
Could a Linux user please test that this version works and let me know? I have placed it here: MEGA
Also, if a Windows user wants to test it, too, I'd appreciate that.
To note, this does include the Hot Springs patch.
If this works then I will be releasing a PC (Win/Linux) version going forward in lieu of the separate Windows and Linux versions, starting with 0.18.
I appreciate your help!
Your Mac build works fine on Intel. I'll test it on an AS machine later. Glad to be able to help out.I appreciate you taking a look!
I don't know enough about Macs to know what differences there are between Intel and Apple Silicon machines. Whatever you can check is very much appreciated.