- Feb 24, 2021
- 11
- 11
Yeah, the Financial PA will tell you where to keep your marketing at, but it's more or less irrelevant at 5 stars. I didn't pay attention to that change my first go around and had like 20 sanctions before I knew it. Before sanctions were a thing, I would always start working my marketing for 100% off gate, can't do that now. If I were to restart without giving myself 5 stars I could easily manage, but nowhere does it explain the monthly membership issue. That I know of. Is it something that needs to be watched out for at the end/beginning of the month, or is it whenever you upload a video to a website you need to make sure the membership fee is in line with... what? None of it is clearly explained like with marketing.If you have a Financial PA and look under Marketing. They will literally tell you the average marketing score you need to stay under to avoid sanctions from rivals.
The average is increased as your reputation increases. So yeah, cheating to get your rep to 5 from the start will avoid sanctions.
I think a lot of people issues people are running into is that they use cheats to give themselves bjillion dollars, then max fund everything with top of the line PA's, then immediately hit walls.
I'm not saying I agree with the walls, but the game is 100% not balanced around cheating.
That sounds like a bug. I can't say for sure that it is, but I've never had that happen to me though. What's killing me is the sanctions, and I finally just have to let this version go, which sucks because I like how the playthrough was going.My biggest gripe with the new game version, how can rival companies sign models still under contract with my company??
Getting frustrated spending hours building up high level models and after only 2 months on a 12 month contract- they sign with a rival. Please tell me this is a bug?
Maybe model with Social Butterfly trait?My biggest gripe with the new game version, how can rival companies sign models still under contract with my company??
Getting frustrated spending hours building up high level models and after only 2 months on a 12 month contract- they sign with a rival. Please tell me this is a bug?
this shouldnt have happened. for contracted chicks you get buyout offers, they arent getting snatched.My biggest gripe with the new game version, how can rival companies sign models still under contract with my company??
Getting frustrated spending hours building up high level models and after only 2 months on a 12 month contract- they sign with a rival. Please tell me this is a bug?
just turn them fucking off man, jesus christ. it's not balanced perfectly.That sounds like a bug. I can't say for sure that it is, but I've never had that happen to me though. What's killing me is the sanctions, and I finally just have to let this version go, which sucks because I like how the playthrough was going.
But what in the fuck? You get sanctioned for EVERYTHING. Literally just running a successful business, there's a sanction for that. I'm just making videos, trying to build my company. I grew a market share in a random category and got hit with two sanctions. Now I have staff that wants to quit because other companies are mad that my business is growing? Make this shit make sense. I really fail to see the purpose in this.
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You literally can't do shit to build your company without being sanctioned. Then the game has the audacity to tell the player:
"If you mess with rivals business they will impose sanctions on you."
I HAVEN'T MESSED WITH SHIT!!!!! All I've done is try to build a damn business but rival businesses fuck with the player the ENTIRE TIME. At least reword it to "If your business exists and is doing even remotely well, rival businesses will sanction you even if you do nothing aggressively hostile to them". Sanctions are trash. I've tried to deal with them, but they add NOTHING but pointless frustration to the game.
Happy New Years and all that good stuff but I gotta let this game sit for a while. This was going to be one of the games that I pledged to for the new year since I like to play this while rendering and I have a little disposable income to spread around for the moment. But I just can't as it currently sits. I'm all for supporting development but I ain't paying to be frustrated. Will check back in a month or so. Not too many games I want to support but this is one. I ain't supporting them sanctions tho! Lol. Keep at it, but no really, fuck them sanctions.![]()
maybe, i'll check.Maybe model with Social Butterfly trait?
I discovered that such models, after bringing a new model to the company, simply "drop out" of the contract![]()
My bad bro, didn't mean to come off "that" way. I'm actually still playing my last save and I've got it to the stable spot where I'm set and can kind of just mindlessly play it while thinking. All that said, this is a more calm rundown on my experience with sanctions so far.just turn them fucking off man, jesus christ. it's not balanced perfectly.
i deliberately left in the debug option in the stable version for turning rivals OFF for this very reason.
dont force yourself if you feel it's shit.
1. alright, i'll cramp it in somewhere.QoL suggestions: 1. Ability to define standard contract- duration and scenes/month. Vastly simplifies contract management
- Instead of just manual up/down push buttons to adjust number of scenes by hand how about radio buttons for 2 to 10 scenes/month. Game can auto calculate the number of scenes and player can finetune if required with up/down buttons
- Checkbox for option to extend contract by a year (on multi-year contract, of course) for a flat increase to BG rate. High level Analyst can provide feedback whether this will be monetarily more feasible than offering new contract at models going rate.
- Models not shooting lower depravity rating content when contract signed at GB level. I did not see an effect on the contract price if multiple scene types are selected. Is this intentional?
- Corporate take over mode- game where you start with crap loads, and I mean craploads, of money and rep level 3 for players who'd rather bypass the early game grind and have yacht parties instead
- It would be fun if intelligence played a role in determining contract payout. There are approximations of the 'sigmoid function' i.e. x/(1+x^k)^1/k that would perfectly model this behaviour. Absolutely dumb chicks would sign the contract for far less than someone with basic intelligence. Gives you an incentive to contract dumb cheerleader types with high potential.
marketshare will auto trigger. at different thresholds for different diffculty options.My bad bro, didn't mean to come off "that" way. I'm actually still playing my last save and I've got it to the stable spot where I'm set and can kind of just mindlessly play it while thinking. All that said, this is a more calm rundown on my experience with sanctions so far.
They're unbalanced, as you've noted, so I'm saying this with a grain of salt, buuuuut they suck but that's mainly because I wasn't used to them and didn't know how to combat them. I still dunno how to stop the market share one but that's fine as I can combat the rest.
The overall marketing sanctions are simple. Preconceived notions killed me the first time, but once I knew to pay attention to how much marketing I was doing those sanctions took care of themselves. Those are probably the easiest to combat. For me at least. I also cheated 5 stars which gives you the 155% marketing cap sooo.... Yeah, no problem there. But even if I didn't cheat the stars, it's easy to understand and plan for.
The undercutting sanctions are a little less straight forward and I'm not 100% sure on what the threshold is but as far as I can tell, as long as you don't go over 115% membership satisfaction you won't be sanctioned. Maybe have a tool tip in there somewhere like with the marketing tooltip, but still, not complicated once you know what to look for.
The market share sanctions seem to be some shit that's just going to be a reoccurring problem. But oddly enough, I don't mind this one. I look at it like the death throes of the rival companies as you slowly eat their market share. Honestly can't say shit about it. Currently those are the only sanctions I've seen. Not sure if there are more. That said...
Again, didn't mean to come off "that" way. You probably don't care and you didn't ask me this but I'm going to share anyway...
I interact with other devs in a way I would like other people to interact with me. Which you might think is odd considering what I've been saying but everything I've said has come from a place of constructive criticism. I just like to give my honest opinion, not that my opinion is correct or the best way, I just want to give my feedback on the product you're creating because I enjoy it. What scares me is apathy. People that play the game then don't say shit. Good or bad. I'm not criticizing because I thing the game is shit or anything. If I thought that I just wouldn't say anything at all. As a fellow dev I ain't about to be out here shitting on anybody's work. I'm just trying to give my opinion in hopes that it might lead to a better product down the line. No offense is ever intended. Then, even if it were, considering the state of my game, who the fuck am I to putdown another game? It's all love bro. I'll just try and post after the bowl pack not before in the futureHappy New Years!
So, basically in football/soccer player contracts sometimes have the option to extend by a flat 6 months/ 1 year. The club can choose to exercise this option upto 6 months prior to the expiry of the current contract. This ensures that even a middle to low level club can retain the talent they identified for longer rather than the talent getting poached by a top tier club with deep pockets. Also ensures that the club don't go bankrupt trying to retain the talent who has on paper outgrown them.2. you can extend contract without that checkbox. are you thinking of something else? i dont understand.
That was why I was recommending standard contracts because enabling all the checkboxes really becomes boring if you are offering multiple contracts. Different players play differently. Some prefer their models to shoot the same scene type while some like to spread around the scene types. So, it would be really beneficial if I could define what a standard contract would be for me the way you get to define the interracial tag. Basically, personally I'd prefer that standard contract be all scene types at 4 scenes/month for 24 months paid out in 12 monthly installments. That is an awful lot of clicks for something that can be summarized so shortly.3. only the highest depravity scene will affect the contract price. still, if you dont check it, they wont shoot. before each selected scene type contributed, but it was really hard to balance. might not be the most logical, but it sorta works money wise.
I think chances of signing would be too much to handle but the contract value would be much easier to handle for you as it would just be a math function that would spit out a multiplier. You could also implement a bit of randomness by making k a random variable.5. could include it in the calculations, sure. actually wanted to use chicks intellect for calculating the chance of them signing a contract, but then dropped that mechanic. it's better to just auto-accept instead of you autistically move sliders around to suit their needs. there's already plenty of them.
Cool, good to know. I'll treat market share sanctions as being random since they all have their different triggers and I'll be unsure of what/when they trigger until they sanction me. I tend to stick to a specific "brand" (I'm actually sad that you took out consistency) so I'm not pissing off everybody taking all market shares. But even if I did, as far as sanctions go, they still aren't that bad.marketshare will auto trigger. at different thresholds for different diffculty options.
there are free, unoccupied tags which you can tap into if you dont want problems. it's randomly generated though, so it might not be of your liking.
i'll make website undercutting more clear. the tooltip is when you're changing the fees.
price too low, you'll gain more subs but you'll probably get sanctioned. price to high, subs will leave but no sanctions.
it's ok, i can handle and appreciate the critiques. at least you care enough to voice your opinions.
it just felt reading your posts that you were getting seriously pissed off. doesnt need to be, just turn it off for the time being.
but as you said, apathy is the worse yeah, coz then you're in the dark and don't know whats wrong.
people here can tell you i always(most of the time) listen and implement/change if something is shit.