2.50 star(s) 10 Votes

LanguidFox

Newbie
Jul 19, 2019
20
12
I feel like most of the new abilities aren't really doing their job.

The point of giving characters abilities is to create variety, so that there are many possible characters a player might want to use.

An att40/def40 is always better than att30/def40, but if we add an ability like "Failed attacks against this character lose a heart" then there's a meaningful distinction.

In one situation (Your opponent is about to attack and would lose against def 40) you want the second character but in another situation (You are about to attack and 40 would win but 30 is not enough) you would want the first character.

The ability has succeeded at it's goal. There is now more variety in the game because both of these characters might get used. They're good in different situations.

Now lets look at an ability like "+10 attack if <condition>" (It doesn't matter what the condition is)

There is no way to add this ability to a character that doesn't lead to one being equal or better than the other in all situations.

If we go with the 30/40 (ability) vs 40/40 (no ability) we were looking at a moment ago then either the 40/40 is better (when the condition is not true) or they're the same (when it is). Since it's not always true then it's better just to take the 40/40.

Since the ability isn't good enough we could knock the character that's always better down a step. Now we're comparing 30/40 (ability) to 30/40 (no ability) in which case the first card is better. When the condition is true it's better and when it's not then it's the same.

In order for the abilities to create meaningful gameplay the bare minimum requirement is that two cards that are not both viable without the ability both become viable when the ability is added to one of them. If an ability doesn't pass that test, it's not actually adding anything to the game.
 

LanguidFox

Newbie
Jul 19, 2019
20
12
The new version improves on a lot of things: The deck minimum is a solid improvement, fixing the locked card bug is a huge improvement, the support deck seems like a good idea too.
 
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LanguidFox

Newbie
Jul 19, 2019
20
12
I'm not sure the turn economy is working at the moment. A lot of cards feel not worth the turn to play.

Defensive items are in a particularly bad place - I can't think of any circumstance in which I'd rather draw a +10000 defence item instead of a finisher, nevermind a measly +10. If a finisher lets me attack and win then it's better, if I can't attack to win and would like to clear the board then doing that by playing a finisher and attacking seems as good as increasing my defence and letting my opponent attack.

Duos also suffer a lot for reducing the number of actions required to attack. Defensively you can't get a duo on the table before your opponent can attack. Offensively the odds that you get to attack with your duo before your opponent can clear the board.

I think there's a need for a change to make an unsuccessful attack not wipe everything out. It's making so many of the things in the game make no difference at all because they're too slow to be worth doing. I think an unsuccessful attack just removing one card would be much better - or perhaps simply reducing the defence of the target so you could theoretically follow up with a second attack to finish it.
 
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ninjahedgehog

Member
Oct 23, 2018
360
236
Read some of the comments complaining that Defense should be just as viable as offense, and the only thing I can think of to make that possible is a YGO system. switch the health to a numerical value and if the attacker fails to overcome the defense value they themselves take the difference in damage. If we can return to the turn order going to the defending player and not just "CPU always goes first" than it can be a good back and forth of prioritizing def. and attack. Also would get rid of the "just attack first no matter what" meta
 

ninjahedgehog

Member
Oct 23, 2018
360
236
I just wanna say, very invested since the only Lewd Card game I've genuinly enjoy is TF card battle, and I don't think this'll beat it but it's at least the one other card game site I'm enjoying.
 
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LewdMonkey1

Newbie
Game Developer
Dec 31, 2020
45
69
It could be cool to do themed expansion packs in the future as (hopefully) more stars are added. For example, a redhead expansion or MILf expansion.
That is exactly what is going to happen, stay tuned for more ;)

Couple of things. Opened the assets up to find what's wrong with a few things I noted.
First: Jill Kassidy. Her container's named Jill Cassidy so her cards are not printing and her thumbnails are broken.
Second: Your gallery's broken for some actresses.

Full List:
Stella Cox: Asex
Violet Starr: Asex, Vsex
Valentina Nappi: Asex, Vsex
Savannah Bond: Asex, Vsex
Sasha Grey: Asex, Vsex
Vanna Bardot: Vsex
Violet Myers: Vsex
Tru Kait: Vsex
Scarlit Scandal: Vsex
Skylar Vox: Vsex

(Reasons are because your game calls for specific "ASex" "VSex" capitalizations and those videos have the S lower cased. Plus some of those videos have extra spaces because you double clicked copy and pasted which occasionally adds a space at the end of the line; which in this case meant the string name was getting that space. Though I ran into a different problem finicking with Violet Starr's ASex2 where making her video functional in the gallery broke her thumbnail, but I didn't really feel like looking into why that is.)

Third: You also have the wrong name on some actresses cards.

Adriana Chechik's rare card has Abella Danger
Aidra Fox's cards are all Adria Fox
Jynx Maze has Jill Cassidy on her normal card
Thanks a lot for pointing all of that out!
 
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subli

Active Member
Jul 30, 2020
512
333
What do you think about "you discard two cards this turn" as an ability? Pretty good for helping you out of a situation where you're drawing all of your porn stars but no action cards or all of your action cards, but no porn stars.
 

czekdizaut

New Member
May 2, 2021
3
0
On ultrawide monitor 3440x1440 i think that i am not able to resize window at all. When bulding deck i cannot see top and the bottom of the screen - i think that there are supposed to be some buttons to click. Looks like game forces 16x9 aspect ratio and cut top and bottom of the screen.

I edited shortcut and added parameter to force game to run at 1920x1080

-screen-fullscreen 0 -screen-height 1080 -screen-width 1920
 
Last edited:

tomymanhail

New Member
Jan 5, 2023
1
0
I like the game, but I think the theme of lives (hearts) becomes a little tedious, especially with the difficulty of the AI, the good thing about the first game, was its speed, and being able to play several games in a short time, somehow it feels very slow, is there any intention of adding a mode of basically 1 heart? or in general a mode more similar to the first game?
 

subli

Active Member
Jul 30, 2020
512
333
Abilities could also be negatives that balance out higher stats. Like reducing your hand size while a specific porn star is on the field
 

dbporn

Newbie
May 6, 2017
29
16
Just chiming in to say ... even with the warts this currently has, I'm eagerly awaiting new versions. No one's really doing anything like this right now (besides TF Card Battle, which both isn't really my thing and doesn't have the clips), and though the strategy side leaves a bit to be desired, the concept is intriguing.
 

Hansada

New Member
Feb 2, 2025
1
0
Game is broken, I cant pick a card, it says that card has already been played while in reality it has not View attachment 4472775

All I can do is surrender and start again and it has the same issue.

3rd attempt, I surrender and start again and nowI can pick a main card and then I click attack and it says I need an action card, which I dont have,


View attachment 4472780
so, game is broken.
Did you manage to make it work bro? I have the same problem
 
2.50 star(s) 10 Votes